Adventure Logsheet
Rahze - Kobold - Warlock Hexblade 1 -Ability Scores- Strenght: 8 (-1) Dexterity: 13 (1) Constitution: 15 +1 (from Race) = 16 (3) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 14 +2 (from Race) = 16 (3) -Proficiencys- Saving Throws: Wisdom Charisma Skills: Athletics Investigation Intimidation Survival Weapons&Armor: Simple Weapons Martial Weapons Light Armor Medium Armor Shields Languages: Common, Draconic, Abyssal Tools: Bagpipes -Equippment- -Class- 01-Leather Armor 01-Mace 02-Daggers 01-Light Crossbow 01-Crossbow Bolts (20) 01-Staff Arcane Focus 01-Hunting Trap 01-Travelers Clothes -Dungeoneers Pack- 01-Backpack 01-Crowbar 01-Hammer 10-Pitons 10-Torches 01-Tinderbox 10-Rations 01-Waterskin 01-Rope, Hempen (50ft) -from Background- 01-Staff (Arcane Focus from Background and Class) 01-Hunting Trap 01-Travelers Clothes Bag with ,10GP New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. choosen feat: Magic Initiate - Bard Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Viscious Mockery Minor Illusion Spell: Healing Word
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Sold: Hunting Trap +12.5 GP Mace +2.5GP 2 Daggers +2GP Light Crossbow +12.5GP Crossbow Bolts (20) +0.5GP Summ: 30 GP Bought: Shield -10GP Longsword -15GP Summ: -25
(4) Marco M. - Dunkelstreif - Tabaxi - Bard (4) (4) Arikatzi020 - Fenree Wildwood - Centaur - Hunter Ranger lvl 4 (1) Ineverexist - Rahze - Kobold - Warlock Hexblade 1 (1) Angstman - Grimr - Half Orc - Cleric (1) Spell Scroll: Entangle
Adventure Logsheet
Scroll of cure wounds [Potion of Poison Resistance] Ein [Oil of slipperiness] Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none (2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none (1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none (2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE (2) Inever_exist - Rahze - Kobold - Warlock Hexblade 2 - none -7GP for Winter Clothing
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Bought: Bagpipes
Spieler 1. (3) Ineverexist - Rahze - Kobold - Warlock Hexblade 3 2. (4) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Mercy Monk 4 3. (4) Marco M. - Dunkelstreif - Tabaxi - Barde (4) 4. (4) Raimundo_O- Theodeus - TCL Aasimar - Twilight Cleric 4 5. (4) Maluku Seito - Kuila - (Space-)Hobgoblin - Redeeemer 4
Adventure Logsheet
Leveld Rahze from 4 to 6
Spieler 1. (6) Marco M. - Dunkelstreif - Tabaxi - Barde (6) 2. (7) MalukuSeito - Rin - Tiefling - Purple Dragon Knight 7 3. (6) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Mercy Monk 6 4. (6) Ineverexist - Rahze - Kobold - Warlock Hexblade 6 5. (7) RedFistFlag - Rairaku - Winged Tiefling - Babar Ancestrial Guardian LV 7 Items Potion of Greater Healing Potion, Uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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Traded Bag of Beans for Bulletproof Vest (+1 Breastplate)
Adventure Logsheet
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Trading Eldritch Claw Tattoo with a Cloak of Manta Ray with Kripnak
Spieler 1. (7) Marco M. - Dunkelstreif - Tabaxi - Barde (6) 2. (7) C0ldW0lf - Prof. Dr. Zornik - Bugbear - Mercy Monk 7 3. (7) Ineverexist - Rahze - Kobold - Hexblade Warlock 7 4. (6) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 6 5. (7) Rochard - Oktoré - Bugbear - Warlock (Celestial) Story Award Ihr habt erfolgreich Maldrak gerettet und ein neues Crewmitglied dazu gewonnen. Maldrak Shadoweye (Hill Dwarf, Diviner Wizard) kann euch evtl. in Zukunft helfen, bevor ihr auf eine neue Mission geht. Potions Oil of Slipperiness Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Potion of Fire Breath Potion, uncommon (consumable) After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
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Trade Flame Tongue sword from Jarro to Rahze
Adventure Logsheet
Spieler 1. (8) Ineverexist - Rahze - Kobold - Warlock Hexblade 8 2. (7) Timo - Dil - elf (drow) - fighter 5 rogue 2 3. (8) happy - Zhartus - Tiefling - Warlock (Celestial Patron) 8 4. (8) Maluku Seito - Rin - Tiefling - Purple Dragon Knight 8 Consumables Potion of Greater Healing Potion, uncommon (consumable) You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Dust of Deliciousness Wondrous item, uncommon (consumable) This reddish brown dust can be sprinkled over any edible substance to greatly improve the flavor. The dust also dulls the eater's senses: anyone eating food treated with this dust has disadvantage on Wisdom ability checks and Wisdom saving throws for 1 hour. There is enough dust to flavor six servings. Note worthy Rahze got a stone shoved up in his behind used for conjuring a Bag of holding with the equippment ot the party.
