Ramas Anskuld

Season:
Forgotten Realms
Race:
Human
Class:
Cleric
Background:
Folk Hero
Lifestyle:
Modest
Current Level:
8
Total GP:
587.91
Total Downtime:
50
Tag:
WBW-DC
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
8
Magic Item Limit:
3
EA - Harengon Spirit Club,
C - Orb of Time,
UC - +1 All-Purpose Tool,
C - Dark Shard Amulet,
C - Rope of Mending,
UC/A - Hat of Disguise,
UC/A - Amulet of the Devout +1,
R/A - Half Plate Armor of resistance (necrotic),
C - Dread Helm,
C - Staff of Adornment,
R/A - +2 Moon Sickle,
R - Glamoured Studded Leather,
C/A - Ruby of the War Mage

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Magic Items Brought and Spells Prepared Show

Magic Items Brought

Limit T1: 3 uncommon+, 5 common, 10 consumable, 1 Event Award
Uncommon+*
* Hat of Disguise (A)
* Amulet of the Devout +1 (A)
Common
1. Orb of Time
2. Rope of Mending
3. Staff of Adornment
Consumable
1. Potion of Healing
2. Potion of Greater Healing
3. Spell Scroll: Entangle
4. Spell Scroll: Fly
5. Spell Scroll: Faerie Fire
6. Spell Scroll: Blight
7. Spell Scroll: Guardian of Nature
8. Spell Scroll: Stoneskin
Event Award
* Harengon Spirit Club

Spells Prepared

Level 1
* Bless (Domain Spell)
* Cure Wounds (Domain Spell)
1. Command
2. Detect Evil and Good
3. Healing Word
4. Sanctuary
Level 2
* Lesser Restoration (Domain Spell)
* Spiritual Weapon (Domain Spell)
5. Aid
6. Locate Object
7. Prayer of Healing
Level 3
* Beacon of Hope (Domain Spell)
* Revivify (Domain Spell)
8. Spirit Guardians
9. Fireball
Level 4
* Death Ward (Domain Spell)
* Guardian of Faith (Domain Spell)
10. Aura of Life
11. Locate Creature

Cantrips

  1. Light
  2. Mending
  3. Toll the Dead
  4. Resistance
2022-08-26 19:30 WBW-DC-FWF Book It & Bale Out 1 -550 10 R - Glamoured Studded Leather, C/A - Ruby of the War Mage Show

Seed: A Host Spurned
played: 6 h
used: -1 Potion of Healing
Gold: +1000 (Treasure) -1550 (Purchase, s. b.) = -550 (Balance)
Consumables:
+1 Spell Scroll of Stoneskin (Treasure)
4th-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (diamond dust worth 100 gp, which the spell consumes)
Duration: Concentration, up to 1 hour
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Purchase:
+ Plate Armor (-1500 GP)
+ Potion of Healing (-50 GP)
+ Potion of Greater Healing (-100 GP)
- Splint Armor (+100 GP)
Party:
* Kassandra - V. Human - Rogue1 Warlock5 Ranger4 - Harper
* Maria degli Angeli del Monte Celeste - Halb-Aasimar (TCL) - Swordsbard 8 / Hexblade 2
* Neve Elura - TCL (Tabaxi/Elf) - Beastmaster Ranger lvl 10 - none
* Parzival - R Gnom - Artificer 6
Locations: Fablerise (Yarnspinner's Lair), Material Plane (Calim Desert Oasis, Mountains, Netherese Library)
Encounters:
social: Yarnspinner (Archfey), Bandit, Yrmin (Giant), Crawling Claws, Shadows, Zombies, Campestris, Will-o'-Wells, Demon, Demilich
hostile: Purple Worm, Mummy
Level up: Cleric +1 = 8
ASI: WIS +2 = 19
new Features: Blessed Strikes, Destroy Undead
HP: +7 = 59

2022-08-06 19:30 WBW-DC-FWF Complete Recipe for Total Disaster 1 295 10 C - Staff of Adornment, R/A - +2 Moon Sickle Show

Seed: A Draconic Request
played: 5.5 h
Gold: +300 (Treasure) -5 (Donation) = +295 balance
Consumables:
+1 Spell Scroll of Guardian of Nature (Treasure)
Guardian of Nature
4th-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast:
Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
Your walking speed increases by 10 feet.
You gain darkvision with a range of 120 feet.
You make Strength-based attack rolls with advantage.
Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree:
Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
You gain 10 temporary hit points.
You make Constitution saving throws with advantage.
You make Dexterity- and Wisdom-based attack rolls with advantage.
While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

