Show Log Entry

Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-06-23 20:37:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires.

Magic Items

Name Rarity Location Table Result Counts?
Laser Pistol Unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World false
### Laser Pistol > **DMG p268** > *Weapon* - Firearm, futuristic, martial weapon, ranged weapon > 2 lb. 3d6 radiant - ammunition (30/120 ft.), reload (50 shots) >**Ammunition.** > You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use. > > If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. > **Reload.** > A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice). > ***Source: DMG, page 268***
Laser Rifle Unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World false
### Laser Rifle > **DMG p268** > *Weapon* - Firearm, futuristic, martial weapon, ranged weapon > 7 lb. 3d8 radiant - ammunition (100/300 ft.), reload (30 shots), two-handed > **Ammunition.** > You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use. > > If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. > **Reload.** > A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice). > **Two-Handed.** > This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. > ***Source: DMG, page 268***
Power Crystal (Energy Cell) x10 Unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World false
### Energy Cell > **DMG p268** > *Ammunition* - Futuristic > 5 oz. > ***Source: DMG, page 268***