Show Log Entry

Adventure Title
WBW-DC-FWF Do U Know Da Wey
Session
Date Played
2022-06-07 19:00:00 UTC
Levels Gained
1
GP +/-
10
Downtime +/-
10.0
Location Played
Roll20
DM Name
Jannis D. (Jadi)
DM DCI Number
33518
Notes
*Seed:* What a Quagmire **played:** 4 h **Gold:** +60 (Reward) -50 (Trade, s. b.) = +10 GP balance**** **Consumables:** +1 Potion of Healing (Trade, -50 GP) +1 Spell Scroll: Entangle (Loot) *1st-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away.* **Party:** * [Brookie](https://www.adventurersleaguelog.com/users/39578/characters/91442) – Custom Lineage (Racoon) – Rogue 2 * [Glitzer](https://www.adventurersleaguelog.com/users/19959/characters/91734) - Fairy - Monk 4 * [Jorrick](https://www.adventurersleaguelog.com/users/37214/characters/91065) - Rock Gnome - Artificer 4- OotG * [Marty Goodboy](https://www.adventurersleaguelog.com/users/7997/characters/89636) - Custom Lineage - Paladin 4 **Locations:** Hüttenhausen, Swamp (Fog Bank, Dancing Lights), Shag **Encounters:** social: Fisher Woman (Schwinn) and daughter, Ranger (Silly), Half-Ogre (Borka), Goblins, Adventurer Group, Dwarven Group, Hag, Treant (Key Duot'ho) hostile: Shadows **Level up:** Cleric +1 = 2 new class feature: Channel Divinity (Preserve Life, Turn Undead), Harness Divine Power, Spell Slots new spell: Ceremony Spell Slots: +1 = 2 HP: +7 = 17

Magic Items

Name Rarity Location Table Result Counts?
C - Orb of Time Common WBW-DC-FWF Do U Know Da Wey false
![](https://s3.amazonaws.com/files.d20.io/images/288596915/B5-9SSFcFwHYRiQnnUe-zA/max.jpg?1654502569) *Wondrous item, common* 3 lb. While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
UC - +1 All-Purpose Tool Uncommon WBW-DC-FWF Do U Know Da Wey true
![](https://s3.amazonaws.com/files.d20.io/images/288596309/_pmzXfW9788GYlHaBVDZZw/max.jpg?1654501735) *Wondrous item, uncommon (requires attunement by an artificer)* This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. **Additional Minor Property:** Since this tool has been carved out of the Treant Key Duot'ho's own wood, it is infused with a glimpse of his power (his voice): War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.