Spieler 1. (9) Ineverexist - Rahze - Kobold - Warlock Hexblade 9 2. (8) Marco M. - Dunkelstreif - Tabaxi - Barde (8) - 60ft from Tabaxi 3. (9) Maluku Seito - Rin - Tiefling - Purple Dragon Knight 9 4. (8) Timo - Dil - Elf (drow) - fighter 5 rogue 3 5. (9) happy - Zhartus - Warlock (Celestial Patron) 9 Consumables Potion of Climbing Potion, common (consumable) When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. Spell Scroll (3rd level): Counterspell Scroll, uncommon (consumable) A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 15 and an attack bonus of +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Spell: Counterspell 3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
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Traded +1 All-Purpose Tool for Goggles of Night from Yont Krast
Adventure Logsheet
Ability Scores Change Strenght: 8 (-1) Dexterity: 14 (2) Constitution: 13 +1 (from Race) = 14 (2) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 15 +2 (from Race) = 17 (3) Class Changes 4 level Sorcerer (Clockwork Soul) 6 Level Warlock (Hexblade) Background feat change Change from Magic Initiate (Bard) to Tough
Spieler (7) Norgai - Lorkan El-Nurin - Deep Gnome - Moondruid 6 Barbarian 1 - Emerald Enclave (10) C0ldW0lf - Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 - none (10) Ineverexist - Rhaze - Kobold - Sorcerer Clockwork Soul 4 - Warlock Hexblade 6 - Devilsight 120ft (see normally through darkness) - none (5) Lamianyu (Alina) - Elidriel Nachtschatten - High Elf - Paladin 5 - none (6)thebaconing - Doctor Kong - Hadozee - Cleric 6 *Consumable rewards * Scroll of Haste Potion of Greater Healing
Adventure Logsheet
Spieler (10) C0ldW0lf - Leonidas - Tasha's Custom (Halb-Aasimar) - Paladin 6/Sorcerer 4 - none (6) happy - Kirogar - Duergar - Paladin (Watcher) - Order of the Gauntlet (7) Lamianyu (Alina) - Elidriel Nachtschatten - High-Elf - Paladin 7 - none (10) Ineverexist - Rhaze - Kobold - Sorcerer Clockwork Soul 4 - Warlock Hexblade 6 - Flammenklinge (6) Schattenlilly - Waldelf - Schurke (Rouge) 60ft Darkvision (Rouge) Consumables Scroll of See invisible: For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent. Potion of Flying: When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Story Award Friend of the Sha’sal Khou. You have a contact in the Sha’sal Khou, a gith faction that aims to unite the githyanki and the githzerai. They are a powerful ally, and look favorably upon you, but won’t act on your behalf without persuasion.
