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Character Rebuild Rules 2024
Character Rebuild Rules 2024
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61
61
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Rhaze - Kobold - Sorcerer / Warlock Kobold Draconic Sorcery : -Booming Blade Cantrip BG: Charlatan -Ability Scores: Dexterity, Constitution, Charisma -Feat: Skilled -Skilled skills: Acrobatics, Athletics, Stealth -Skill Proficiencies: Deception and Sleight of Hand -Tool Proficiency: Forgery Kit -Equipment(**B**): Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP or B: 50 GP, -Ability Scores- Strenght: 8 + 1(From Feat) = 9 (2) Dexterity: 14 (2) Constitution: 13 + 1(From Background) = 14 (2) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5) Class: Sorcerer Equippment (**B**): Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP or B: 50 GP Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion -Insight -Persuasion Saving Throws: Constitution Charisma Bought: Dungeneers Pack -12 GP Travelers Clothing -2GP Arcane Focus (Crystal) -10GP Forgery Kit -15GP Feats: **Sorcerer level 4: Metamagic Adept** Prerequisite: Spellcasting or Pact Magic feature You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Metamagic: Subtle Spell, Transmuted Spell **Sorcerer level 8: Sentinel** General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 **Warlock level 4: War Caster** General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 **Warlock level 8: Skill Expert** You have honed your proficiency with particular skills, granting you the following benefits: Increase one ability score of your choice by 1, to a maximum of 20. You gain proficiency in one skill of your choice. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Charisma +1 Skill: Perception Expertise: Perception **Warlock level 12: Spell Sniper** General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1
Rhaze - Kobold - Sorcerer / Warlock Kobold Draconic Sorcery : -Booming Blade Cantrip BG: Charlatan -Ability Scores: Dexterity, Constitution, Charisma -Feat: Skilled -Skilled skills: Acrobatics, Athletics, Stealth -Skill Proficiencies: Deception and Sleight of Hand -Tool Proficiency: Forgery Kit -Equipment(**B**): Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP or B: 50 GP, -Ability Scores- Strenght: 8 + 1(From Feat) = 9 (2) Dexterity: 14 (2) Constitution: 13 + 1(From Background) = 14 (2) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5) Class: Sorcerer Equippment (**B**): Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP or B: 50 GP Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion -Insight -Persuasion Saving Throws: Constitution Charisma Bought: Dungeneers Pack -12 GP Travelers Clothing -2GP Arcane Focus (Crystal) -10GP Forgery Kit -15GP Feats: **Sorcerer level 4: Metamagic Adept** Prerequisite: Spellcasting or Pact Magic feature You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Metamagic: Subtle Spell, Transmuted Spell **Sorcerer level 8: Sentinel** General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 **Warlock level 4: War Caster** General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 **Warlock level 8: Skill Expert** You have honed your proficiency with particular skills, granting you the following benefits: Increase one ability score of your choice by 1, to a maximum of 20. You gain proficiency in one skill of your choice. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Charisma +1 Skill: Perception Expertise: Perception **Warlock level 12: Spell Sniper** General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1