Party:
* Aran Moon - Elf - Ranger 6
* Cemdon Brightshield- Human - Paladin 5
* Fengor - Half-Orc - Path of the Storm Herald Barbarian 5
* Rairaku - Tiefling Variant Winged - Babarian Ancestrial Guardian 5
Locations: The Forest Wealdath (Village, Wood Path, Dragon Lair, Bridge of Blätterbach, Karla's Tree-House, Druids' Lair)
Encounters:
social: Children, Guard, Half-Orc-Goliath, Blinwell, Haugen (Smith), Faerie Dragons, Oma Honig (dwarf), Karla (Hag)
hostile: Corpse Flowers, Mimic, Dire Wolves. Druids, Knight, Assassin, Wraiths, Specters, Bodak
Level up: Cleric +1 = 7
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 52

2022-08-02 19:00 WBW-DC-FWF Sowing of Hope 1 700 10 R/A - Half Plate Armor of resistance (necrotic), C - Dread Helm Show

Seed: Dryad Despair
played: 4 h
Gold: +1000 (Reward) -300 (Purchase, s. b.) = +700 balance
Consumables:
-2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance)
+1 Spell Scroll: Blight (Treasure)
4th-level necromancy
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Purchase:
+Diamonds (-300 GP)
Party:
* Aran Wood - Halfelf - Ranger - 5
* Floradin - Duergar - Fighter 5/Cleric 1
* Kain & the Circle of Maybe Eight - Kobold - Necromancer 7
* Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers
Locations: The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant)
Encounters:
social: Gaby (Dryad), Minka (Druid)
hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend
Level up: Cleric +1 = 6
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 45

2022-07-30 20:00 Downtime Activity: Catching Up 1 -10 UC/A - Amulet of the Devout +1 Show

Catching Up

Life Domain Cleric 4 + 1 = 5

Magic Item at 5th Level: Amulet of the Devout +1

2022-07-06 19:30 WBW-DC-FWF An Invitation - No Strings Attached 1 22.91 10 C - Rope of Mending, UC/A - Hat of Disguise Show

Seed: Party Time!
played: 4 h
Gold: +186.41 (Reward) -163.5 (Purchase, s. b.) = +22.91 balance
Consumables:
-1 Crossbow Bolt (used) +20 Crossbow Bolts (purchased, s. b.) = 39 Crossbow Bolts (new balance)
+1 Spell Scroll: Faerie Fire (Loot)
1st-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Purchase:
+Splint Armor (-200 GP)
+20 Crossbow Bolts (-1 GP)
-Chain Mail (+ 37.5 GP)
=balance -163.5 GP
Story Award: Raberti's Aid
Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht.
Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich.

Party:
* Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1
* Lrd. Cemdon Brightshield - var. Human – Paladin 1
* Erwyn Pindiddle III - Gnome – Wizard 3
* Fenree Wildwood - Centaur - Hunter Ranger 4 - none
* Shanti-Kar - Yuan-Ti - Wizard 4
Locations: Fiddlethorpe (Village), Wood, Elvish Graveyard, Cave
Encounters:
social: Humpertinkel (Halfling Dorfvorsteher), Linde (Halfling), Elves, Squirrel, Raberti (pumpkin), Theam-El (Halfling child), Children
hostile: Drows, Phase Spider, Giant Spider, Winged Goblins, Orc, Drow Mage, Shadow Demon
Level up: Cleric +1 = 4
ASI: STR +1=15, WIS +1=17
new Cantrip: Resistance
HP: +7 = 31

2022-07-01 19:30 WBW-DC-FWF Go Fast – Faster – Fey 1 100 10 C - Dark Shard Amulet Show

Seed: Sticky Little Fingers
played: 3 h
Gold: +100 (Reward)
Consumables:
+1 Spell Scroll: Fly (Loot)
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a wing feather from any bird)
Duration: Concentration, up to 10 minutes
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Classes: Artificer, Sorcerer, Warlock, Wizard
Subclasses: Arcane Trickster Rogue, Clockwork Soul Sorcerer, Eldritch Knight Fighter, Four Elements Monk

Story Award: Khalim's Konfitüre-Köstlichkeiten
Einen Happen pro Charakter:
Durch das Verspeisen dieses gehaltvollen Pralinchens (kostet eine Bonus Action), wird die in ihm verschlossene Feenmagie entfesselt - du erhältst Vorteil auf deinen nächsten Wurf innerhalb der nächsten Stunde.
NICHT OFFIZIELL: Nur einlösbar in WBW-DC-FWF Abenteuern!

