Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Longsword +1 uncommon A gift from an acolyte of Tyr DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Ring of Protection rare A gift from an acolyte of Tyr DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Amulet of Health uncommon Around the neck of a burned up wizard in his lab at The Black Cabin, Icewind Dale DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Macreadus wore this as a holy symbol.

Blessing of the Morninglord unique The Black Cabin, near Bryn Shander, Icewind Dale DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

You gain 10 temporary hit points each day at dawn.

Ring of the Ram (Chardalyn) rare In Caves of Hunger, beneath Reghed Glacier DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

The safe contains ... a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties.

Amulet of the Devout +1 uncommon Season 11 evergreen list DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

This amulet bears the symbol of Tyr inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity. (Uncommon +1)

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Wondrous Item, varies (requires attunement by a cleric or paladin)
Tasha’s Cauldron of Everything , pg. 119

Staff of Frost very_rare Previously owned by Avarice of the Arcane Brotherhood DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

Staff, weapon, very rare* (requires attunement by a druid, sorcerer, warlock, or wizard)*
Major tier
Simple weapon, melee weapon
4 lb. 1d6 bludgeoning - versatile (1d8)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC:
cone of cold (5 charges),
fog cloud (1 charge),
ice storm (4 charges),
or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.

Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table H

Scroll of the Comet (Story Item?) legendary Lost Netherese city of Ythryn under the glacier of Icewind Dale DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

IDRotF
p315
Scroll, legendary

By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.

The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held.

Mitilade’s Shield (+3) very_rare Necropolis of Phlan, in the Tomb of Mitilade: a paladin of Tyr that turned Death Knight before his destruction CCC-BMG-13 PHLAN1-1 Sepulture Show
Notes:

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Wand of Web uncommon Sun Blight Citadel, Spine of the World F DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Piwafwi (cloak of elvenkind) uncommon Sun Blight Citadel, Spine of the World DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Hat of Disguise uncommon Sun Blight Citadel, Spine of the World DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Laser Pistol unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

Laser Pistol

DMG p268
Weapon - Firearm, futuristic, martial weapon, ranged weapon
2 lb. 3d6 radiant - ammunition (30/120 ft.), reload (50 shots)

Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Reload.
A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Source: DMG, page 268

Laser Rifle unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

Laser Rifle

DMG p268
Weapon - Firearm, futuristic, martial weapon, ranged weapon
7 lb. 3d8 radiant - ammunition (100/300 ft.), reload (30 shots), two-handed

Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. The ammunition of a firearm is destroyed upon use.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Reload.
A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Source: DMG, page 268

Power Crystal (Energy Cell) x10 unique Traded with gnomish centomorph in nautiloid ship crashed in the Spine of the World DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

Energy Cell

DMG p268
Ammunition - Futuristic
5 oz.

Source: DMG, page 268

Professor Orb unique Island of Solace DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Wand of Magic Missiles uncommon Vellyne Harpell DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Bracers of Defense rare Vellyne Harpell DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Summer Star (Story Item) unique DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Bag of Holding uncommon Caves of Hunger, beneath Reghed Glacier DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden Show
Notes:

The safe contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the "Chardalyn" sidebar). The ring's unusual composition has no effect on its magical properties.