Rahze
Ersatz Eye,
Smoldering Armor,
Boots of False Tracks,
Unbreakable Arrow,
Dust of Disappearance,
Clothes of Mending,
Spell Scroll: Intellect Fortress,
Bulletproof Vest (+1 Breastplate),
Cloak of the Manta Ray,
Horn of Silent Alarm,
Flame Tongue,
Ring of Feather Falling,
Spellwrought Tattoo (Cantrip): Spare the Dying,
Goggles of Night,
Shield +1,
Bracers of Defense,
Moon-Touched Sword,
Cloak of Many Fashions (Forest Green),
Pole of Collapsing,
Elemental Essence Shard (Air),
Amulet of Health,
Fish Suit,
Heward's Handy Spice Pouch,
Sapphire Buckler,
Ring of Regeneration,
Chain Mail +1,
Staff of Adornment,
Pheonix Tear (Elemental Essence Shard Fire),
Staff of the Magi
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-09-24 17:22 | Purchase Log | -2750 | Show Purchase | |||||
05x Rare Inks worth 50GP |
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2023-11-18 11:46 | Purchase Log | -2500 | Show Purchase | |||||
Bought |
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2022-12-30 20:17 | Trade Log | -30 | Show Trade Log | |||||
Bought: |
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2022-12-16 14:26 | Trade Log | 5 | Show Trade Log | |||||
Sold: Summ: 30 GP Bought: Summ: -25 |
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2022-12-16 13:58 | Character Created | 10 | Show | |||||
Rahze - Kobold - Warlock Hexblade 1 -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. choosen feat: Magic Initiate - Bard In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Viscious Mockery |
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2023-01-03 22:40 | SJ-DC-RTR-03 Need for Seat | 1 | 20 | 10 | Eldritch Claw Tattoo, Dust of Disappearance | Show | ||
Spieler |
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2022-12-18 00:44 | WBW-DC-FWF Do You Know Da Wey (T1, 4-6h) (eigenes Dungeoncraft) | 1 | 50 | 10 | +1 All-Purpose Tool, Orb of Time | Show | ||
Spell Scroll: Entangle |
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Character Rebuild Rules 2024 | 61 | Show | ||||||
Rhaze - Kobold - Sorcerer / Warlock BG: Charlatan -Ability Scores- Class: Sorcerer Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion Saving Throws: Bought: Feats: You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Sorcerer level 8: Sentinel You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 Warlock level 4: War Caster You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 Warlock level 8: Skill Expert Increase one ability score of your choice by 1, to a maximum of 20. Charisma +1 Skill: Perception Warlock level 12: Spell Sniper You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1 |
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2022-12-26 02:47 | DDAL 10-00 Ice Road Trackersca | 1 | 93 | 10 | Ersatz Eye, Smoldering Armor, Boots of False Tracks, Unbreakable Arrow | Show | ||
Scroll of cure wounds Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none -7GP for Winter Clothing |
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2023-03-04 00:24 | SJ-DC-RTR-07 Get In, Get Them, Get Out, Get Paid | 1 | 300 | 10 | Ring of Feather Falling, Spellwrought Tattoo (Cantrip): Spare the Dying | Show | ||
Spieler Consumables Potion, common (consumable) When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Spell Scroll (3rd level): Counterspell Scroll, uncommon (consumable) A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Spell: Counterspell 3rd-level abjuration At Higher Levels. |
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2023-02-24 02:31 | SJ-DC-RTR-06 Search for Salty Sailors | 1 | 500 | 10 | Boots of Levitation | Show | ||
Spieler Consumables Dust of Deliciousness Note worthy |
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2023-09-30 23:45 | BMG-DRW-OD-02 Something Wicked | 680 | 10 | Cloak of Many Fashions (Forest Green), Battering Shield | Show | |||
Spieler Consumables Potion of Flying: Story Award |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 700 | 10 | Bracers of Defense, Moon-Touched Sword | Show | |||
Spieler *Consumable rewards * |
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2023-11-18 00:44 | SJ-DC-RTR-08 Healing the Dead | 1 | 700 | 10 | Pole of Collapsing, Elemental Essence Shard (Air) | Show | ||
Spieler Consumable |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 1 | 1000 | 10 | +1 Studded Leather Armor, Horn of Silent Alarm | Show | ||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 1 | 1000 | 10 | Clothes of Mending, Bag of Beans, Spell Scroll: Intellect Fortress | Show | ||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 1 | 5000 | 10 | Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) | Show | ||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 7000 | 10 | Ring of Regeneration | Show | |||
Spieler Consumable
|
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 1 | 8000 | 10 | Fish Suit, Heward's Handy Spice Pouch | Show | ||
Spieler |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 1 | 8333 | 10 | Sapphire Buckler | Show | ||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-09-24 17:22 | Purchase Log | Show Purchase | ||||||
05x Rare Inks worth 50GP |
||||||||
2023-11-18 11:46 | Purchase Log | Show Purchase | ||||||
Bought |
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2022-12-30 20:17 | Trade Log | Show Trade Log | ||||||
Bought: |
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2022-12-16 14:26 | Trade Log | Show Trade Log | ||||||
Sold: Summ: 30 GP Bought: Summ: -25 |
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2022-12-16 13:58 | Character Created | Show | ||||||
Rahze - Kobold - Warlock Hexblade 1 -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. choosen feat: Magic Initiate - Bard In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Viscious Mockery |
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2023-01-03 22:40 | SJ-DC-RTR-03 Need for Seat | 10 | Show | |||||
Spieler |
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2022-12-18 00:44 | WBW-DC-FWF Do You Know Da Wey (T1, 4-6h) (eigenes Dungeoncraft) | 10 | Show | |||||
Spell Scroll: Entangle |
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Character Rebuild Rules 2024 | Show | |||||||
