Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of Magic Missiles uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Thredbound Weapon (Silvered Maul Weapon) common FR-DC-JIBEA Threads of Silver FR-DC-JIBEA Threads of Silver Show
Notes:

Thredbound Weapon (Silvered Maul Weapon)
Weapon (Maul), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Unbreakable. The item can't be broken. Special means must be used to destroy it.

https://files.d20.io/images/460029568/LaZIrd2KDZLcPZBQupCFOQ/med.png?1760284372

"Instead of alchemical silver, the weapon is stitched with Eryndra’s silver threads—hair-fine filaments braided through steel, wood, or leather. Under moonlight the filaments pulse like a second heartbeat, and when the blade bites, the threads cinch and sing softly, as if the Forest of Threads were tugging from afar.

Veins of quicksilver trace the edge/haft; a faint, silvery hum is audible in still air; cut surfaces momentarily fuzz with loose gleam like spider silk before fading. Creatures woven from her magic often unravel into similar strands—an echo that helps this reskin land at the table."

Stone of Good Luck (Luckstone) uncommon DDHC-KftGV-05 - Tockworth's Clockworks DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Starshot Hand Crossbow rare BMG-DRW-KS02 Duty and Honor BMG-DRW-KS02 Duty and Honor Show
Notes:

Starshot Hand Crossbow
Weapon (Hand Crossbow), Rare (Requires Attunement)

Interlacing silver ferns—a popular Rashemi motif— adorn both sides of the foregrip. This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.

Constellations. The crossbow is decorated with three constellations. As a Bonus Action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:
- Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
- Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 Fire damage.
- Rogue. Until the end of your next turn, you have the Invisible condition, and anything you are wearing or carrying is also Invisible.

Staff of Healing rare DDEP4 - Reclamation of Phlan (T2) DDEP4 - Reclamation of Phlan (T2) Show
Notes:

Staff of Healing
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost charge per spell level (maximum 4 for a level 4 spell)
Cure Wounds 1
Lesser Restoration 2
Mass Cure Wounds 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.

Shield of the Moon uncommon CCC-TAROT-0102 By the Light of the Moon Trade Log Show
Notes:

Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.

Sekolahian Worshipping Statuette common BMG-DRW-KS01 The Thief of Thay BMG-DRW-KS01 The Thief of Thay Show
Notes:

Sekolahian Worshipping Statuette
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.

Rogue's Mantle rare BMG-DRW-KS01 The Thief of Thay BMG-DRW-KS01 The Thief of Thay Show
Notes:

Rogue's Mantle
Wondrous Item, rare (requires attunement)

Worn and frayed at the ends, this dirty gray cloak keeps its wearer warm in cold weather.
It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Ring of Spell Storing
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

1x Shield
2x Mirror Image

Nettle (+2 Hand Crossbow) rare DDEP4 - Reclamation of Phlan (T2) DDEP4 - Reclamation of Phlan (T2) Show
Notes:

Nettle (+2 Hand Crossbow)
Weapon (Hand Crossbow), Rare

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

This hand crossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily‐frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Necklace of Prayer Beads (1x Blessing, 3x Curing, 2x Favor) rare DDHC-KftGV-06 Masterpiece Imbroglio Trade Log Show
Notes:

Necklace of Prayer Beads (1x Blessing, 3x Curing, 2x Favor)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk

Longsword +1 uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Longsword +1
Weapon (any), uncommon (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.

The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark.

Gravemaiden's Aegis (Dragonguard with Guardian Property) rare FR-DC-JIBEA-01 The Blood-Cursed Chosen FR-DC-JIBEA-01 The Blood-Cursed Chosen Show
Notes:

Gravemaiden's Aegis (Dragonguard with Guardian Property)
Medium armor (breastplate), rare

You have a +1 bonus to AC while wearing this armor.

It grants its wearer advantage on saving throws against the breath weapons of Dragons.

