Kuma'tiki Character Sheet
Ring of Protection,
Amulet of Health,
Blessing of the Morninglord,
Ring of the Ram (Chardalyn),
Amulet of the Devout +1,
Staff of Frost,
Scroll of the Comet (Story Item?),
Mitilade’s Shield (+3)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 300 | 20 | Show DM Log | |||
2021-04-28 20:03 | DDAL04-5 The Seer | 300 | 10 | Show DM Log | ||||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 250 | 10 | Show DM Log | ||||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 300 | 10 | Show DM Log | |||
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 300 | 15 | Show DM Log | ||||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 300 | 15 | Show DM Log | ||||
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | Show | |||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
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2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
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2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
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2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
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2021-06-09 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Wand of Web, Piwafwi (cloak of elvenkind) | Show | |||||
More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball. Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest. With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same. We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat. |
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2021-06-16 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 120 | Hat of Disguise | Show | |||
Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway. We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know. We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast. We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still. |
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2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 | Show | |||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |
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2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 1 | 120 | Show | ||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
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2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | 1 | 120 | Professor Orb, Wand of Magic Missiles, Bracers of Defense | Show | ||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
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2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
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2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Amulet of Health, Summer Star (Story Item) | Show | |||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
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2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Blessing of the Morninglord | Show | |||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
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2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Ring of the Ram (Chardalyn), Bag of Holding | Show | |||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
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2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▲ | |
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2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 20 | 0 | Show DM Log | |||
2021-04-28 20:03 | DDAL04-5 The Seer | 10 | 0 | Show DM Log | ||||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 10 | 0 | Show DM Log | ||||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 10 | 0 | Show DM Log | |||
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 15 | 0 | Show DM Log | ||||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 15 | 0 | Show DM Log | ||||
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
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2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
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2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
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2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
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2021-06-09 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball. Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest. With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same. We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat. |
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2021-06-16 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway. We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know. We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast. We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still. |
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2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |
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2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
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2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | Show | |||||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
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2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
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2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
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2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
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2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
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2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▲ | Magic Items | |
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2021-04-28 20:00 | DDAL05-7 Chelimber’s Descent | 2 | 600 | 300 | 20 | 0 | Show DM Log | |
2021-04-28 20:03 | DDAL04-5 The Seer | 600 | 300 | 10 | 0 | Show DM Log | ||
2021-04-28 20:02 | DDHC-CoS Curse of Strahd | 500 | 250 | 10 | 0 | Show DM Log | ||
2021-04-27 20:39 | CCCTHEN01-01 Beneath the Surface | 1 | 600 | 300 | 10 | 0 | Show DM Log | |