Party:
* Aran Moon - Elf - Ranger 2
* Shanti-Kar - Yuan-Ti - Wizard 4
* Theodore Isaac McAllister - Tasha's Custom - Paladin 4
* Yin/Yan G - Changeling - Sorceress 3
Locations: Verl Dath, Wood, Clearing, Children Play Meadow, "Lava" Hillside, Falett Manor
Encounters:
social: Campestris, Khalim
hostile: Ankheg, Guards, Glasswork Golems, Blink Dogs
Level up: Cleric +1 = 3
HP: +7 = 24

2022-06-07 19:00 WBW-DC-FWF Do U Know Da Wey 1 10 10 C - Orb of Time, UC - +1 All-Purpose Tool Show

Seed: What a Quagmire
played: 4 h
Gold: +60 (Reward) -50 (Trade, s. b.) = +10 GP balance****
Consumables:
+1 Potion of Healing (Trade, -50 GP)
+1 Spell Scroll: Entangle (Loot)
1st-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.

Party:
* Brookie – Custom Lineage (Racoon) – Rogue 2
* Glitzer - Fairy - Monk 4
* Jorrick - Rock Gnome - Artificer 4- OotG
* Marty Goodboy - Custom Lineage - Paladin 4
Locations: Hüttenhausen, Swamp (Fog Bank, Dancing Lights), Shag
Encounters:
social: Fisher Woman (Schwinn) and daughter, Ranger (Silly), Half-Ogre (Borka), Goblins, Adventurer Group, Dwarven Group, Hag, Treant (Key Duot'ho)
hostile: Shadows
Level up: Cleric +1 = 2
new class feature: Channel Divinity (Preserve Life, Turn Undead), Harness Divine Power, Spell Slots
new spell: Ceremony
Spell Slots: +1 = 2
HP: +7 = 17

2022-06-03 12:05 Character Creation 10 EA - Harengon Spirit Club Show

Source: PHB only

Race: Standard Human

Size: medium
Speed: 30 feet/9 m
Languages: Common, Halfling
ASI: +1 STR, +1 DEx, +1 CON, +1 INT, +1 WIS, +1 CHA

Class: Cleric

Hit Dice: d8

Proficiencies
Armor: Light, Medium, Shields
Weapons: Simple
Saving Throws: Wisdom, Charisma
Skills: Medicine, Religion
Features: Cantrips, Preparing and Casting Spells, Ritual Casting

Divine Domain: Life Domain

Deity: Ilmater
Armor Proficiency: Heavy
Domain Spells: Bless, Cure Wounds
Feature: Disciple of Life

Ability Scores

Method: Standard set
Strength: 13 + 1 ASI = 14
Dexterity: 8 + 1 ASI = 9
Constitution: 14 + 1 ASI = 15
Intelligence: 12 + 1 ASI = 13
Wisdom: 15 + 1 ASI = 16
Charisma: 10 + 1 ASI = 11

Description

Alignment: Lawgul good
Faction: none
Age: 26
Height: 5.1 ft
Weight: 131 lbs

Background: Folk Hero

Skills: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Smith's Tools
Feature: Rustic Hospitality
Defining Event: A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
Personality Traits:
1. If someone is in trouble, I’m always ready to lend help.
2. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land.

Starting Equipment

by class
Armor: Chain Mail, Shield
Weapons: Mace, Light Crossbow and 20 Bolts
Holy Symbol, Priest's Pack

by background
Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp
Smith's tools
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
Trinket: a knife that belonged to a relative

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Magic Items Brought and Spells Prepared Show

Magic Items Brought

Limit T1: 3 uncommon+, 5 common, 10 consumable, 1 Event Award
Uncommon+*
* Hat of Disguise (A)
* Amulet of the Devout +1 (A)
Common
1. Orb of Time
2. Rope of Mending
3. Staff of Adornment
Consumable
1. Potion of Healing
2. Potion of Greater Healing
3. Spell Scroll: Entangle
4. Spell Scroll: Fly
5. Spell Scroll: Faerie Fire
6. Spell Scroll: Blight
7. Spell Scroll: Guardian of Nature
8. Spell Scroll: Stoneskin
Event Award
* Harengon Spirit Club

