Show Log Entry
Adventure Title
WBW-DC-FWF Sowing of Hope
WBW-DC-FWF Sowing of Hope
Session
Date Played
2022-08-02 19:00:00 UTC
2022-08-02 19:00:00 UTC
Levels Gained
1
1
GP +/-
700
700
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Jannis D. (Jadi)
Jannis D. (Jadi)
DM DCI Number
33518
33518
Notes
**Seed:** Dryad Despair **played:** 4 h **Gold:** +1000 (Reward) -300 (Purchase, s. b.) = +700 balance **Consumables:** -2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance) +1 Spell Scroll: Blight (Treasure) *4th-level necromancy Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.* **Purchase:** +Diamonds (-300 GP) **Party:** * Aran Wood - Halfelf - Ranger - 5 * Floradin - Duergar - Fighter 5/Cleric 1 * Kain & the Circle of Maybe Eight - Kobold - Necromancer 7 * Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers **Locations:** The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant) **Encounters:** social: Gaby (Dryad), Minka (Druid) hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend **Level up:** Cleric +1 = 6 new Features: Blessed Healer, Harness Divine Power (2) HP: +7 = 45
**Seed:** Dryad Despair **played:** 4 h **Gold:** +1000 (Reward) -300 (Purchase, s. b.) = +700 balance **Consumables:** -2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance) +1 Spell Scroll: Blight (Treasure) *4th-level necromancy Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.* **Purchase:** +Diamonds (-300 GP) **Party:** * Aran Wood - Halfelf - Ranger - 5 * Floradin - Duergar - Fighter 5/Cleric 1 * Kain & the Circle of Maybe Eight - Kobold - Necromancer 7 * Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers **Locations:** The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant) **Encounters:** social: Gaby (Dryad), Minka (Druid) hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend **Level up:** Cleric +1 = 6 new Features: Blessed Healer, Harness Divine Power (2) HP: +7 = 45
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
R/A - Half Plate Armor of resistance (necrotic) | Rare | Transformed Treant | true | ||
 *Medium armor, rare (requires attunement)* AC 15 + Dex (max 2) 750 gp, 40 lb. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. The wearer has disadvantage on Dexterity (Stealth) checks. **Minor Property: Language** The bearer can speak and understand Deep Speech while the item is on the bearer's person. | |||||
C - Dread Helm | Common | Transformed Treant | true | ||
 *Wondrous item, common* This fearsome steel helm makes your eyes glow red while you wear it. **Minor Property: Wicked** When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |