Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played | Adventure Title | Session | Levels ▼ | GP | Downtime | Magic Items | ||
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 800 | 10 | Pot of Awakening, Dust of Disappearance | Show | ||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2019-04-14 14:36 | Downtime Activity: Fai Chen (Funeral) | -10 | -8 | Blessing of Health | Show | |||
Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 0 | 10 | Show | ||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 10 | Show | ||||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 10 | Show | ||||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 10 | Show | ||||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 10 | Show | ||||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | 10 | Show | ||||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 10 | Show | ||||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 10 | Show | ||||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 10 | Show | ||||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2019-04-14 14:36 | Downtime Activity: Fai Chen (Funeral) | -8 | Show | |||||
Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 10 | Show | ||||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 10 | Show | |||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 10 | Show | ||||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 10 | Show | ||||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 10 | Show | ||||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 10 | Show | ||||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 800 | 10 | Pot of Awakening, Dust of Disappearance | Show | ||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-06-08 20:37 | DDHC-DMM Dungeon of the Mad Mage | 19 | 91.91 | 10 | Show | |||
We cleared out a House Auvrandyr torture center / pleasure room adjacent to where the priestess was performing her sacrifices, taking two females of House Auvrandyr prisoner. Their gear is forfeit as is those of their family and warriors that we killed. Both women gave us information to secure their safe-conduct to Skullport and being ransomed rather than executed. Heading northeast, we have discovered a small tunnel where a ritual summoning was performed. Several Barlgura guard the treasure. We moved in to engage them. |
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2019-04-14 14:36 | Downtime Activity: Fai Chen (Funeral) | -10 | -8 | Blessing of Health | Show | |||
Dani attended the funeral of an adventurer who fell while in the Citadel of Vlaakith. |
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2022-06-15 20:31 | DDHC-DMM Dungeon of the Mad Mage | 20 | 132.58 | 10 | Show | |||
One of the more interesting evenings we had on the first few levels of Undermountain. Geran's Hypnotic Pattern put 3 of 5 Barlguras into a stupor, allowing us to focus on one of the demons and destroy them without taking much in the way of injuries. In a chest that was rigged up and hidden in the ceiling, we found a modest treasure in coin and valuables hidden by the pirate captain the riddle downstream mentioned. The Captain was a mouldering skeleton, so we're going to keep an eye on his legacy for him. Down stream, we discovered a coven of Sea Hags. All three were civil, even if they did not extend the gifts of Hospitality, but we shortly learned that they had been predictably deceptive in their true answers. They had not eaten a humanoid in quite some time as they'd sworn, but we did find a young lad of about twelve, Devlin Stormshore, chained up in a room they obviously used as a larder. There was a nasty, foul-mouthed and poorly-mannered little goblin there. I didn't catch his name, because he resumed hurling verbal abuse and casual cruelty at the lad Devlin and Aidan of all people executed the mean little creature on the spot. Imolated him while the little bastard was manacled to the wall. I didn't know he had it in him. The hags came rushing in behind with their pet giant crab familiars, obviously intent on preventing our emancipating the boy. Another Fantastically timed Hypnotic Pattern from Geran and we were able to destroy them one at a time with great ease. They'd amassed another modest collection of treasure, though guarded by the figurehead of a ship that screamed bloody murder at us for taking it. The coins and gems seem just fine. Gained 1 potion of water breathing |
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2022-06-22 20:19 | DDHC-DMM Dungeon of the Mad Mage | 0 | 10 | Show | ||||
After the evening's rest in the secured cove of the late sea hag coven, we embarked down the River Sargauth towards Skullport. Some avaricious ghosts of treasure hunters swarmed us, which was not an issue until one of them possessesd D-con temporarily. That was a bit more hassle. In the chaos, the sun elf mage Marta Moonshadow ran off. Based on the three House Auvrandyr drow guards we found looking to ambush us where she left the river, we can only assume she is now with them. We took two of those guards prisoner and will add them to those we plan to turn over to Bregan d'Arthe's lieutenants. Aidan began to follow the trail of prints the Auvrandyr pair and the mage left, which brought us into the southern edge of the space where Auvrandyr has begun mustering troops for the invasion of Skullport. Marta was walking under her own power, but it's unclear if she was a spy, captive, or both. |
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2022-07-06 20:15 | DDHC-DMM Dungeon of the Mad Mage | 23 | 57.42 | 10 | elemental gem (emerald / water) | Show | ||
The crew pushes in to cut down the Auvrandyr drow priestess of the spider queen, slaying several of her drow retainers and capturing the house captain of her guard in the process. Dani thought leaving the traitorous Marta Moonshadow caged was no bother to Dani, but Geran and the others insisted on trussing her up and taking her with the other prisoners. While clearing the remainder of the abandoned dwarven buildings where Auvrandyr had made camp for the invasion of Skullport, we discovered a strange room with some kind of magic fish on the wall. Geran solved the puzzle and collected a Elemental gem (emerald / water). In yet another building, we freed a captured drider (who has happily joined us since we have already accepted Norreed into our company) and a drow cook named Rizryn. Now that he is houseless (and seeing his two compatriots die quickly when they attacked D-Con), the cook decided signing on with Bregan D'arthe sounded like a great idea. Bringing our coterie of followers and prisoners of war, we continued water walking down the Sargauth River, courtesy of Aiden's ritual magic, when we discovered three middle-sized ships full of Zhentarim Thugs and Zhentarim Martial Arts Adepts attacking Skull Island, a section of Skullport held by the Xanathar's Guild's Thugs. At last count, one boat was burning within a wall of flame, another had begun to spew keelboats full of Zhent thugs to attack us, with some faerie fired and others incapacitated from Geran's hypnotic pattern, while a trio of other thugs were dealing with Aiden in Giant Octopus wild shape. Things are not looking good for the Zhent's assault, despite one ship's worth of keelboats landing on the shore and readying to assault the fortress wall. |
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2022-07-13 20:14 | DDHC-DMM Dungeon of the Mad Mage | 24 | 151 | 10 | Show | |||
Approaching Skullport, the party encounters an invasion by Zhentarim thugs and martial artists against Skull Island, the harbor defenses of Skullport. Aided by Aidan & D-Con's waterwalking, we surprised the invaders, taking many of them hostage. They were turned over to Bregan d'Arthe aborad Jarlaxle's ship. After dropping off the prisoners of war and reconnecting the three bregan d'arthe members recovered to the garrison around SKullport, we resupplied and recuperated a short while before moving back into the caves. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-08-24 20:25 | DDHC-DMM Dungeon of the Mad Mage | 29 | Show | |||||
We continued to search the 4th level for a passage downward, but ultimately decided that the only way to proceed lower into Undermountain was the River Sargauth. WE found a couple toolsets in the possession of a trio of driders that we dispatched, but the rest of the day was a snooze. |