Spells Prepared

Level 1
* Bless (Domain Spell)
* Cure Wounds (Domain Spell)
1. Command
2. Detect Evil and Good
3. Healing Word
4. Sanctuary
Level 2
* Lesser Restoration (Domain Spell)
* Spiritual Weapon (Domain Spell)
5. Aid
6. Locate Object
7. Prayer of Healing
Level 3
* Beacon of Hope (Domain Spell)
* Revivify (Domain Spell)
8. Spirit Guardians
9. Fireball
Level 4
* Death Ward (Domain Spell)
* Guardian of Faith (Domain Spell)
10. Aura of Life
11. Locate Creature

Cantrips

  1. Light
  2. Mending
  3. Toll the Dead
  4. Resistance
2022-08-26 19:30 WBW-DC-FWF Book It & Bale Out 10 Show

Seed: A Host Spurned
played: 6 h
used: -1 Potion of Healing
Gold: +1000 (Treasure) -1550 (Purchase, s. b.) = -550 (Balance)
Consumables:
+1 Spell Scroll of Stoneskin (Treasure)
4th-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (diamond dust worth 100 gp, which the spell consumes)
Duration: Concentration, up to 1 hour
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Purchase:
+ Plate Armor (-1500 GP)
+ Potion of Healing (-50 GP)
+ Potion of Greater Healing (-100 GP)
- Splint Armor (+100 GP)
Party:
* Kassandra - V. Human - Rogue1 Warlock5 Ranger4 - Harper
* Maria degli Angeli del Monte Celeste - Halb-Aasimar (TCL) - Swordsbard 8 / Hexblade 2
* Neve Elura - TCL (Tabaxi/Elf) - Beastmaster Ranger lvl 10 - none
* Parzival - R Gnom - Artificer 6
Locations: Fablerise (Yarnspinner's Lair), Material Plane (Calim Desert Oasis, Mountains, Netherese Library)
Encounters:
social: Yarnspinner (Archfey), Bandit, Yrmin (Giant), Crawling Claws, Shadows, Zombies, Campestris, Will-o'-Wells, Demon, Demilich
hostile: Purple Worm, Mummy
Level up: Cleric +1 = 8
ASI: WIS +2 = 19
new Features: Blessed Strikes, Destroy Undead
HP: +7 = 59

2022-08-06 19:30 WBW-DC-FWF Complete Recipe for Total Disaster 10 Show

Seed: A Draconic Request
played: 5.5 h
Gold: +300 (Treasure) -5 (Donation) = +295 balance
Consumables:
+1 Spell Scroll of Guardian of Nature (Treasure)
Guardian of Nature
4th-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast:
Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
Your walking speed increases by 10 feet.
You gain darkvision with a range of 120 feet.
You make Strength-based attack rolls with advantage.
Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree:
Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
You gain 10 temporary hit points.
You make Constitution saving throws with advantage.
You make Dexterity- and Wisdom-based attack rolls with advantage.
While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

Party:
* Aran Moon - Elf - Ranger 6
* Cemdon Brightshield- Human - Paladin 5
* Fengor - Half-Orc - Path of the Storm Herald Barbarian 5
* Rairaku - Tiefling Variant Winged - Babarian Ancestrial Guardian 5
Locations: The Forest Wealdath (Village, Wood Path, Dragon Lair, Bridge of Blätterbach, Karla's Tree-House, Druids' Lair)
Encounters:
social: Children, Guard, Half-Orc-Goliath, Blinwell, Haugen (Smith), Faerie Dragons, Oma Honig (dwarf), Karla (Hag)
hostile: Corpse Flowers, Mimic, Dire Wolves. Druids, Knight, Assassin, Wraiths, Specters, Bodak
Level up: Cleric +1 = 7
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 52

2022-08-02 19:00 WBW-DC-FWF Sowing of Hope 10 Show

Seed: Dryad Despair
played: 4 h
Gold: +1000 (Reward) -300 (Purchase, s. b.) = +700 balance
Consumables:
-2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance)
+1 Spell Scroll: Blight (Treasure)
4th-level necromancy
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Purchase:
+Diamonds (-300 GP)
Party:
* Aran Wood - Halfelf - Ranger - 5
* Floradin - Duergar - Fighter 5/Cleric 1
* Kain & the Circle of Maybe Eight - Kobold - Necromancer 7
* Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers
Locations: The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant)
Encounters:
social: Gaby (Dryad), Minka (Druid)
hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend
Level up: Cleric +1 = 6
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 45