2021-04-27 18:37 | CCC-THENT-01-01 Beneath the Surface | 600 | 300 | 15 | 0 | Show DM Log | ||
2021-04-28 20:38 | CCC-THENT-01-02 Those That Dwell Beneath | 600 | 300 | 15 | 0 | Show DM Log | ||
2021-05-12 22:41 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
Kuma'tiki, third son of Unkalaki Goliath, did not fight the dragon. The barbarians, the monk, and the paladin on his mount, they outpaced Kuma and Dahr as we neared Dougan's Hole. The barbarians, the paladin, and the monk killed the Chardalyn worm. By the time Kuma or Dahr could see dragon close, this thing; it is destroyed but so are many halls and houses. The tribe at Dougan's Hole were fewer than three-score before the Dark; now a score still breathe after Auril's Dark and the Deurgar's dragon machine. Kuma spent every last spell treating and healing those still living. None are uninjured. Only one of the two Inns was still standing, but the innkeeper offered those who fought the dragon free shelter for as long as the Dark lasted. The many heroes took much needed rest within. Having provisions looted from the berserkers in the mountains, the adventurers gifted Dougan's Hole with 50 pounds of meat and a few hides to help them survive. The half-orc barbarian, he is wanting to stay and help village repair and move foul dragon out of village so it does not corrupt their land and water. At dawn, Kuma'tiki and Dahl of Elk Tribe began the 8 hour walk to return with the adventurers to Sunblight, the darkdwarf fortress-carved-in-mountains, to seek Tyr's Justice. Whatever reason these darkdwarfs had to create such a destructive thing, they must be held to account. The monk Egan used his ways of shadow to slip through an arrow slit, silence a sentry, and lift the gate; the little machine man called Rampart used magic to knock on doors instead of break them down, yet our entrance was still detected. The paladin Torinn found many guards still arming themselves. Kuma called the mafaliki—the spirit guardians—and they brought justice to the guards before the darkdwarfs were prepared to make ambush on us. Is only fair when Tyr does his own work. |
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2021-05-19 00:14 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The party reached Sunblight the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, (Egan) shadowy monk of curious philosophies, even (Rahm Pibb) the combat-shy bard and (Rampart) the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was kayana and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think. |
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2021-05-26 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The frontal assault on Sunblight continues. In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we saved a Myconid king or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the mafah'liki spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. We have been battling for some minutes (13 rounds tonight!) straight and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's mafah'liki destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths. |
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2021-06-02 22:21 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
The battle continues. A score of dark dwarves die in fire and blades and to Tyr's mafa'liki. Four more quaggoth are put down. The Dark Dwarves, they put bar behind big stone gate thinking they will stop us. Near this wall, we discover prison guarded by three dwarven hammer machines. They are not easy to strike with sword and axe. These dwarf-machines, they resist many spells. Are good gurads for many imprisoned dwarves of gold and shield tribes. Not good enough. I listen to Pekoe. I am thinking I catch a few twists and bends in the apprentice's story. The human confesses that it is Doppelganger, paid to infiltrate Sunblight and kill Markoth. Seems okay fellow for all that he can change his face so easily. Torinn of Bahamut, Dwarven paladin Menthana of Moradin, and myself, we work together to heal and encourage dwarven fighters, then equip them with the war picks of the darkdwarves and some of the blackmetal chain shirts. But only the ones that we only cut little holes in. The dwarves, they want to reclaim their weapons, shields, and armors without holes, so we make plan to push in direction of darkdwarf treasure vault. |
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2021-06-09 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Wand of Web, Piwafwi (cloak of elvenkind) | Show | |||||
More guards and quaggoth are gathering to defend the vault and southern passages. Rahm Pibb, tiefling bard, changes their minds with fireball. Perhaps another dozen darkdwarfs guard the treasure vault hallway and 3 hammerer machines block the door. These Shield and Gold dwarves, they show no fear or concern for their wounds as they leap into the teeth of the enemy and break them with steel and courage. I am much impressed with results of this cayana tactic. They all fight well, but I am not sure how much more I can cast without rest. With dwarves back in their equipment of good craftsmanship, we work together to surprise and strike down the darkdwarf leader Markoz and his subchiefs. Only opportunity for justice is for Markoz to face trial by combat. Almost a score of dwarves, goliath, and adventurers is maybe not fairest odds, but outcome was same. We learn that darkdwarf priest of Deep Duerra is source of Markoz's insane plans and plans for chardalyn dragon. Pekoe uses his abilities as doppelganger to pose as Fake Markoz. Tells priest story about interrogation going bad and needing healing for guard captain he is torturing. Is good lie. Priest does not suspect anything as Pekoe strikes him in back of head. Should be lethal blows to critical place in head... but darkdwarf priest is not actually dwarf. Is Barbed devil in priest suit wearing disguise hat. |
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2021-06-16 20:01 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Hat of Disguise | Show | ||||
