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Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-06-16 20:01:00 UTC
2021-06-16 20:01:00 UTC
Levels Gained
1
1
GP +/-
120
120
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Gary T.
Gary T.
DM DCI Number
0000000
0000000
Notes
Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway. We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know. We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast. We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still. Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.
Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway. We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know. We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast. We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still. Talltree returns to Thuunlakalaga goliath tribe to tell them of our success.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hat of Disguise | Uncommon | Sun Blight Citadel, Spine of the World | false |