Rahze
Ersatz Eye,
Smoldering Armor,
Boots of False Tracks,
Unbreakable Arrow,
Dust of Disappearance,
Clothes of Mending,
Spell Scroll: Intellect Fortress,
Bulletproof Vest (+1 Breastplate),
Cloak of the Manta Ray,
Horn of Silent Alarm,
Flame Tongue,
Ring of Feather Falling,
Spellwrought Tattoo (Cantrip): Spare the Dying,
Goggles of Night,
Shield +1,
Bracers of Defense,
Moon-Touched Sword,
Cloak of Many Fashions (Forest Green),
Pole of Collapsing,
Elemental Essence Shard (Air),
Amulet of Health,
Fish Suit,
Heward's Handy Spice Pouch,
Sapphire Buckler,
Ring of Regeneration,
Chain Mail +1,
Staff of Adornment,
Pheonix Tear (Elemental Essence Shard Fire),
Staff of the Magi
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
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2023-09-19 11:27 | Magic Item for Reaching Level 5 | Shield +1 | Show | |||||
2023-05-02 14:22 | Trade Log | -5 | +1 All-Purpose Tool > Goggles of Night | Show Trade Log | ||||
Traded +1 All-Purpose Tool for Goggles of Night from Yont Krast |
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2024-08-07 15:42 | Level Up from 17 to 20 | 3 | -30 | Show | ||||
Used 30 Downtime to level Rhaze from 17 to 20 |
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2023-12-23 01:12 | Level up to 16 | 1 | -10 | Show | ||||
Level Rahze from 15 to 16 |
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2023-11-18 12:20 | Trade Log | 5 | Boots of Levitation > Amulet of Health | Show Trade Log | ||||
Traded Boots of Levitation for Amulett of Health from Kripnak |
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2024-02-28 15:57 | Trade Log | -5 | Battering Shield > Chain Mail +1 | Show Trade Log | ||||
2023-01-09 06:04 | Catch up to 6 | 2 | -20 | Show | ||||
Leveld Rahze from 4 to 6 |
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2023-11-18 11:29 | Level Up 11 to 13 | 2 | -20 | Show | ||||
Take 20 Downtime to bring Rhaze from level 11 to 13 |
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2023-01-15 00:35 | Trade Log | -5 | Bag of Beans > Bulletproof Vest (+1 Breastplate) | Show Trade Log | ||||
Traded Bag of Beans for Bulletproof Vest (+1 Breastplate) |
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2023-01-20 19:37 | Trade Log | -5 | Eldritch Claw Tattoo > Cloak of the Manta Ray | Show Trade Log | ||||
Trading Eldritch Claw Tattoo with a Cloak of Manta Ray with Kripnak |
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2023-09-19 11:35 | Character Rebuild | Show | ||||||
Ability Scores Change Class Changes Background feat change |
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2023-02-21 14:08 | Trade Log | -5 | +1 Studded Leather Armor > Flame Tongue | Show Trade Log | ||||
Trade Flame Tongue sword from Jarro to Rahze |
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2024-09-25 23:21 | DDAL07-17 Cauldron of Sapphire | 9000 | 10 | Staff of the Magi | Show | |||
Spieler Consumables Purchases Consumables Use |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 1 | 8333 | 10 | Sapphire Buckler | Show | ||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 1 | 8000 | 10 | Fish Suit, Heward's Handy Spice Pouch | Show | ||
Spieler |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 7000 | 10 | Ring of Regeneration | Show | |||
Spieler Consumable
|
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 1 | 5000 | 10 | Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) | Show | ||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 1 | 1000 | 10 | Clothes of Mending, Bag of Beans, Spell Scroll: Intellect Fortress | Show | ||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 1 | 1000 | 10 | +1 Studded Leather Armor, Horn of Silent Alarm | Show | ||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 700 | 10 | Bracers of Defense, Moon-Touched Sword | Show | |||
Spieler *Consumable rewards * |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2023-09-19 11:27 | Magic Item for Reaching Level 5 | Show | ||||||
2023-05-02 14:22 | Trade Log | -5 | Show Trade Log | |||||
Traded +1 All-Purpose Tool for Goggles of Night from Yont Krast |
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2024-08-07 15:42 | Level Up from 17 to 20 | -30 | Show | |||||
Used 30 Downtime to level Rhaze from 17 to 20 |
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2023-12-23 01:12 | Level up to 16 | -10 | Show | |||||
Level Rahze from 15 to 16 |
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2023-11-18 12:20 | Trade Log | 5 | Show Trade Log | |||||
Traded Boots of Levitation for Amulett of Health from Kripnak |
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2024-02-28 15:57 | Trade Log | -5 | Show Trade Log | |||||
2023-01-09 06:04 | Catch up to 6 | -20 | Show | |||||
Leveld Rahze from 4 to 6 |
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2023-11-18 11:29 | Level Up 11 to 13 | -20 | Show | |||||
Take 20 Downtime to bring Rhaze from level 11 to 13 |
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2023-01-15 00:35 | Trade Log | -5 | Show Trade Log | |||||
