Adventure Logsheet
Source: PHB only Race: Standard Human Size: medium Speed: 30 feet/9 m Languages: Common, Halfling ASI: +1 STR, +1 DEx, +1 CON, +1 INT, +1 WIS, +1 CHA Class: Cleric Hit Dice: d8 Proficiencies Armor: Light, Medium, Shields Weapons: Simple Saving Throws: Wisdom, Charisma Skills: Medicine, Religion Features: Cantrips, Preparing and Casting Spells, Ritual Casting Divine Domain: Life Domain Deity: Ilmater Armor Proficiency: Heavy Domain Spells: Bless, Cure Wounds Feature: Disciple of Life Ability Scores Method: Standard set Strength: 13 + 1 ASI = 14 Dexterity: 8 + 1 ASI = 9 Constitution: 14 + 1 ASI = 15 Intelligence: 12 + 1 ASI = 13 Wisdom: 15 + 1 ASI = 16 Charisma: 10 + 1 ASI = 11 Description Alignment: Lawgul good Faction: none Age: 26 Height: 5.1 ft Weight: 131 lbs Background: Folk Hero Skills: Animal Handling, Survival Tool Proficiencies: Land Vehicles, Smith's Tools Feature: Rustic Hospitality Defining Event: A lord rescinded an unpopular decree after I led a symbolic act of protest against it. Personality Traits: 1. If someone is in trouble, I’m always ready to lend help. 2. I have a strong sense of fair play and always try to find the most equitable solution to arguments. Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any) Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again. Flaws: Secretly, I believe that things would be better if I were a tyrant lording over the land. Starting Equipment by class Armor: Chain Mail, Shield Weapons: Mace, Light Crossbow and 20 Bolts Holy Symbol, Priest's Pack by background Shovel, Iron Pot, Common Clothes Belt Pouch: 10 gp Smith's tools Event Reward: Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) Trinket: a knife that belonged to a relative
Seed: What a Quagmire played: 4 h Gold: +60 (Reward) -50 (Trade, s. b.) = +10 GP balance**** Consumables: +1 Potion of Healing (Trade, -50 GP) +1 Spell Scroll: Entangle (Loot) 1st-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 1 minute Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away. Party: * Brookie (https://www.adventurersleaguelog.com/users/39578/characters/91442) – Custom Lineage (Racoon) – Rogue 2 * Glitzer (https://www.adventurersleaguelog.com/users/19959/characters/91734) - Fairy - Monk 4 * Jorrick (https://www.adventurersleaguelog.com/users/37214/characters/91065) - Rock Gnome - Artificer 4- OotG * Marty Goodboy (https://www.adventurersleaguelog.com/users/7997/characters/89636) - Custom Lineage - Paladin 4 Locations: Hüttenhausen, Swamp (Fog Bank, Dancing Lights), Shag Encounters: social: Fisher Woman (Schwinn) and daughter, Ranger (Silly), Half-Ogre (Borka), Goblins, Adventurer Group, Dwarven Group, Hag, Treant (Key Duot'ho) hostile: Shadows Level up: Cleric +1 = 2 new class feature: Channel Divinity (Preserve Life, Turn Undead), Harness Divine Power, Spell Slots new spell: Ceremony Spell Slots: +1 = 2 HP: +7 = 17