2022-07-30 20:00 Downtime Activity: Catching Up -10 Show

Catching Up

Life Domain Cleric 4 + 1 = 5

Magic Item at 5th Level: Amulet of the Devout +1

2022-07-06 19:30 WBW-DC-FWF An Invitation - No Strings Attached 10 Show

Seed: Party Time!
played: 4 h
Gold: +186.41 (Reward) -163.5 (Purchase, s. b.) = +22.91 balance
Consumables:
-1 Crossbow Bolt (used) +20 Crossbow Bolts (purchased, s. b.) = 39 Crossbow Bolts (new balance)
+1 Spell Scroll: Faerie Fire (Loot)
1st-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Purchase:
+Splint Armor (-200 GP)
+20 Crossbow Bolts (-1 GP)
-Chain Mail (+ 37.5 GP)
=balance -163.5 GP
Story Award: Raberti's Aid
Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht.
Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich.

Party:
* Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1
* Lrd. Cemdon Brightshield - var. Human – Paladin 1
* Erwyn Pindiddle III - Gnome – Wizard 3
* Fenree Wildwood - Centaur - Hunter Ranger 4 - none
* Shanti-Kar - Yuan-Ti - Wizard 4
Locations: Fiddlethorpe (Village), Wood, Elvish Graveyard, Cave
Encounters:
social: Humpertinkel (Halfling Dorfvorsteher), Linde (Halfling), Elves, Squirrel, Raberti (pumpkin), Theam-El (Halfling child), Children
hostile: Drows, Phase Spider, Giant Spider, Winged Goblins, Orc, Drow Mage, Shadow Demon
Level up: Cleric +1 = 4
ASI: STR +1=15, WIS +1=17
new Cantrip: Resistance
HP: +7 = 31

2022-07-01 19:30 WBW-DC-FWF Go Fast – Faster – Fey 10 Show

Seed: Sticky Little Fingers
played: 3 h
Gold: +100 (Reward)
Consumables:
+1 Spell Scroll: Fly (Loot)
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a wing feather from any bird)
Duration: Concentration, up to 10 minutes
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Classes: Artificer, Sorcerer, Warlock, Wizard
Subclasses: Arcane Trickster Rogue, Clockwork Soul Sorcerer, Eldritch Knight Fighter, Four Elements Monk

Story Award: Khalim's Konfitüre-Köstlichkeiten
Einen Happen pro Charakter:
Durch das Verspeisen dieses gehaltvollen Pralinchens (kostet eine Bonus Action), wird die in ihm verschlossene Feenmagie entfesselt - du erhältst Vorteil auf deinen nächsten Wurf innerhalb der nächsten Stunde.
NICHT OFFIZIELL: Nur einlösbar in WBW-DC-FWF Abenteuern!

Party:
* Aran Moon - Elf - Ranger 2
* Shanti-Kar - Yuan-Ti - Wizard 4
* Theodore Isaac McAllister - Tasha's Custom - Paladin 4
* Yin/Yan G - Changeling - Sorceress 3
Locations: Verl Dath, Wood, Clearing, Children Play Meadow, "Lava" Hillside, Falett Manor
Encounters:
social: Campestris, Khalim
hostile: Ankheg, Guards, Glasswork Golems, Blink Dogs
Level up: Cleric +1 = 3
HP: +7 = 24

2022-06-07 19:00 WBW-DC-FWF Do U Know Da Wey 10 Show

Seed: What a Quagmire
played: 4 h
Gold: +60 (Reward) -50 (Trade, s. b.) = +10 GP balance****
Consumables:
+1 Potion of Healing (Trade, -50 GP)
+1 Spell Scroll: Entangle (Loot)
1st-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.

Party:
* Brookie – Custom Lineage (Racoon) – Rogue 2
* Glitzer - Fairy - Monk 4
* Jorrick - Rock Gnome - Artificer 4- OotG
* Marty Goodboy - Custom Lineage - Paladin 4
Locations: Hüttenhausen, Swamp (Fog Bank, Dancing Lights), Shag
Encounters:
social: Fisher Woman (Schwinn) and daughter, Ranger (Silly), Half-Ogre (Borka), Goblins, Adventurer Group, Dwarven Group, Hag, Treant (Key Duot'ho)
hostile: Shadows
Level up: Cleric +1 = 2
new class feature: Channel Divinity (Preserve Life, Turn Undead), Harness Divine Power, Spell Slots
new spell: Ceremony
Spell Slots: +1 = 2
HP: +7 = 17

2022-06-03 12:05 Character Creation Show

Source: PHB only

Race: Standard Human

Size: medium
Speed: 30 feet/9 m
Languages: Common, Halfling
ASI: +1 STR, +1 DEx, +1 CON, +1 INT, +1 WIS, +1 CHA