Traded Bag of Beans for Bulletproof Vest (+1 Breastplate) |
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2023-01-20 19:37 | Trade Log | -5 | Show Trade Log | |||||
Trading Eldritch Claw Tattoo with a Cloak of Manta Ray with Kripnak |
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2023-09-19 11:35 | Character Rebuild | Show | ||||||
Ability Scores Change Class Changes Background feat change |
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2023-02-21 14:08 | Trade Log | -5 | Show Trade Log | |||||
Trade Flame Tongue sword from Jarro to Rahze |
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2024-09-25 23:21 | DDAL07-17 Cauldron of Sapphire | 10 | Show | |||||
Spieler Consumables Purchases Consumables Use |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 10 | Show | |||||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 10 | Show | |||||
Spieler |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 10 | Show | |||||
Spieler Consumable
|
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 10 | Show | |||||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 10 | Show | |||||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 10 | Show | |||||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 10 | Show | |||||
Spieler *Consumable rewards * |
Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-09-19 11:27 | Magic Item for Reaching Level 5 | Shield +1 | Show | |||||
2023-05-02 14:22 | Trade Log | -5 | +1 All-Purpose Tool > Goggles of Night | Show Trade Log | ||||
Traded +1 All-Purpose Tool for Goggles of Night from Yont Krast |
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2024-08-07 15:42 | Level Up from 17 to 20 | -30 | Show | |||||
Used 30 Downtime to level Rhaze from 17 to 20 |
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2023-12-23 01:12 | Level up to 16 | -10 | Show | |||||
Level Rahze from 15 to 16 |
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2023-11-18 12:20 | Trade Log | 5 | Boots of Levitation > Amulet of Health | Show Trade Log | ||||
Traded Boots of Levitation for Amulett of Health from Kripnak |
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2024-02-28 15:57 | Trade Log | -5 | Battering Shield > Chain Mail +1 | Show Trade Log | ||||
2023-01-09 06:04 | Catch up to 6 | -20 | Show | |||||
Leveld Rahze from 4 to 6 |
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2023-11-18 11:29 | Level Up 11 to 13 | -20 | Show | |||||
Take 20 Downtime to bring Rhaze from level 11 to 13 |
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2023-01-15 00:35 | Trade Log | -5 | Bag of Beans > Bulletproof Vest (+1 Breastplate) | Show Trade Log | ||||
Traded Bag of Beans for Bulletproof Vest (+1 Breastplate) |
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2023-01-20 19:37 | Trade Log | -5 | Eldritch Claw Tattoo > Cloak of the Manta Ray | Show Trade Log | ||||
Trading Eldritch Claw Tattoo with a Cloak of Manta Ray with Kripnak |
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2023-09-19 11:35 | Character Rebuild | Show | ||||||
Ability Scores Change Class Changes Background feat change |
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2023-02-21 14:08 | Trade Log | -5 | +1 Studded Leather Armor > Flame Tongue | Show Trade Log | ||||
Trade Flame Tongue sword from Jarro to Rahze |
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2024-09-25 23:21 | DDAL07-17 Cauldron of Sapphire | 9000 | 10 | Staff of the Magi | Show | |||
Spieler Consumables Purchases Consumables Use |
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2023-12-23 01:05 | SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain | 8333 | 10 | Sapphire Buckler | Show | |||
Spieler Consumable Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears. |
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2023-12-10 00:15 | SJ-DC-RTR-09 Trumps, Trades and Tricks | 8000 | 10 | Fish Suit, Heward's Handy Spice Pouch | Show | |||
Spieler |
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2023-12-31 01:15 | SJ-DC-RTR-11 Little Helpers for the Big One | 7000 | 10 | Ring of Regeneration | Show | |||
Spieler Consumable
|
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2024-07-03 21:19 | SJ-DC-MONSTER-01 Phoenix | 5000 | 10 | Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) | Show | |||
Spieler Consumable Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2023-01-15 00:24 | SJ-DC-RTR-04 Hunt 'em, Herd 'em, Haul 'em | 1000 | 10 | Clothes of Mending, Bag of Beans, Spell Scroll: Intellect Fortress | Show | |||
Spieler Items Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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2023-01-21 00:41 | SJ-DC-RTR-05 Cold, Darkness and Fire | 1000 | 10 | +1 Studded Leather Armor, Horn of Silent Alarm | Show | |||
Spieler Story Award Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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2023-09-23 22:48 | BMG-DRW-OD-01 Something in the Way | 700 | 10 | Bracers of Defense, Moon-Touched Sword | Show | |||
Spieler *Consumable rewards * |