Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Moon Sickle +1
uncommon
Season 12 starting item at level 5
Purchase Log
Show
Decanter of Endless Water
uncommon
DDHC-JttRC-Trail of Destruction
DDHC-JttRC-Trail of Destruction
Show
Staff of the Woodlands
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Trade Log
Show
Barrier Tattoo (Rare)
rare
PO-BK1-3 Red Masks
Trade Log
Show
Bell Branch
rare
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond.
Talking Doll
common
WBW-DC-PAW-01 Sick as a Dog
WBW-DC-PAW-01 Sick as a Dog
Show
Notes:
One copy available to each character
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits.
Elemental Essence Shard (Water)
rare
SJ-DC-Kandlekeep Rekonstruction
SJ-DC-Kandlekeep Rekonstruction
Show
Horn of Silent Alarm
common
SJ-DC-TTUC-02
Trade Log
Show
Necklace of Adaptation
uncommon
DDHC-JttRC-Between Tangled Roots
DDHC-JttRC-Between Tangled Roots
Show
Potion of Healing (Greater 4x)
uncommon
Purchase Log
Show
Moon Sickle, +2
rare
DDAL-BMG-DRWEP-OD-01
Trade Log
Show
Notes:
Weapon (Sickle), Rare (Requires Attunement by a Druid or Ranger) A glowing platinum arabesque graces both sides of the sickle. The hilt is made of polished ivory and carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. This item is found in Tasha’s Cauldron of Everything.
Bag of Holding
uncommon
CCC-Gary-05 Shadows of the Trees
Trade Log
Show
Ruby of the War Mage
common
DDAL 10-09 Recipe for Retribution
Trade Log
Show
Necklace of Prayer Beads
rare
DDHC-TYP-White Plume Mountain
Trade Log
Show
Notes:
2 curing, 2 favor, 1 summons, 1 wind walking
Amulet of the Devout, +3
very_rare
BMG-DRW-OD-06 We Almost Had It All
BMG-DRW-OD-06 We Almost Had It All
Show
Clothes of Mending
common
BMG-DRW-OD-06 We Almost Had It All
BMG-DRW-OD-06 We Almost Had It All
Show
Periapt of Proof Against Poison
rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Elven Chain
rare
CCC-SQC-02-02 Last Gast
Trade Log
Show
Notes:
This shirt is made of magically hardened sandalwood that smells like incense at all times. (Druid Friendly)
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A)
very_rare
DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
Trade Log
Show
Notes:
Very Rare
Lor’Shon Va’Na’Eel (Rod of Absorption) Rod, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
Half Plate, +2, Stone
very_rare
DDEP07-02 Drums of the Dead
Trade Log
Show
Notes:
This armor is made of thin plate of rune-engraved stone. While word the wearer becomes profiecient in Dwarvish.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Moon Sickle +1 | uncommon | Season 12 starting item at level 5 | Purchase Log | Show | ||
Decanter of Endless Water | uncommon | DDHC-JttRC-Trail of Destruction | DDHC-JttRC-Trail of Destruction | Show | ||
Staff of the Woodlands | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Trade Log | Show | ||
Barrier Tattoo (Rare) | rare | PO-BK1-3 Red Masks | Trade Log | Show | ||
Bell Branch | rare | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. As such, this branch is ideal for games of fetch played in the Padpaw Plains pond. |
||||||
Talking Doll | common | WBW-DC-PAW-01 Sick as a Dog | WBW-DC-PAW-01 Sick as a Dog | Show | ||
Notes:
One copy available to each character While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, when someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Covetous. The item’s bearer becomes obsessed with material wealth. Lord Benedict Puffinsmash likes to gather piles of chew toys to keep for himself, and this doll has been imbued with his hoarding habits. |
||||||
Elemental Essence Shard (Water) | rare | SJ-DC-Kandlekeep Rekonstruction | SJ-DC-Kandlekeep Rekonstruction | Show | ||
Horn of Silent Alarm | common | SJ-DC-TTUC-02 | Trade Log | Show | ||
Necklace of Adaptation | uncommon | DDHC-JttRC-Between Tangled Roots | DDHC-JttRC-Between Tangled Roots | Show | ||
Potion of Healing (Greater 4x) | uncommon | Purchase Log | Show | |||
Moon Sickle, +2 | rare | DDAL-BMG-DRWEP-OD-01 | Trade Log | Show | ||
Notes:
Weapon (Sickle), Rare (Requires Attunement by a Druid or Ranger) A glowing platinum arabesque graces both sides of the sickle. The hilt is made of polished ivory and carved in the likeness of a beautiful dryad. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. This item is found in Tasha’s Cauldron of Everything. |
||||||
Bag of Holding | uncommon | CCC-Gary-05 Shadows of the Trees | Trade Log | Show | ||
Ruby of the War Mage | common | DDAL 10-09 Recipe for Retribution | Trade Log | Show | ||
Necklace of Prayer Beads | rare | DDHC-TYP-White Plume Mountain | Trade Log | Show | ||
Notes:
2 curing, 2 favor, 1 summons, 1 wind walking |
||||||
Amulet of the Devout, +3 | very_rare | BMG-DRW-OD-06 We Almost Had It All | BMG-DRW-OD-06 We Almost Had It All | Show | ||
Clothes of Mending | common | BMG-DRW-OD-06 We Almost Had It All | BMG-DRW-OD-06 We Almost Had It All | Show | ||
Periapt of Proof Against Poison | rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Notes:
Wondrous item, rare |
||||||
Elven Chain | rare | CCC-SQC-02-02 Last Gast | Trade Log | Show | ||
Notes:
This shirt is made of magically hardened sandalwood that smells like incense at all times. (Druid Friendly) |
||||||
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) | very_rare | DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor) | Trade Log | Show | ||
Notes:
Very Rare |
||||||
Half Plate, +2, Stone | very_rare | DDEP07-02 Drums of the Dead | Trade Log | Show | ||
Notes:
This armor is made of thin plate of rune-engraved stone. While word the wearer becomes profiecient in Dwarvish. |