Spectral Sentinel. The Chosen’s restless shade drifts at your shoulder, whispering a chill warning the instant danger stirs. While you are not Incapacitated, you gain a +2 bonus to Initiative.

https://files.d20.io/images/447073950/mdOtUFhCN0kWvQFBTrXWfQ/max.png?1751356011
"This hauntingly elegant set of armor was once a sacred vestment of a revered warrior-priestess of Kelemvor. Forged in sanctified steel, it was designed not only to protect her body, but to reflect her solemn role as a dignified guide to the afterlife—a figure of peace, finality, and mercy. It bore the sigils of judgment and balance, its dark tones an homage to death's inevitability, not its cruelty.

But death was not her end.

After her fall in battle, her corpse was stolen by a deranged necromancer, a man who had once loved her in secret. His forbidden ritual tore her soul from the grasp of Kelemvor, but the god’s divine protection had not faded. The resurrection failed—and the body twisted. The armor, once a vessel of divine purpose, absorbed the backlash of celestial and necrotic forces and was forever changed.

What remains is a grim echo of its former self. The armor's dark beauty endures, but now it radiates cold, hateful energy. Subtle runes of warding are cracked, weeping black ichor in fine lines across the plating. Its intricate lace-like trim and high gothic form remain pristine—as if mocking the purity it once stood for. A bitter aura lingers around it, whispering of interrupted rest and vengeance denied."

Fat Markoth's Cummerbund (Belt of Hill Giant Strength) rare CCC-LINKS-01 Champion of the People Assignment 3. Season 2025 Version 2 Show
Notes:

Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.

Eryndra´s Heartlight (Ring of Spell Storing) rare FR-DC-JIBEA Threads of Silver FR-DC-JIBEA Threads of Silver Show
Notes:

Eryndra´s Heartlight (Ring of Spell Storing)
Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Songcraft. Whenever this item is used to cast a spell from it, everyone hears a fragment of an ancient song.

https://files.d20.io/images/459538194/zSTV_ErexWc8zYab3DexaQ/med.png?1759964567

"Formed from the final tear Eryndra shed as her immortal soul was released, this silver band cradles a small crystal of moonlight, within which faint silver threads drift like smoke in still air. The gem glows softly in the dark — not bright enough to light a path, but enough to comfort the heart.

When held, it feels alive, warm, as if pulsing with the memory of another’s heartbeat. The threads inside move gently when magic flows through it, twining together into shifting shapes — wings, petals, or open hands — before settling back into calm spirals.

Those attuned to the ring say that, in moments of silence, they hear a woman’s voice humming a lullaby just beyond the edge of hearing. The song is wordless, mournful, yet filled with peace — a melody of love finally freed from its cage.

The villagers of Myrrin’s Hollow believe the Heartlight carries Eryndra’s final promise: that no love, no matter how tragic, is ever truly lost — only changed."

Durgeddin’s Shield (+1 Shield) uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Durgeddin’s Shield (+1 Shield)
Armor (shield), uncommon (+1)
While holding this Shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
bearing Durgeddin’s smith-mark

Driftglobe uncommon DDHC-KftGV-05 - Tockworth's Clockworks DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Doll of Lysandra (Talking Doll) common FR-DC-JIBEA-01 The Blood-Cursed Chosen FR-DC-JIBEA-01 The Blood-Cursed Chosen Show
Notes:

Doll of Lysandra (Talking Doll)
Wondrous item, common (requires attunement)

The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.

A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.

Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.
https://files.d20.io/images/447076549/fbz9hQ6K8fOUW91ZByWXEQ/max.png?1751359902

Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”

Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”

Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.

The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."

Dark Shard Amulet common BMG-DRW-KS02 Duty and Honor BMG-DRW-KS02 Duty and Honor Show
Notes:

Dark Shard Amulet
Wondrous Item, Common (Requires Attunement by a Warlock)

This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Harmonious. Attuning to this item takes only 1 minute.

Cloak of Displacement rare CCC-SFBay-02-01 Old Enemies Arise CCC-SFBay-02-01 Old Enemies Arise Show
Notes:

Cloak of Displacement
Wondrous Item, Rare (Requires Attunement)

While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.