Season:
Race:
Eladrin
Class:
Ranger
Background:
Outlander
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
82204.66
Total Downtime:
360
Tag:
Frontline Games, Reroll Tavern, United the Faction Discord Server
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Flail+1, Martial Attacks Technique,
Health Potion,
Coiling Grasp Tattoo,
Bead of Nourishment,
Talking Doll,
Decanter of Endless Water,
Bag of Holding,
Headband of Intellect,
Decanter of Endless Water,
Crystal Rapier,
Sentinel Shield,
Serpent Scale Armor ,
Giant Slayer Shortsword,
Folding Boat,
Demon Skin, Plate,
Iggwilv’s Horn,
Hellrider's Badge - Klysandral's Champion ,
Belt of Hill Giant Strength,
Spirit Spear (Spear of Warning),
Antler Horn (Eagle Whistle),
Rashemi Hot Stone (Thermal Cube),
Horn of Silent Alarm, Guardian,
Dark Shard Amulet (Harmonious),
Dragon Seed Staff (Staff of the Woodlands, Guardian),
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic),
Wakened Scaled Ornament (White Dragon Tooth Amulet),
Periapt of Proof against Poison,
Ring of Fire Resistance, Temperate,
Clockwork Amulet,
Stout (+2 Longsword),
Lash of Immolation,
Ruby of the war mage with the minor property Sentinel – Fiends (Demons),
Ring of Free Action,
The Mind Fortress (Ring of Mind Shielding),
Solbane (Sun Staff),
Moon-Touched Longsword, Guardian,
Sekolahian Worshipping Statuette,
Wand of Magic Missiles,
Horn of Valhalla (Silver),
Mithral Chain Mail,
Butcher's Bib,
Dragon Wing Longbow (Radiant),
Pipe of Smoke Monsters,
Belt of Fire Giant Strength,
Adamantine Half-Plate,
Wakened Dragon's Wrath Glaive (Radiant),
Clockwork Amulet,
Saddle of the Cavalier,
Shield, +2 (Yata Mirror),
Darkshard Amulet,
Figurine of Wondrous Power - Onyx Dog,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property,
Hat of Wizardry,
Vicious Greataxe,
Heartscale (Amethyst Lodestone, Language Draconic),
Animated Shield,
Half Plate, +2,
Horn of Silent Alarm,
Cloak of the Bat,
All Purpose Tool, +3,
Atlas of Endless Horizons,
Piper's Guzheng (Instrument of the Bards, Anstruth Harp),
Piper's Violin (Instrument of Scribing),
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property,
Herder’s Horn (Horn of Silent Alarm),
Amulet of Health,
Crown of Whirling Comets,
Crystal Blade (Greatsword),
Unbreakable Arrow (Compass Minor Property),
Bracers of Defense,
Familiar’s Rapier (Frost Brand Rapier),
Talking Doll (Big Bunny)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 664 10 Bracers of Defense, Giant Slayer Shortsword, Folding Boat, Tasha's Creeping Keelboat, Demon Skin, Plate, Iggwilv’s Horn Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 1 10 Hellrider's Badge - Klysandral's Champion Show

Hellrider's Badge - Klysandral's Champion

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 1 57 10 Periapt of Proof against Poison Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 700 10 Ring of Fire Resistance, Temperate Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 800 10 Clockwork Amulet, Alchemical compendium Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 1 10 Flail+1, Martial Attacks Technique Show
2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-09-13 18:00 DDHC-KGV-Affair on the Concordant Express 1 830 10 Wand of Magic Missiles, Mithral Chain Mail, Silvered Githyanki Greatsword, +3, Dragon Slayer Greatsword, Horn of Valhalla (Silver), Rod of the Pact Keeper, +2 Show

potion of resistance (fire)

wand of magic missiles

+2 rod of the pact keeper

Horn of Valhalla (silver)

Suit of mithral armor (chainmail)

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Five amethysts (100 gp each)

Gilded mind flayer skull (150 gp)

3,500 gp

DM Carolina (GM):rolling (3500+500+150)/5
(3500+500+150)/5
=830

Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword.

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 12500 10 Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 8000 10 Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-12-08 14:00 DDEP08-03 Last Orders at the Yawning 1 8334 10 Animated Shield Show

1 level optional
10DT
8334 gold each player
Animated Shield
Story Award: Deep Delver
Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10000 10 Horn of Silent Alarm, Cloak of the Bat Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 10 Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 10 Show

Hellrider's Badge - Klysandral's Champion

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 10 Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 10 Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 10 Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 10 Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 10 Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 10 Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 10 Show
2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 10 Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 10 Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 10 Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-09-13 18:00 DDHC-KGV-Affair on the Concordant Express 1 10 Show

potion of resistance (fire)

wand of magic missiles

+2 rod of the pact keeper

Horn of Valhalla (silver)

Suit of mithral armor (chainmail)

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Five amethysts (100 gp each)

Gilded mind flayer skull (150 gp)

3,500 gp

DM Carolina (GM):rolling (3500+500+150)/5
(3500+500+150)/5
=830

Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword.

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 10 Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 10 Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10 Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10 Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-12-08 14:00 DDEP08-03 Last Orders at the Yawning 1 10 Show

1 level optional
10DT
8334 gold each player
Animated Shield
Story Award: Deep Delver
Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10 Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 664 10 Bracers of Defense, Giant Slayer Shortsword, Folding Boat, Tasha's Creeping Keelboat, Demon Skin, Plate, Iggwilv’s Horn Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 10 Hellrider's Badge - Klysandral's Champion Show

Hellrider's Badge - Klysandral's Champion

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 57 10 Periapt of Proof against Poison Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 700 10 Ring of Fire Resistance, Temperate Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 800 10 Clockwork Amulet, Alchemical compendium Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 10 Flail+1, Martial Attacks Technique Show
2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

2024-09-13 18:00 DDHC-KGV-Affair on the Concordant Express 1 830 10 Wand of Magic Missiles, Mithral Chain Mail, Silvered Githyanki Greatsword, +3, Dragon Slayer Greatsword, Horn of Valhalla (Silver), Rod of the Pact Keeper, +2 Show

potion of resistance (fire)

wand of magic missiles

+2 rod of the pact keeper

Horn of Valhalla (silver)

Suit of mithral armor (chainmail)

Potion of healing (greater)

Silvered +3 greatsword that once belonged to a githyanki knight

Five amethysts (100 gp each)

Gilded mind flayer skull (150 gp)

3,500 gp

DM Carolina (GM):rolling (3500+500+150)/5
(3500+500+150)/5
=830

Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword.

2024-09-15 18:00 PO-BMG-DRW-KS-The Ruins of Ancient Raumathar 1 12500 10 Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) Show

50000/4=12500g each player
1 level up, your choice, you can decline
10 DT
Potion of Clairvoyance
Spell Scroll Greater Invisibility
Clockwork Amulet
Wakened Dragon's Wrath Weapon
Story Award: THE ENEMY OF MY ENEMY
The Thayan Resurrection will not forget your help. They may assist you, but only in situations where there is mutual benefit or where they are not disadvantaged.

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 8000 10 Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-12-08 14:00 DDEP08-03 Last Orders at the Yawning 1 8334 10 Animated Shield Show

1 level optional
10DT
8334 gold each player
Animated Shield
Story Award: Deep Delver
Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10000 10 Horn of Silent Alarm, Cloak of the Bat Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.