Rhaze - Kobold - Sorcerer / Warlock BG: Charlatan -Ability Scores- Class: Sorcerer Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion Saving Throws: Bought: Feats: You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Sorcerer level 8: Sentinel You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 Warlock level 4: War Caster You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 Warlock level 8: Skill Expert Increase one ability score of your choice by 1, to a maximum of 20. Charisma +1 Skill: Perception Warlock level 12: Spell Sniper You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1 |
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2022-12-26 02:47 | DDAL 10-00 Ice Road Trackersca | 10 | Show | |||||
Scroll of cure wounds Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none -7GP for Winter Clothing |
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2023-03-04 00:24 | SJ-DC-RTR-07 Get In, Get Them, Get Out, Get Paid | 10 | Show | |||||
Spieler Consumables Potion, common (consumable) When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Spell Scroll (3rd level): Counterspell Scroll, uncommon (consumable) A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Spell: Counterspell 3rd-level abjuration At Higher Levels. |
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2023-02-24 02:31 | SJ-DC-RTR-06 Search for Salty Sailors | 10 | Show | |||||
Spieler Consumables Dust of Deliciousness Note worthy |
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2023-09-30 23:45 | BMG-DRW-OD-02 Something Wicked | 10 | Show | |||||
Spieler Consumables Potion of Flying: Story Award |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 10 | Show | |||||
Spieler *Consumable rewards * |
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2023-11-18 00:44 | SJ-DC-RTR-08 Healing the Dead | 10 | Show | |||||
Spieler Consumable |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 10 | Show | |||||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 10 | Show | |||||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 10 | Show | |||||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 10 | Show | |||||
Spieler Consumable
|
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 10 | Show | |||||
Spieler |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 10 | Show | |||||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-09-24 17:22 | Purchase Log | -2750 | Show Purchase | |||||
05x Rare Inks worth 50GP |
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2023-11-18 11:46 | Purchase Log | -2500 | Show Purchase | |||||
Bought |
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2022-12-30 20:17 | Trade Log | -30 | Show Trade Log | |||||
Bought: |
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2022-12-16 14:26 | Trade Log | 5 | Show Trade Log | |||||
Sold: Summ: 30 GP Bought: Summ: -25 |
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2022-12-16 13:58 | Character Created | 10 | Show | |||||
Rahze - Kobold - Warlock Hexblade 1 -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. choosen feat: Magic Initiate - Bard In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Viscious Mockery |
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2023-01-03 22:40 | SJ-DC-RTR-03 Need for Seat | 20 | 10 | Eldritch Claw Tattoo, Dust of Disappearance | Show | |||
Spieler |
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2022-12-18 00:44 | WBW-DC-FWF Do You Know Da Wey (T1, 4-6h) (eigenes Dungeoncraft) | 50 | 10 | +1 All-Purpose Tool, Orb of Time | Show | |||
Spell Scroll: Entangle |
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Character Rebuild Rules 2024 | 61 | Show | ||||||
Rhaze - Kobold - Sorcerer / Warlock BG: Charlatan -Ability Scores- Class: Sorcerer Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion Saving Throws: Bought: Feats: You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Sorcerer level 8: Sentinel You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 Warlock level 4: War Caster You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 Warlock level 8: Skill Expert Increase one ability score of your choice by 1, to a maximum of 20. Charisma +1 Skill: Perception Warlock level 12: Spell Sniper You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1 |
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2022-12-26 02:47 | DDAL 10-00 Ice Road Trackersca | 93 | 10 | Ersatz Eye, Smoldering Armor, Boots of False Tracks, Unbreakable Arrow | Show | |||
Scroll of cure wounds Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none -7GP for Winter Clothing |
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2023-03-04 00:24 | SJ-DC-RTR-07 Get In, Get Them, Get Out, Get Paid | 300 | 10 | Ring of Feather Falling, Spellwrought Tattoo (Cantrip): Spare the Dying | Show | |||
Spieler Consumables Potion, common (consumable) When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Spell Scroll (3rd level): Counterspell Scroll, uncommon (consumable) A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Spell: Counterspell 3rd-level abjuration At Higher Levels. |
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2023-02-24 02:31 | SJ-DC-RTR-06 Search for Salty Sailors | 500 | 10 | Boots of Levitation | Show | |||
Spieler Consumables Dust of Deliciousness Note worthy |
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2023-09-30 23:45 | BMG-DRW-OD-02 Something Wicked | 680 | 10 | Cloak of Many Fashions (Forest Green), Battering Shield | Show | |||
Spieler Consumables Potion of Flying: Story Award |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 700 | 10 | Bracers of Defense, Moon-Touched Sword | Show | |||
Spieler *Consumable rewards * |
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2023-11-18 00:44 | SJ-DC-RTR-08 Healing the Dead | 700 | 10 | Pole of Collapsing, Elemental Essence Shard (Air) | Show | |||
Spieler Consumable |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 1000 | 10 | +1 Studded Leather Armor, Horn of Silent Alarm | Show | |||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 1000 | 10 | Clothes of Mending, Bag of Beans, Spell Scroll: Intellect Fortress | Show | |||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 5000 | 10 | Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) | Show | |||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 7000 | 10 | Ring of Regeneration | Show | |||
Spieler Consumable
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 8000 | 10 | Fish Suit, Heward's Handy Spice Pouch | Show | |||
Spieler |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 8333 | 10 | Sapphire Buckler | Show | |||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |