Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Belt of Fire Giant Strength
very_rare
DM Quest: Dedicated DM
Show
Bag of Holding
uncommon
B
CCC-GLIP01-02 Beneath Glip Dak
Show
Fritter, the 7-Legged Spider
unique
Liar’s Night 2019
Show
Notes:
Fritter the 7-Legged Spider
Mount
The Kernel insists that this tarantula of unusual size is house-trained. Fritter wears a harness made of definitely-not-humanoid-teeth-how-dare-you and woven spiderwebs. Fritter uses the giant spider stat block with the following changes:
• For your own safety, Fritter’s poison glands have been removed. Their bite does not deal poison damage.
•Fritter has an intense fear of heights. You must succeed a DC 15 Wisdom (Animal Handling) check to convince Fritter to use their spider climb ability.
If killed, Fritter can be summoned via find steed, find greater steed, or phantom steed.
Ring of Protection
rare
Bregan D'Arthe Armory
Campaign Documentation: Faction Items
Show
Bregan D'Arthe Handgonne
uncommon
DDAL Certificate from DMing Season 8 Epic
Campaign Documentation: Faction Items
Show
Circlet of Blasting
uncommon
Undermountain, Level 1, 39a. Hall of the Two-Headed King
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
An engraved gold circlet sits on a deformed granite statue stands on the east side of a large stone column, facing eastward.
Dust of Disappearance
uncommon
26e. Abandoned Study, 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Buried in the dust inside one of the urns is a tiny white pouch containing dust of disappearance.
Blessing of Health
unique
Fai Chen Faire downtime activity
Downtime Activity: Fai Chen (Funeral)
Show
+1 Wand of the War Mage
uncommon
Undermountain, Level 10: Muiral’s Gauntlet
DDHC-DMM Dungeon of the Mad Mage
Show
Vault of the Efreeti (Portable Hole)
rare
Traded with Wil the Younger
Trade Log
Show
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan.
Gloves of Thievery
uncommon
Traded an unneeded shield to Eskane Balezta, a Bounty Hunter and sharpshooter with a hand crossbow
Trade Log
Show
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.
These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.
Gauntlets of Ogre Power
uncommon
29c. Collapsed Tunnel, level 10 Muiral's Gauntlet, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
These gauntlets are of a style not seen for 400 years and were found on a hapless dwarf caught in a cave in. I didn't think dwarves were EVER caught in cave-ins. Rock and tunnels is like, their thing.
Cloak of elvenkind (piwafwi)
uncommon
17d. Temple of Vhaeraun, Level 10. Muriel's Gauntlet,
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
A piwafwi, a drow-made cloak of elvenkind. It loses its magic if exposed to sunlight for 1 hour without interruption. Pinned to this cloak is an obsidian scarab engraved with the insignia of House Freth.
Cloak of Displacement
rare
Trade Log
Show
Notes:
called in a marker and traded with a bounty hunter named Eskane for the length of this next contract job
Periapt of wound closure
uncommon
DDEP08-02 Stardock Under Siege
Show
The Mantle of Deziwai (mantle of spell resistance)
rare
Worn by the remains of a githyanki champion on the Forgotten Phoenix, a derelict skiff destroyed by an astral dreadnaught
DDEP08-02 Stardock Under Siege
Show
Notes:
The Mantle of Deziwai is a mantle of spell resistance, in the form of a silver and black cloak, that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions.
Dagger of Venom
rare
11th floor The Troglodyte Warrens
DDHC-DMM Dungeon of the Mad Mage
Show
Horn of the Endless Maze
rare
8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze
Gloves of Missile Snaring
uncommon
Hidden treasures in the minotaur Cult ritual area, 12th floor, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Animated Shield
very_rare
A reward for saving Durnan from a dragon in Undermountain
DDEP08-03 Last Orders at the Yawning Portal
Show
Notes:
This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Belt of Fire Giant Strength | very_rare | DM Quest: Dedicated DM | Show | |||
Bag of Holding | uncommon | B | CCC-GLIP01-02 Beneath Glip Dak | Show | ||
Fritter, the 7-Legged Spider | unique | Liar’s Night 2019 | Show | |||
Notes:
Fritter the 7-Legged SpiderMount If killed, Fritter can be summoned via find steed, find greater steed, or phantom steed. |
||||||
Ring of Protection | rare | Bregan D'Arthe Armory | Campaign Documentation: Faction Items | Show | ||
Bregan D'Arthe Handgonne | uncommon | DDAL Certificate from DMing Season 8 Epic | Campaign Documentation: Faction Items | Show | ||
Circlet of Blasting | uncommon | Undermountain, Level 1, 39a. Hall of the Two-Headed King | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
An engraved gold circlet sits on a deformed granite statue stands on the east side of a large stone column, facing eastward. |
||||||
Dust of Disappearance | uncommon | 26e. Abandoned Study, 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Buried in the dust inside one of the urns is a tiny white pouch containing dust of disappearance. |
||||||
Blessing of Health | unique | Fai Chen Faire downtime activity | Downtime Activity: Fai Chen (Funeral) | Show | ||
+1 Wand of the War Mage | uncommon | Undermountain, Level 10: Muiral’s Gauntlet | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Vault of the Efreeti (Portable Hole) | rare | Traded with Wil the Younger | Trade Log | Show | ||
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan. |
||||||
Gloves of Thievery | uncommon | Traded an unneeded shield to Eskane Balezta, a Bounty Hunter and sharpshooter with a hand crossbow | Trade Log | Show | ||
Notes:
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide. |
||||||
Gauntlets of Ogre Power | uncommon | 29c. Collapsed Tunnel, level 10 Muiral's Gauntlet, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
These gauntlets are of a style not seen for 400 years and were found on a hapless dwarf caught in a cave in. I didn't think dwarves were EVER caught in cave-ins. Rock and tunnels is like, their thing. |
||||||
Cloak of elvenkind (piwafwi) | uncommon | 17d. Temple of Vhaeraun, Level 10. Muriel's Gauntlet, | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
A piwafwi, a drow-made cloak of elvenkind. It loses its magic if exposed to sunlight for 1 hour without interruption. Pinned to this cloak is an obsidian scarab engraved with the insignia of House Freth. |
||||||
Cloak of Displacement | rare | Trade Log | Show | |||
Notes:
called in a marker and traded with a bounty hunter named Eskane for the length of this next contract job |
||||||
Periapt of wound closure | uncommon | DDEP08-02 Stardock Under Siege | Show | |||
The Mantle of Deziwai (mantle of spell resistance) | rare | Worn by the remains of a githyanki champion on the Forgotten Phoenix, a derelict skiff destroyed by an astral dreadnaught | DDEP08-02 Stardock Under Siege | Show | ||
Notes:
The Mantle of Deziwai is a mantle of spell resistance, in the form of a silver and black cloak, that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions. |
||||||
Dagger of Venom | rare | 11th floor The Troglodyte Warrens | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Horn of the Endless Maze | rare | 8. Shrine of the Horned King, 12th floor - The Maze Level, Dungeon of the Mad Mage, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They return to the Abyss after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. If you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. https://www.dndbeyond.com/magic-items/333415-horn-of-the-endless-maze |
||||||
Gloves of Missile Snaring | uncommon | Hidden treasures in the minotaur Cult ritual area, 12th floor, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Animated Shield | very_rare | A reward for saving Durnan from a dragon in Undermountain | DDEP08-03 Last Orders at the Yawning Portal | Show | ||
Notes:
This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard. While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Aark’s Greatsword (Greatsword +1)
uncommon
1
Glip Dak
F
CCC-GLIP-01-01 Glip Dak
Show
Notes:
It is said the hobgoblin hero Aark the Bloody slew one hundred trolls with this sword. To this day, it begins to ooze blood when it is drawn and does not cease until sheathed.
Mithral half-plate
uncommon
1
CCC-GLIP01-03 Citadel Of Vlaakith
Show
Wand of Secrets
uncommon
1
Undermountain, Level 1, room 11. Room of Secrets
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting on the throne, a tube-shaped compartment in the ceiling above opens and a wand of secrets falls out onto the character’s head (which the helm conveniently protects).