Class: Cleric

Hit Dice: d8

Proficiencies
Armor: Light, Medium, Shields
Weapons: Simple
Saving Throws: Wisdom, Charisma
Skills: Medicine, Religion
Features: Cantrips, Preparing and Casting Spells, Ritual Casting

Divine Domain: Life Domain

Deity: Ilmater
Armor Proficiency: Heavy
Domain Spells: Bless, Cure Wounds
Feature: Disciple of Life

Ability Scores

Method: Standard set
Strength: 13 + 1 ASI = 14
Dexterity: 8 + 1 ASI = 9
Constitution: 14 + 1 ASI = 15
Intelligence: 12 + 1 ASI = 13
Wisdom: 15 + 1 ASI = 16
Charisma: 10 + 1 ASI = 11

Description

Alignment: Lawgul good
Faction: none
Age: 26
Height: 5.1 ft
Weight: 131 lbs

Background: Folk Hero

Skills: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Smith's Tools
Feature: Rustic Hospitality
Defining Event: A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
Personality Traits:
1. If someone is in trouble, I’m always ready to lend help.
2. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land.

Starting Equipment

by class
Armor: Chain Mail, Shield
Weapons: Mace, Light Crossbow and 20 Bolts
Holy Symbol, Priest's Pack

by background
Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp
Smith's tools
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
Trinket: a knife that belonged to a relative

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Magic Items Brought and Spells Prepared Show

Magic Items Brought

Limit T1: 3 uncommon+, 5 common, 10 consumable, 1 Event Award
Uncommon+*
* Hat of Disguise (A)
* Amulet of the Devout +1 (A)
Common
1. Orb of Time
2. Rope of Mending
3. Staff of Adornment
Consumable
1. Potion of Healing
2. Potion of Greater Healing
3. Spell Scroll: Entangle
4. Spell Scroll: Fly
5. Spell Scroll: Faerie Fire
6. Spell Scroll: Blight
7. Spell Scroll: Guardian of Nature
8. Spell Scroll: Stoneskin
Event Award
* Harengon Spirit Club

Spells Prepared

Level 1
* Bless (Domain Spell)
* Cure Wounds (Domain Spell)
1. Command
2. Detect Evil and Good
3. Healing Word
4. Sanctuary
Level 2
* Lesser Restoration (Domain Spell)
* Spiritual Weapon (Domain Spell)
5. Aid
6. Locate Object
7. Prayer of Healing
Level 3
* Beacon of Hope (Domain Spell)
* Revivify (Domain Spell)
8. Spirit Guardians
9. Fireball
Level 4
* Death Ward (Domain Spell)
* Guardian of Faith (Domain Spell)
10. Aura of Life
11. Locate Creature

Cantrips

  1. Light
  2. Mending
  3. Toll the Dead
  4. Resistance
2022-08-26 19:30 WBW-DC-FWF Book It & Bale Out -550 10 R - Glamoured Studded Leather, C/A - Ruby of the War Mage Show

Seed: A Host Spurned
played: 6 h
used: -1 Potion of Healing
Gold: +1000 (Treasure) -1550 (Purchase, s. b.) = -550 (Balance)
Consumables:
+1 Spell Scroll of Stoneskin (Treasure)
4th-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (diamond dust worth 100 gp, which the spell consumes)
Duration: Concentration, up to 1 hour
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Purchase:
+ Plate Armor (-1500 GP)
+ Potion of Healing (-50 GP)
+ Potion of Greater Healing (-100 GP)
- Splint Armor (+100 GP)
Party:
* Kassandra - V. Human - Rogue1 Warlock5 Ranger4 - Harper
* Maria degli Angeli del Monte Celeste - Halb-Aasimar (TCL) - Swordsbard 8 / Hexblade 2
* Neve Elura - TCL (Tabaxi/Elf) - Beastmaster Ranger lvl 10 - none
* Parzival - R Gnom - Artificer 6
Locations: Fablerise (Yarnspinner's Lair), Material Plane (Calim Desert Oasis, Mountains, Netherese Library)
Encounters:
social: Yarnspinner (Archfey), Bandit, Yrmin (Giant), Crawling Claws, Shadows, Zombies, Campestris, Will-o'-Wells, Demon, Demilich
hostile: Purple Worm, Mummy
Level up: Cleric +1 = 8
ASI: WIS +2 = 19
new Features: Blessed Strikes, Destroy Undead
HP: +7 = 59