Paladins, barbarians, and a monk trap in Barbed Devil. No escape in corner where Pekoe has trapped it. Fight is over before I make it down hallway. Is okay, killing fiends is more their job than mine anyway. We destroy Sun Blight's forge, collapse tunnel to DarkUnderThing where darkdwarves live. Destroy idols of Depp Duerra, Demagorgon, and other strange gods I do not know. We sleep deeply on that night, secure in the treasure room with lots of eyes for watching. No darkdwarfs remain to trouble us. On return back to Dougan's Hole, we find 4 frost giants that have killed Battlehammer dwarf search party. We kill giants without too many injuries, but the death on the air brings a pack of ghoulish wendigos. Again, Rahm Pibb's fireballs do so much work and rest of us are left to clean up the few that avoid worst of blast. We return to Dougan's Hole. There Dahr of Elk Tribe reconnects with his Chief and war band again. He returns back to Rheghed. I will miss him. Pekoe sets off through Ten Towns to find good place for still. |
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2021-06-23 20:37 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Laser Pistol, Laser Rifle, Power Crystal (Energy Cell) x10 | Show | |||||
We set back out into Spine of the World to investigate rumors of crashed ship in mountains. In snowy trees, Torrin was surprised by strange undead that Rahm the bard calls Coldlight Walkers. they blinded many in the party and they resisted my attempts to Turn Undead, but we managed to destroy them. Further into valley, I am hearing strange howl, but not natural like wolf. Was Rahm and Kuma who discovered sled. This thing she has two dogs who run away, giving up wimpers, but third dog sits and watches man who screams in pain. Man has been taken by some aberration. We must use much radiant and fire to destroy the man-thing. I am suspecting third dog is shapechanger, but it takes fast chase through woods before Torrin catches this thing with his Axebeak and I am placing a Moonbeam on it to burn aberration with light of Selune. We burn every part of this thing that we find. Is terrible. Up mountain we climb and discover crashed ship. Rahm the Bard, his mindtalking lets him speak to the mind of the ship captain. Discovers that Rahm has found a mindtalker's crystal rock. This rock, he is needed to make little tentacle-brain eater's ship work again so he can be leaving our mountains and "Planet." Rampart explain to me later that the mountains sit on ball of rock and this thing, she is called Planet Toril. Rahm makes trade deal for weapons, 6 that look like staffs that shoot radiant beams and 6 looking like handcrossbows that give out radiant beams, not crossbow bolts. Third box has three-score crystals to make these weapons work. I am not good with them, but we are hoping Rampart will begin to use this thing instead of his bonfires. |
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2021-06-30 19:48 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 120 | Show | |||||
A wizard named Vellynne Harpell met with the group, hiring us to help her find a lost city of ancient Netheril, frozen deep within a glacier. In order to find the city and access it, you need two items: Vellynne's professor orb, and the Codicil of White, a book bound in white fur and written by worshippers of Auril the Frost Maiden. While underway, the lookout spotted the shipwreck of the Dark Duchess in the Sea of Moving Ice. Aboard we discovered the dead captain with a pile of treasure frozen into the cargo hold, but also some kobolds and an ice troll. These posed little danger, but not so the ancient white dragon Arveiaturace. She breathed frost, nearly killing Rahm, but he was saved by Torrin. Rahm then negotiated with the dragon, and Torinn cured the cataracts in her eyes in exchange for free passage off the scuppered ship. |
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2021-07-07 20:32 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | 10 | 120 | Professor Orb, Wand of Magic Missiles, Bracers of Defense | Show | |||
Vellyne ordered ship to pull anchor and began moving after dragon landed in ship we were searching. Is some mistake to leave without us and was taking us much effort to be catching her. Was only after we did that we noticed a small lifeboat dripping onto the deck. It then makes more sense that the wizard wanted to save this other boat and was not leaving us for dragon food. That would be without honor and would be an offense if that was what happened, so surely it is not. The second lifeboat, it holds three dead men and one still alive. He is Sai, a half-elf, and he has escaped the Dark Duchess. Sai is seeking passage aboard our hired ship to escape the domain of the white dragon. I say Sai has proven his survival instincts and is good with bow. He must come. Kuma'tiki shows the wisdom of a third son in this decision. On the Island of Solace, we discover ruins of frost giant city. Nothing lives but an Ice troll... until the artificer upsets the Frostmaiden and she calls an abominable yeti to hunt us. I try to banish itm but it is not from some other place. On snowblown cliff, we make a place of defense; killing Yeti and pack of wendigo with spells, bows, and one of the laser sticks, before they can come too much closer. There is still some good opportunity for Torinn and Egan to put swords into the yeti and for him to freeze the dragonborn. Second time Torinn is almost frozen by breath today. The pains he takes to prove himself to his dragon-god, Bahamut. After yeti is dead, Vellyne, she recovers her professor orb. This orb, Professor Skant, he is very polite rock. Knows much. Ghost of Vellyne's rival tries to attack Torinn, but he smites it with single stroke. Professor Rock, as I have begun to call him, tells us the Codicil WhiteBook is in big fortress on the island. Was made by frost giants and called Grimskalle. It looks and sounds like castle from skald's tales of Prince Adam of Eternia. We must make haste to complete our raid before the Frostmaiden returns to this island. |
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2021-07-14 20:06 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||||
The group knocks, but no one answers door at Grimskalle. Kuma ritually cast Divination to help locate the Codicil of White. To gain entry to the vault where it is kept, the Frostmaiden has set it so four tests must be passed.