Spieler 1. (9) Yaidz - Qwaru - Githyanki - Rogue 9 2. (8) Claudia - Sanity - V. Human - Trickery Cleric 3. (10) Ineverexist - Rhaze - Kobold - Sorcerer Clockwork soul 4 / Warlock Hexblade 6 4. (9) Madlech/Pascal - Gomo Nimblebranch - Ghostwise Halfling - College of Lore Barde 5. (8) Brennjie - Lyra - High Elf - Paladin 8 Oath of Redemption - none Consumable Spellscroll: Conjur Animals Spellscroll: Haste
Take 20 Downtime to bring Rhaze from level 11 to 13
Adventure Logsheet
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Bought 5x Potion of Superior Healing
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Traded Boots of Levitation for Amulett of Health from Kripnak
Spieler 1. (11) Yaidz - Qwaru - Githyanki - Rogue 11 2. (13) Ineverexist - Rahze - Kobold - Sorcerer Clockwork soul 4 / Warlock Hexblade 9 3. (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2 4. (11) Maluku Seito - Rin - Tiefling - Purple Dragon 11 5. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2
Adventure Logsheet
Spieler 1. (13) Brennjie - Equilius - Human - Monk 13 (Way of Mercy) 2. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7 3. (12) MalukuSeito - Rin - Tiefling - Purple Dragon Knight 12 4. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2 5. (11) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 11 6. (14) Ineverexist - Rahze - Kobold - Clockwork soul Sorcerer 4 / Warlock Hexblade 10 Consumable Spell Scroll (5th): Hold Monster Scroll, rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Superior Healing Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spellwrought Tattoo: Raise Dead Wondrous item (tattoo), rare You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
Level Rahze from 15 to 16
Spieler 1. (16) Ineverexist - Rahze - Kobold - Clockwork Soul Sorcerer 4 / Hexblade Warlock 12 2. (16) C0ldW0lf - Corellius - Winged Tiefling - Sorcerer 10/Paladin 6 3. (15) Christian K. - Oriana - Dwarf - Cleric1/Sorcerer14 4. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7 Consumable Potuion of Superior Healing Potion of fire giant strength
Adventure Logsheet
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Spieler (15) happy - Ryld - Variant Human - Monk (Astral Self) 15 - none (16) Ineverexist - Rahze - Kobold - Socerer 4 Warlock 12 - none (15) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 15 - none (16) Trava - Blair Everwing - Aasimar - Paladin 7, Sorcerer 9 - None (Import bitte nachholen!) (14) WasabiPrime - Rafael Dust - Variant Human - Ranger 6 / Fighter 4 / Rogue 4 - Zhentarim Consumable Spell Scrool of Asharldons stride Spell Scroll, Level 3 Scroll, uncommon Save DC 15, Attack Bonus +7 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Used 30 Downtime to level Rhaze from 17 to 20
Adventure Logsheet
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05x Rare Inks worth 50GP 05x Potion of Superior Healing
Spieler (20)Trava - Seraina - Aasimar - Cleric 20 - Order of the Gauntlet KaNarlist - Damodar Silverfist - Aasimar Paladin 12 / Fighter 7 (19) - Order of the Gauntlet (20)Ineverexist - Rhaze - Kobold - Clockwork soul sorcerer 8 Warlock Hexblade 12 Morti16 - Gul'Dash Stormblood - Half-Orc - Barbarian 17/Fighter 3 - none Charlie - Rictus - Human (Variant) - Druid 1, Ranger (Monster Slayer) 19 - none Consumables 1x Spellscroll of Greater restoration 12x +2 arrow Purchases 2x Potions of cold resistance -600GP Consumables Use Potion of Cold Resistance
Rhaze - Kobold - Sorcerer / Warlock Kobold Draconic Sorcery : -Booming Blade Cantrip BG: Charlatan -Ability Scores: Dexterity, Constitution, Charisma -Feat: Skilled -Skilled skills: Acrobatics, Athletics, Stealth -Skill Proficiencies: Deception and Sleight of Hand -Tool Proficiency: Forgery Kit -Equipment(B): Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP or B: 50 GP, -Ability Scores- Strenght: 8 + 1(From Feat) = 9 (2) Dexterity: 14 (2) Constitution: 13 + 1(From Background) = 14 (2) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5) Class: Sorcerer Equippment (B): Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP or B: 50 GP Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion -Insight -Persuasion Saving Throws: Constitution Charisma Bought: Dungeneers Pack -12 GP Travelers Clothing -2GP Arcane Focus (Crystal) -10GP Forgery Kit -15GP Feats: Sorcerer level 4: Metamagic Adept Prerequisite: Spellcasting or Pact Magic feature You've learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. Metamagic: Subtle Spell, Transmuted Spell Sorcerer level 8: Sentinel General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn. Strength +1 Warlock level 4: War Caster General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature. Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands. Charisma +1 Warlock level 8: Skill Expert You have honed your proficiency with particular skills, granting you the following benefits: Increase one ability score of your choice by 1, to a maximum of 20. You gain proficiency in one skill of your choice. Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Charisma +1 Skill: Perception Expertise: Perception Warlock level 12: Spell Sniper General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet. Charisma +1