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Adventure Title
Character Created
Session
Date Played
2022-12-16 13:58:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Rahze - Kobold - Warlock Hexblade 1 -Ability Scores- Strenght: 8 (-1) Dexterity: 13 (1) Constitution: 15 +1 (from Race) = 16 (3) Intelligence: 10 (0) Wisdom: 12 (1) Charisma: 14 +2 (from Race) = 16 (3) -Proficiencys- Saving Throws: Wisdom Charisma Skills: Athletics Investigation Intimidation Survival Weapons&Armor: Simple Weapons Martial Weapons Light Armor Medium Armor Shields Languages: Common, Draconic, Abyssal Tools: Bagpipes -Equippment- -Class- 01-Leather Armor 01-Mace 02-Daggers 01-Light Crossbow 01-Crossbow Bolts (20) 01-Staff Arcane Focus 01-Hunting Trap 01-Travelers Clothes -Dungeoneers Pack- 01-Backpack 01-Crowbar 01-Hammer 10-Pitons 10-Torches 01-Tinderbox 10-Rations 01-Waterskin 01-Rope, Hempen (50ft) -from Background- 01-Staff (Arcane Focus from Background and Class) 01-Hunting Trap 01-Travelers Clothes Bag with ,10GP New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. choosen feat: Magic Initiate - Bard Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Cantrips: Viscious Mockery Minor Illusion Spell: Healing Word