2022-08-06 19:30 WBW-DC-FWF Complete Recipe for Total Disaster 295 10 C - Staff of Adornment, R/A - +2 Moon Sickle Show

Seed: A Draconic Request
played: 5.5 h
Gold: +300 (Treasure) -5 (Donation) = +295 balance
Consumables:
+1 Spell Scroll of Guardian of Nature (Treasure)
Guardian of Nature
4th-level transmutation
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast:
Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
Your walking speed increases by 10 feet.
You gain darkvision with a range of 120 feet.
You make Strength-based attack rolls with advantage.
Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree:
Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
You gain 10 temporary hit points.
You make Constitution saving throws with advantage.
You make Dexterity- and Wisdom-based attack rolls with advantage.
While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.

Party:
* Aran Moon - Elf - Ranger 6
* Cemdon Brightshield- Human - Paladin 5
* Fengor - Half-Orc - Path of the Storm Herald Barbarian 5
* Rairaku - Tiefling Variant Winged - Babarian Ancestrial Guardian 5
Locations: The Forest Wealdath (Village, Wood Path, Dragon Lair, Bridge of Blätterbach, Karla's Tree-House, Druids' Lair)
Encounters:
social: Children, Guard, Half-Orc-Goliath, Blinwell, Haugen (Smith), Faerie Dragons, Oma Honig (dwarf), Karla (Hag)
hostile: Corpse Flowers, Mimic, Dire Wolves. Druids, Knight, Assassin, Wraiths, Specters, Bodak
Level up: Cleric +1 = 7
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 52

2022-08-02 19:00 WBW-DC-FWF Sowing of Hope 700 10 R/A - Half Plate Armor of resistance (necrotic), C - Dread Helm Show

Seed: Dryad Despair
played: 4 h
Gold: +1000 (Reward) -300 (Purchase, s. b.) = +700 balance
Consumables:
-2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance)
+1 Spell Scroll: Blight (Treasure)
4th-level necromancy
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Purchase:
+Diamonds (-300 GP)
Party:
* Aran Wood - Halfelf - Ranger - 5
* Floradin - Duergar - Fighter 5/Cleric 1
* Kain & the Circle of Maybe Eight - Kobold - Necromancer 7
* Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers
Locations: The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant)
Encounters:
social: Gaby (Dryad), Minka (Druid)
hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend
Level up: Cleric +1 = 6
new Features: Blessed Healer, Harness Divine Power (2)
HP: +7 = 45

2022-07-30 20:00 Downtime Activity: Catching Up -10 UC/A - Amulet of the Devout +1 Show

Catching Up

Life Domain Cleric 4 + 1 = 5

Magic Item at 5th Level: Amulet of the Devout +1

2022-07-06 19:30 WBW-DC-FWF An Invitation - No Strings Attached 22.91 10 C - Rope of Mending, UC/A - Hat of Disguise Show

Seed: Party Time!
played: 4 h
Gold: +186.41 (Reward) -163.5 (Purchase, s. b.) = +22.91 balance
Consumables:
-1 Crossbow Bolt (used) +20 Crossbow Bolts (purchased, s. b.) = 39 Crossbow Bolts (new balance)
+1 Spell Scroll: Faerie Fire (Loot)
1st-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Purchase:
+Splint Armor (-200 GP)
+20 Crossbow Bolts (-1 GP)
-Chain Mail (+ 37.5 GP)
=balance -163.5 GP
Story Award: Raberti's Aid
Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht.
Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich.

Party:
* Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1
* Lrd. Cemdon Brightshield - var. Human – Paladin 1
* Erwyn Pindiddle III - Gnome – Wizard 3
* Fenree Wildwood - Centaur - Hunter Ranger 4 - none
* Shanti-Kar - Yuan-Ti - Wizard 4
Locations: Fiddlethorpe (Village), Wood, Elvish Graveyard, Cave
Encounters:
social: Humpertinkel (Halfling Dorfvorsteher), Linde (Halfling), Elves, Squirrel, Raberti (pumpkin), Theam-El (Halfling child), Children
hostile: Drows, Phase Spider, Giant Spider, Winged Goblins, Orc, Drow Mage, Shadow Demon
Level up: Cleric +1 = 4
ASI: STR +1=15, WIS +1=17
new Cantrip: Resistance
HP: +7 = 31

2022-07-01 19:30 WBW-DC-FWF Go Fast – Faster – Fey 100 10 C - Dark Shard Amulet Show

