Show Log Entry

Adventure Title
PS-DC-TT-201
Session
2
Date Played
2024-03-23 20:00:00 UTC
Levels Gained
GP +/-
1250
Downtime +/-
10.0
Location Played
Vancouver D&D Collective AL Discord Server
DM Name
Tim
DM DCI Number
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: 2024-03-22 1900-2130 Location: Roll20 VD&DC AL DM Session 233 Module/Adventure title/tier: Concord Terminus part 2 (T2) Module/Adventure code: PS-DC-TT-201 Players: <@923327251838291979> , <@609565115502690304> , <@896550798509633576> , <@490360808790949889> Rewards:|| 1 level up (Stay at level 6), 10 downtime days 1250 gp each Elemental Gem Yellow Diamond - with a black crack in the middle shapes like a cat eye Pixie Dust Spellwrought Tattoo - Antagonize **Automata Compass** Clockwork Amulet - With minor property compass (The wielder can use an action to learn which way is north.) This clockwork amulet is perfectly balanced as everything in automata should be. **Emergency** Cloak of the Mountebank - with minor property Temperate ( The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit). In case the dimension door opens to extreme weather, you are prepared. ||

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet, Minor Property Compass Common PS-DC-TT-201 true
Source: Xanathar's Guide to Everything Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Cape of the Mountebank, Minor Property Temperate Rare PS-DC-TT-201 true
Wondrous Item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. Notes: Teleportation, Exploration, Outerwear