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2021-07-21 20:17 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Amulet of Health, Summer Star (Story Item) | Show | |||||
Egan, Torrin, and Vellyne retrieve the Codicil of White from the Vault of the Frostmaiden in Grimskalle. Kuma spends this time befriending Ukuma, the awakened giant walrus. Sailing to the mainland, the expedition travels and rests in Bremond. Neither Kuma'tiki or Vellnye have the skill to restore Sai. We seek out a more powerful cleric, druid, or wizard to break Sai's madness and alcohol dependency that came from his ordeals in the Frostmaiden's endurance trial. The only nearby person known to posess this skill is a wizard named Macreadus, who is said to live and study in a residence called the Black Cabin. The Black Cabin, she is a wreck with a hole in the roof. Inside, the wizard's skeletal form slumps in a corner. It looks very burned. Kuma casts detect magic, and discovers that an amulet around the neck of the body and a strange device on the table are all that give off auras. Rahm moves forward to investigate this object and when he touches it, it explodes in a flash of radiant light. Kuma and Torinn are sorely injured, but Rahm drops to the floor unconcious. Between the paladin's lay on hands and Kuma's aura of vitality, the trio are put back into operating shape. Rampart the artificer sleeps through blast, but wakes from her slumber in the dog sled when we call for her. She uses the magic of identify to discover the amulet Macreadus wore is an amulet of health, while the strange gyroscope made of coal is some sort of weather altering device. It does not take an artificer to understand this thing is not working right. |
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2021-07-28 21:46 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Blessing of the Morninglord | Show | |||||
Rampart, quiet gnome artificer, she is able to read bluepapers for this device. Rampart, she melts down scraps to make a third ring and repair the Summer Star device. This magic thing, it casts control weather once. Allows Rampart to bring arctic cold and gale winds to cool day and light breeze over for 8 hours. The completion of the device and the reversal of the weather allows the spirit of the Lathanderan priest Macreadus to move on to the afterlife. Also in Black Cabin, we find 4 barrels of Dessarin Valley Sweetberry Summer wine. Is 800 bottles, Sai tells me. Oh, I forget. I pray for Greater Restoration last night and fix Sai madness from Frostmaiden's trials. These barrels, they are frozen and very heavy, but with a short rest worth of using arithmetics, we are able to find solution to bringing them out without much risk and using axebeaks, not dogs to haul these barrels back. Every tavern in Ten Towns has good wine for sale now. |
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2021-08-11 19:52 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Ring of the Ram (Chardalyn), Bag of Holding | Show | |||||
The crew read the Rime of the FrostMaiden from the Codicil of White, cracking the glacier. We descended into the Caves of Hunger, destroying mephits, shadows, kobold & goblin Vampire spawn, and another creature whose nature we were unable to determine. |
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2021-08-18 00:49 | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show |