Show Log Entry
Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-05-05 20:34:00 UTC
2021-05-05 20:34:00 UTC
Levels Gained
GP +/-
120
120
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Gary T.
Gary T.
DM DCI Number
0000000
0000000
Notes
We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we **travel toward Sunblight, fortress on darkdwarf map**. This place is good travel from us, but not so far. Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away. It is not easy for me to say, but ***if not for Torinn of Bahamut, I may have been wolf-supper.*** He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself. After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but **big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.** The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.
We rest, sleep in Leomund's huts after fight with dark dwarves. Next day we **travel toward Sunblight, fortress on darkdwarf map**. This place is good travel from us, but not so far. Six (6) great winter wolves set on us. One, it spoke to me in the common language of the lowlanders. Having more intelligence did not help evil wolves too much. Tyr is with us and we killed all but one. That one the bard talks at until wolf is bored and runs away. It is not easy for me to say, but ***if not for Torinn of Bahamut, I may have been wolf-supper.*** He pulled me from the wolf, healing me with holy dragonpaladin hands, and is putting Kuma back into the fight. I am keeping Torinn safe, he is killing things that want to eat Kuma. We are becoming better team, this paladin and myself. After we rest—because who can say what is night and day with only the auroras to mark time—we continue travel to this darkdwarf stronghold. It is biggest place I have ever seen. Carved from almost a whole mountain! I was prepared to be sneaking into that place, but **big, metal dragon flies out of darkdwarf place and we must travel without rest to nearest village of Ten-Towns: The shack camp of Dougan.** The metal dragon, it is huge. It kills militia and guardsmen with every movement. We see this from two bowshots away and we run through snow as fast as each can to defend the town. Tyr will need to be with us or this will not end in good stories for the bard.