Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Belmore (+3 Hand Crossbow, Guardian)
very_rare
WBW-DC-PHP-LCL-02 A Mystical Whimsy
Trade Log
Show
Notes:
Flavor Text:
Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Bell Branch
rare
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.
Talking Doll
common
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
One copy available to each character
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.
Plate, +2
very_rare
United the Factions Trading Post
Trade Log
Show
Horn of Silent Alarm
common
SJ-DC-TTUC-02
Trade Log
Show
Elemental Essence Shard (Water)
rare
SJ-DC-Kandlekeep Rekonstruction
SJ-DC-Kandlekeep Rekonstruction
Show
Moon Sickle +1
uncommon
Season 12 starting item at level 5
Purchase Log
Show
Clockwork Amulet
common
PO-BMG-MOONEP-MD02
PO-BMG-MOONEP-MD02
Show
Notes:
Wondrous item, common
Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Antimagic Breastplate
very_rare
PO-BMG-DRW-KS-07
Trade Log
Show
Barrier Tattoo (Rare)
rare
PO-BK1-3 Red Masks
Trade Log
Show
Araelathila (Elven Thrower)
very_rare
FR-DR-LIGA-01 Wyrmwell Flame
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a elf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving)
common
FR-DR-LIGA-01 Wyrmwell Flame
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.
Cloak of Billowing, Guardian property
common
FR-DC-XMAS-01 Silent Night
FR-DC-XMAS-01 Silent Night
Show
Spellguard Shield, Minor Property Harmonious
very_rare
FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools
FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools
Show
Ioun Stone (Fortitude)
very_rare
FR-DC-LIGA-04 - Many Spell’s Gambit
FR-DC-LIGA-04 - Many Spell’s Gambit
Show
Notes:
Wondrous item, rarity varies (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of ld3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
Fortitude. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Necklace of Prayer Beads
rare
DDHC-TYP-White Plume Mountain
Trade Log
Show
Notes:
2 curing, 2 favor, 1 summons, 1 wind walking
Staff of the Woodlands
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Moon Sickle, +3
very_rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Weapon (sickle), very rare (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Periapt of Proof Against Poison
rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Belmore (+3 Hand Crossbow, Guardian) | very_rare | WBW-DC-PHP-LCL-02 A Mystical Whimsy | Trade Log | Show | ||
Notes:
Flavor Text: Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Bell Branch | rare | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond. |
||||||
Talking Doll | common | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
One copy available to each character While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits. |
||||||
Plate, +2 | very_rare | United the Factions Trading Post | Trade Log | Show | ||
Horn of Silent Alarm | common | SJ-DC-TTUC-02 | Trade Log | Show | ||
Elemental Essence Shard (Water) | rare | SJ-DC-Kandlekeep Rekonstruction | SJ-DC-Kandlekeep Rekonstruction | Show | ||
Moon Sickle +1 | uncommon | Season 12 starting item at level 5 | Purchase Log | Show | ||
Clockwork Amulet | common | PO-BMG-MOONEP-MD02 | PO-BMG-MOONEP-MD02 | Show | ||
Notes:
Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
||||||
Antimagic Breastplate | very_rare | PO-BMG-DRW-KS-07 | Trade Log | Show | ||
Barrier Tattoo (Rare) | rare | PO-BK1-3 Red Masks | Trade Log | Show | ||
Araelathila (Elven Thrower) | very_rare | FR-DR-LIGA-01 Wyrmwell Flame | FR-DC-LIGA 01 Wyrmwell Flame | Show | ||
Notes:
Weapon (spear), very rare (requires attunement by a elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn. |
||||||
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) | common | FR-DR-LIGA-01 Wyrmwell Flame | FR-DC-LIGA 01 Wyrmwell Flame | Show | ||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty. |
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Cloak of Billowing, Guardian property | common | FR-DC-XMAS-01 Silent Night | FR-DC-XMAS-01 Silent Night | Show | ||
Spellguard Shield, Minor Property Harmonious | very_rare | FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools | FR-DC-TT-301 Seelie, Rabit, Tricks are for Fools | Show | ||
Ioun Stone (Fortitude) | very_rare | FR-DC-LIGA-04 - Many Spell’s Gambit | FR-DC-LIGA-04 - Many Spell’s Gambit | Show | ||
Notes:
Wondrous item, rarity varies (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of ld3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. Fortitude. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. |
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Necklace of Prayer Beads | rare | DDHC-TYP-White Plume Mountain | Trade Log | Show | ||
Notes:
2 curing, 2 favor, 1 summons, 1 wind walking |
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Staff of the Woodlands | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Trade Log | Show | ||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds. |
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Moon Sickle, +3 | very_rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Weapon (sickle), very rare (requires attunement by a druid or ranger) When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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Periapt of Proof Against Poison | rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Notes:
Wondrous item, rare |