Driftglobe
uncommon
1
17. Stone Temple Pileup, 17a. foyer, The claw of an unusually large, dead basilisk
DDHC-DMM Dungeon of the Mad Mage
Show
Circlet of Human Perfection
uncommon
The head of Yek the Tall, the Goblin Market, Level 2, Undermountain, Waterdeep
DDHC-DMM Dungeon of the Mad Mage
Show
Ring of Swimming
uncommon
One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber
B
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish.
Pot of Awakening
common
26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
elemental gem (emerald / water)
uncommon
2
Undermountain, Level 3, Sargauth, 20e. Treasure Downstream
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Elemental Gem, Emerald
DMG, p167
Wondrous item, uncommon
Minor tier
This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
Dagger of Blindsight (Story Award)
rare
2
In the boot of Skella Ironguard, 15. Temple of Dumathoin, Level 6 The Lost Level, Undermountain
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet.
The dagger has a saw-toothed edge and a black pearl nested in its pommel.
Chest of Preserving
common
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
Food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
chime of opening
uncommon
1
Stardock: Guard Chamber of Ashtyrranthor
DDEP08-02 Stardock Under Siege
Show
ring of water walking
uncommon
1
Stardock: C. Sanctorum of Bone
DDEP08-02 Stardock Under Siege
Show
instrument of the bards (Anstruth harp)
uncommon
1
The Mad Wizard's Lair, The Court of Arcturia.
DDHC-DMM Dungeon of the Mad Mage
Show
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Aark’s Greatsword (Greatsword +1) | uncommon | 1 | Glip Dak | F | CCC-GLIP-01-01 Glip Dak | Show | |
Notes:
It is said the hobgoblin hero Aark the Bloody slew one hundred trolls with this sword. To this day, it begins to ooze blood when it is drawn and does not cease until sheathed. |
|||||||
Mithral half-plate | uncommon | 1 | CCC-GLIP01-03 Citadel Of Vlaakith | Show | |||
Wand of Secrets | uncommon | 1 | Undermountain, Level 1, room 11. Room of Secrets | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
There is nothing remarkable about the copper throne or helm, and neither object detects as magical. But if a character wears the helm while sitting on the throne, a tube-shaped compartment in the ceiling above opens and a wand of secrets falls out onto the character’s head (which the helm conveniently protects). |
|||||||
Driftglobe | uncommon | 1 | 17. Stone Temple Pileup, 17a. foyer, The claw of an unusually large, dead basilisk | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Circlet of Human Perfection | uncommon | The head of Yek the Tall, the Goblin Market, Level 2, Undermountain, Waterdeep | DDHC-DMM Dungeon of the Mad Mage | Show | |||
Ring of Swimming | uncommon | One the bony finger of a halfing skeleton trapped in an Armoire in Undermountain, Level 2, room 19 b. Old Bedchamber | B | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
You have a swimming speed of 40 feet while wearing this white gold ring engraved with images of waves and fish. |
|||||||
Pot of Awakening | common | 26. Ancient Elven Tomb, Level 2: Arcane Chambers, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | |||
elemental gem (emerald / water) | uncommon | 2 | Undermountain, Level 3, Sargauth, 20e. Treasure Downstream | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Elemental Gem, Emerald This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. |
|||||||
Dagger of Blindsight (Story Award) | rare | 2 | In the boot of Skella Ironguard, 15. Temple of Dumathoin, Level 6 The Lost Level, Undermountain | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Notes:
Tucked in a sheath strapped to Skella’s right boot is a dagger of blindsight. The magic dagger was stolen from the hobgoblin warlord Azrok on level 3. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. |
|||||||
Chest of Preserving | common | DDHC-DMM Dungeon of the Mad Mage | Show | ||||
Notes:
Food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. |
|||||||
chime of opening | uncommon | 1 | Stardock: Guard Chamber of Ashtyrranthor | DDEP08-02 Stardock Under Siege | Show | ||
ring of water walking | uncommon | 1 | Stardock: C. Sanctorum of Bone | DDEP08-02 Stardock Under Siege | Show | ||
instrument of the bards (Anstruth harp) | uncommon | 1 | The Mad Wizard's Lair, The Court of Arcturia. | DDHC-DMM Dungeon of the Mad Mage | Show |