Seed: Sticky Little Fingers
played: 3 h
Gold: +100 (Reward)
Consumables:
+1 Spell Scroll: Fly (Loot)
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a wing feather from any bird)
Duration: Concentration, up to 10 minutes
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Classes: Artificer, Sorcerer, Warlock, Wizard
Subclasses: Arcane Trickster Rogue, Clockwork Soul Sorcerer, Eldritch Knight Fighter, Four Elements Monk

Story Award: Khalim's Konfitüre-Köstlichkeiten
Einen Happen pro Charakter:
Durch das Verspeisen dieses gehaltvollen Pralinchens (kostet eine Bonus Action), wird die in ihm verschlossene Feenmagie entfesselt - du erhältst Vorteil auf deinen nächsten Wurf innerhalb der nächsten Stunde.
NICHT OFFIZIELL: Nur einlösbar in WBW-DC-FWF Abenteuern!

Party:
* Aran Moon - Elf - Ranger 2
* Shanti-Kar - Yuan-Ti - Wizard 4
* Theodore Isaac McAllister - Tasha's Custom - Paladin 4
* Yin/Yan G - Changeling - Sorceress 3
Locations: Verl Dath, Wood, Clearing, Children Play Meadow, "Lava" Hillside, Falett Manor
Encounters:
social: Campestris, Khalim
hostile: Ankheg, Guards, Glasswork Golems, Blink Dogs
Level up: Cleric +1 = 3
HP: +7 = 24

2022-06-07 19:00 WBW-DC-FWF Do U Know Da Wey 10 10 C - Orb of Time, UC - +1 All-Purpose Tool Show

Seed: What a Quagmire
played: 4 h
Gold: +60 (Reward) -50 (Trade, s. b.) = +10 GP balance****
Consumables:
+1 Potion of Healing (Trade, -50 GP)
+1 Spell Scroll: Entangle (Loot)
1st-level conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 minute
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.

Party:
* Brookie – Custom Lineage (Racoon) – Rogue 2
* Glitzer - Fairy - Monk 4
* Jorrick - Rock Gnome - Artificer 4- OotG
* Marty Goodboy - Custom Lineage - Paladin 4
Locations: Hüttenhausen, Swamp (Fog Bank, Dancing Lights), Shag
Encounters:
social: Fisher Woman (Schwinn) and daughter, Ranger (Silly), Half-Ogre (Borka), Goblins, Adventurer Group, Dwarven Group, Hag, Treant (Key Duot'ho)
hostile: Shadows
Level up: Cleric +1 = 2
new class feature: Channel Divinity (Preserve Life, Turn Undead), Harness Divine Power, Spell Slots
new spell: Ceremony
Spell Slots: +1 = 2
HP: +7 = 17

2022-06-03 12:05 Character Creation 10 EA - Harengon Spirit Club Show

Source: PHB only

Race: Standard Human

Size: medium
Speed: 30 feet/9 m
Languages: Common, Halfling
ASI: +1 STR, +1 DEx, +1 CON, +1 INT, +1 WIS, +1 CHA

Class: Cleric

Hit Dice: d8

Proficiencies
Armor: Light, Medium, Shields
Weapons: Simple
Saving Throws: Wisdom, Charisma
Skills: Medicine, Religion
Features: Cantrips, Preparing and Casting Spells, Ritual Casting

Divine Domain: Life Domain

Deity: Ilmater
Armor Proficiency: Heavy
Domain Spells: Bless, Cure Wounds
Feature: Disciple of Life

Ability Scores

Method: Standard set
Strength: 13 + 1 ASI = 14
Dexterity: 8 + 1 ASI = 9
Constitution: 14 + 1 ASI = 15
Intelligence: 12 + 1 ASI = 13
Wisdom: 15 + 1 ASI = 16
Charisma: 10 + 1 ASI = 11

Description

Alignment: Lawgul good
Faction: none
Age: 26
Height: 5.1 ft
Weight: 131 lbs

Background: Folk Hero

Skills: Animal Handling, Survival
Tool Proficiencies: Land Vehicles, Smith's Tools
Feature: Rustic Hospitality
Defining Event: A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
Personality Traits:
1. If someone is in trouble, I’m always ready to lend help.
2. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land.

Starting Equipment

by class
Armor: Chain Mail, Shield
Weapons: Mace, Light Crossbow and 20 Bolts
Holy Symbol, Priest's Pack

by background
Shovel, Iron Pot, Common Clothes
Belt Pouch: 10 gp
Smith's tools
Event Reward: Harengon Spirit Club
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
Trinket: a knife that belonged to a relative