Seed: Sticky Little Fingers played: 3 h Gold: +100 (Reward) Consumables: +1 Spell Scroll: Fly (Loot) 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. Classes: Artificer, Sorcerer, Warlock, Wizard Subclasses: Arcane Trickster Rogue, Clockwork Soul Sorcerer, Eldritch Knight Fighter, Four Elements Monk Story Award: Khalim's Konfitüre-Köstlichkeiten Einen Happen pro Charakter: Durch das Verspeisen dieses gehaltvollen Pralinchens (kostet eine Bonus Action), wird die in ihm verschlossene Feenmagie entfesselt - du erhältst Vorteil auf deinen nächsten Wurf innerhalb der nächsten Stunde. NICHT OFFIZIELL: Nur einlösbar in WBW-DC-FWF Abenteuern! Party: * Aran Moon (https://www.adventurersleaguelog.com/users/39853/characters/92341) - Elf - Ranger 2 * Shanti-Kar (https://www.adventurersleaguelog.com/users/9980/characters/41093) - Yuan-Ti - Wizard 4 * Theodore Isaac McAllister (https://www.adventurersleaguelog.com/users/36316/characters/88580) - Tasha's Custom - Paladin 4 * Yin/Yan G (https://www.adventurersleaguelog.com/users/9490/characters/91910) - Changeling - Sorceress 3 Locations: Verl Dath, Wood, Clearing, Children Play Meadow, "Lava" Hillside, Falett Manor Encounters: social: Campestris, Khalim hostile: Ankheg, Guards, Glasswork Golems, Blink Dogs Level up: Cleric +1 = 3 HP: +7 = 24
Seed: Party Time! played: 4 h Gold: +186.41 (Reward) -163.5 (Purchase, s. b.) = +22.91 balance Consumables: -1 Crossbow Bolt (used) +20 Crossbow Bolts (purchased, s. b.) = 39 Crossbow Bolts (new balance) +1 Spell Scroll: Faerie Fire (Loot) 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. Purchase: +Splint Armor (-200 GP) +20 Crossbow Bolts (-1 GP) -Chain Mail (+ 37.5 GP) =balance -163.5 GP Story Award: Raberti's Aid Ihr habt Bekanntschaft mit dem Feenwesen Raberti, König der Kürbisse, gemacht. Wenn ihr in einem WBW-DC-FWF-Abenteuer einen Kürbis findet, schneidet ein Gesicht hinein und ruft nach ihm. Vielleicht antwortet er - und eventuell hilft er euch tatsächlich. Party: * Albeon Hundertwort - Halbling Leichtfüssig - Barde lvl 1 * Lrd. Cemdon Brightshield - var. Human – Paladin 1 * Erwyn Pindiddle III - Gnome – Wizard 3 * Fenree Wildwood - Centaur - Hunter Ranger 4 - none * Shanti-Kar - Yuan-Ti - Wizard 4 Locations: Fiddlethorpe (Village), Wood, Elvish Graveyard, Cave Encounters: social: Humpertinkel (Halfling Dorfvorsteher), Linde (Halfling), Elves, Squirrel, Raberti (pumpkin), Theam-El (Halfling child), Children hostile: Drows, Phase Spider, Giant Spider, Winged Goblins, Orc, Drow Mage, Shadow Demon Level up: Cleric +1 = 4 ASI: STR +1=15, WIS +1=17 new Cantrip: Resistance HP: +7 = 31
Catching Up Life Domain Cleric 4 + 1 = 5 Magic Item at 5th Level: Amulet of the Devout +1
Seed: Dryad Despair played: 4 h Gold: +1000 (Reward) -300 (Purchase, s. b.) = +700 balance Consumables: -2 Crossbow Bolts (used) = 37 Crossbow Bolts (new balance) +1 Spell Scroll: Blight (Treasure) 4th-level necromancy Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. Purchase: +Diamonds (-300 GP) Party: * Aran Wood - Halfelf - Ranger - 5 * Floradin - Duergar - Fighter 5/Cleric 1 * Kain & the Circle of Maybe Eight - Kobold - Necromancer 7 * Lyra - Eladrin - Psi Warrior Fighter 3 War Magic Wizard 2 - Harpers Locations: The Forest Wealdath (Dryad's home, Redcap ambush, stone circle, Minka's home, Transformed Treant) Encounters: social: Gaby (Dryad), Minka (Druid) hostile: Redcaps, Barlguras, Death Dogs, Vine Blights, Forest Blights, