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Adventure Title
SJ-DC-RTR-03 Need for Seat
Session
Date Played
2023-01-03 22:40:00 UTC
Levels Gained
1
GP +/-
20
Downtime +/-
10.0
Location Played
DM Name
Jannis. D
DM DCI Number
33518
Notes
**Spieler** 1. (3) I_never_exist - Rahze - Kobold - Warlock Hexblade 3 2. (4) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Mercy Monk 4 3. (4) Marco M. - Dunkelstreif - Tabaxi - Barde (4) 4. (4) Raimundo_O- Theodeus - TCL Aasimar - Twilight Cleric 4 5. (4) Maluku Seito - Kuila - (Space-)Hobgoblin - Redeeemer 4

Magic Items

Name Rarity Location Table Result Counts?
Eldritch Claw Tattoo Uncommon true
Wondrous item (tattoo), (requires attunement) Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement: To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes: While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul: As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. Minor Property: Key The item is used to unlock a container, chamber, vault, or other entryway.
Dust of Disappearance Uncommon true
Wondrous item, Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. Invisible: An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.