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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
Session
16
Date Played
2022-05-18 20:06:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called *"That's Not Something I've Seen Before."* Volo's probably already used that title. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some *rot trolls* and a pack of *grick* with a *grick alpha*. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a *draegloth*. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.