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Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-09-22 23:53:00 UTC
Levels Gained
GP +/-
410
Downtime +/-
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
Leaving the Tower of Abjuration, the group explored the prison and Kuma dispelled a suspended animation on a doppleganger trapped there. Our new guide lead us to the Tower of Conjuration. Within they first dispersed a quartet of Living Bigsby's Hand spells, then entered a demiplane hosted within to chase away a coven of Night Hags... for now. Moving into the Library next door, we encountered an arcanoloth named Scrimscry and its blind, albino penguin Kingsport. Torinn being the paladin-y dragon born he is, charged into combat immediately against the fiend. Dr. Zigmund banished the pompous lore scavanger back to Gehenna before either side touched the other. Quite exhausted from all of this effort, the party set up three Leomund's tiny huts to sleep a few hours. With the equinox, Kuma is able to craft an *amulet of the devout* to spur him in his quest to restore sunlight to Icewind Dale and preserve justice for its residents.

Magic Items

Name Rarity Location Table Result Counts?
Amulet of the Devout +1 Uncommon Season 11 evergreen list true
This amulet bears the symbol of Tyr inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. (Uncommon +1) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. *Wondrous Item, varies (requires attunement by a cleric or paladin) Tasha’s Cauldron of Everything , pg. 119*