Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Longsword +1
uncommon
A gift from an acolyte of Tyr
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Ring of Protection
rare
A gift from an acolyte of Tyr
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Amulet of Health
uncommon
Around the neck of a burned up wizard in his lab at The Black Cabin, Icewind Dale
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Macreadus wore this as a holy symbol.
Blessing of the Morninglord
unique
The Black Cabin, near Bryn Shander, Icewind Dale
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
You gain 10 temporary hit points each day at dawn.
Ring of the Ram (Chardalyn)
rare
In Caves of Hunger, beneath Reghed Glacier
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
The safe contains ... a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties.
Amulet of the Devout +1
uncommon
Season 11 evergreen list
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
This amulet bears the symbol of Tyr inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. (Uncommon +1)
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Wondrous Item, varies (requires attunement by a cleric or paladin)
Tasha’s Cauldron of Everything , pg. 119
Staff of Frost
very_rare
Previously owned by Avarice of the Arcane Brotherhood
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
Staff, weapon, very rare* (requires attunement by a druid, sorcerer, warlock, or wizard)*
Major tier
Simple weapon, melee weapon
4 lb. 1d6 bludgeoning - versatile (1d8)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC:
cone of cold (5 charges),
fog cloud (1 charge),
ice storm (4 charges),
or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table H
Scroll of the Comet (Story Item?)
legendary
Lost Netherese city of Ythryn under the glacier of Icewind Dale
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
IDRotF
p315
Scroll, legendary
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held.
Mitilade’s Shield (+3)
very_rare
Necropolis of Phlan, in the Tomb of Mitilade: a paladin of Tyr that turned Death Knight before his destruction
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Longsword +1 | uncommon | A gift from an acolyte of Tyr | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Ring of Protection | rare | A gift from an acolyte of Tyr | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Amulet of Health | uncommon | Around the neck of a burned up wizard in his lab at The Black Cabin, Icewind Dale | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Macreadus wore this as a holy symbol. |
||||||
Blessing of the Morninglord | unique | The Black Cabin, near Bryn Shander, Icewind Dale | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
You gain 10 temporary hit points each day at dawn. |
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Ring of the Ram (Chardalyn) | rare | In Caves of Hunger, beneath Reghed Glacier | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
The safe contains ... a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties. |
||||||
Amulet of the Devout +1 | uncommon | Season 11 evergreen list | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
This amulet bears the symbol of Tyr inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. (Uncommon +1) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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Staff of Frost | very_rare | Previously owned by Avarice of the Arcane Brotherhood | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
Staff, weapon, very rare* (requires attunement by a druid, sorcerer, warlock, or wizard)* You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed. Versatile. |
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Scroll of the Comet (Story Item?) | legendary | Lost Netherese city of Ythryn under the glacier of Icewind Dale | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Notes:
IDRotF By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted. The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held. |
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Mitilade’s Shield (+3) | very_rare | Necropolis of Phlan, in the Tomb of Mitilade: a paladin of Tyr that turned Death Knight before his destruction | CCC-BMG-13 PHLAN1-1 Sepulture | Show | ||
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Wand of Web
uncommon
Sun Blight Citadel, Spine of the World
F
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Piwafwi (cloak of elvenkind)
uncommon
Sun Blight Citadel, Spine of the World
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Hat of Disguise
uncommon
Sun Blight Citadel, Spine of the World
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Show
Laser Pistol
unique
Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
Laser Pistol
DMG p268
Weapon - Firearm, futuristic, martial weapon, ranged weapon
2 lb. 3d6 radiant - ammunition (30/120 ft.), reload (50 shots)
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Reload.
A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Source: DMG, page 268
Laser Rifle
unique
Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
Laser Rifle
DMG p268
Weapon - Firearm, futuristic, martial weapon, ranged weapon
7 lb. 3d8 radiant - ammunition (100/300 ft.), reload (30 shots), two-handed
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Reload.
A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Source: DMG, page 268
Power Crystal (Energy Cell) x10
unique
Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Notes:
Energy Cell
DMG p268
Ammunition - Futuristic
5 oz.
Source: DMG, page 268
Professor Orb
unique
Island of Solace
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Show
Wand of Magic Missiles
uncommon
Vellyne Harpell
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
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Bracers of Defense
rare
Vellyne Harpell
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Show
Summer Star (Story Item)
unique
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Show
Bag of Holding
uncommon
Caves of Hunger, beneath Reghed Glacier
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Show
Notes:
The safe contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties.
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Wand of Web | uncommon | Sun Blight Citadel, Spine of the World | F | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||
Piwafwi (cloak of elvenkind) | uncommon | Sun Blight Citadel, Spine of the World | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Hat of Disguise | uncommon | Sun Blight Citadel, Spine of the World | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Laser Pistol | unique | Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Notes:
Laser Pistol
|
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Laser Rifle | unique | Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Notes:
Laser Rifle
|
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Power Crystal (Energy Cell) x10 | unique | Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Notes:
Energy Cell
|
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Professor Orb | unique | Island of Solace | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Wand of Magic Missiles | uncommon | Vellyne Harpell | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Bracers of Defense | rare | Vellyne Harpell | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Summer Star (Story Item) | unique | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | ||||
Bag of Holding | uncommon | Caves of Hunger, beneath Reghed Glacier | DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden | Show | |||
Notes:
The safe contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties. |