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Adventure Title
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Session
1
1
Date Played
2024-04-14 13:00:00 UTC
2024-04-14 13:00:00 UTC
Levels Gained
GP +/-
664
664
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Bonnie
Bonnie
DM DCI Number
Notes
L1 Gems worth 200 gp each in statue mouths (up to 6). L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish. L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each. L7 Elf corpse - silvered rapier and Bracers of Defense. L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing. L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.) L12 Folding Boat L19 Uncut gems stashed behind crystal formation 500 gp 664g each player. Iggwilv's Horn Potion of Polychromy Demon Skin (Plate). Potion of Healing (Greater) Bracers of Defense Giant Slayer Shortsword Folding Boat Tasha's Creeping Keelboat
L1 Gems worth 200 gp each in statue mouths (up to 6). L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish. L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each. L7 Elf corpse - silvered rapier and Bracers of Defense. L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing. L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.) L12 Folding Boat L19 Uncut gems stashed behind crystal formation 500 gp 664g each player. Iggwilv's Horn Potion of Polychromy Demon Skin (Plate). Potion of Healing (Greater) Bracers of Defense Giant Slayer Shortsword Folding Boat Tasha's Creeping Keelboat
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bracers of Defense | Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Giant Slayer Shortsword | Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Folding Boat | Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Tasha's Creeping Keelboat | Very Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. | |||||
Demon Skin, Plate | Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Armor (Any Heavy Armor), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. | |||||
Iggwilv’s Horn | Rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | true | ||
Wondrous Item, rare (requires attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |