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Adventure Title
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
DDHC-TYP Tales from the Yawning Portal - Forge of Fury
Session
7
7
Date Played
2022-06-13 18:00:00 UTC
2022-06-13 18:00:00 UTC
Levels Gained
GP +/-
623
623
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Manfred Hase
Manfred Hase
DM DCI Number
DCI 3320816572
DCI 3320816572
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Longsword +1 Weapon (any), uncommon (+1) You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Spells Stord: 1x Shield 2x Mirror Image ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Longsword +1 Weapon (any), uncommon (+1) You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Spells Stord: 1x Shield 2x Mirror Image ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Spell Storing | Rare | true | |||
Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 1x Shield 2x Mirror Image | |||||
Longsword +1 | Uncommon | true | |||
Longsword +1 Weapon (any), uncommon (+1) You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. The dwarf skeleton clutches a +1 longsword that bears Durgeddin’s smith-mark. |