Show Log Entry

Adventure Title
WBW-DC-FWF Complete Recipe for Total Disaster
Session
Date Played
2022-08-06 19:30:00 UTC
Levels Gained
1
GP +/-
295
Downtime +/-
10.0
Location Played
Roll20
DM Name
Jannis D. (Jadi)
DM DCI Number
33518
Notes
**Seed:** A Draconic Request **played:** 5.5 h **Gold:** +300 (Treasure) -5 (Donation) = +295 balance **Consumables:** +1 Spell Scroll of Guardian of Nature (Treasure) *Guardian of Nature 4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast: Bestial fur covers your body, your facial features become feral, and you gain the following benefits: Your walking speed increases by 10 feet. You gain darkvision with a range of 120 feet. You make Strength-based attack rolls with advantage. Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree: Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: You gain 10 temporary hit points. You make Constitution saving throws with advantage. You make Dexterity- and Wisdom-based attack rolls with advantage. While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.* **Party:** * Aran Moon - Elf - Ranger 6 * Cemdon Brightshield- Human - Paladin 5 * Fengor - Half-Orc - Path of the Storm Herald Barbarian 5 * Rairaku - Tiefling Variant Winged - Babarian Ancestrial Guardian 5 **Locations:** The Forest Wealdath (Village, Wood Path, Dragon Lair, Bridge of Blätterbach, Karla's Tree-House, Druids' Lair) **Encounters:** social: Children, Guard, Half-Orc-Goliath, Blinwell, Haugen (Smith), Faerie Dragons, Oma Honig (dwarf), Karla (Hag) hostile: Corpse Flowers, Mimic, Dire Wolves. Druids, Knight, Assassin, Wraiths, Specters, Bodak Level up: Cleric +1 = 7 new Features: Blessed Healer, Harness Divine Power (2) HP: +7 = 52

Magic Items

Name Rarity Location Table Result Counts?
C - Staff of Adornment Common Karla's Tree-House false
![](https://s3.amazonaws.com/files.d20.io/images/297456676/ISLl70LKmLQ61FmUNN__1g/max.jpg?1659345518) *Staff, weapon, common* Simple weapon, melee weapon 1d6 bludgeoning - versatile (1d8) 4 lb. If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. **Minor Property: Compass** The wielder can use an action to learn which way is north.
R/A - +2 Moon Sickle Rare Druids' Lair true
![](https://s3.amazonaws.com/files.d20.io/images/297457056/rlAp8xkfUwdkgkZOO17e5g/max.jpg?1659345856) *Weapon (sickle), rare (requires attunement by a druid or ranger)* Simple weapon, melee weapon 1d4 slashing - light 2 lb. This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. **Minor Property: Harmonious** Attuning to this item takes only 1 minute.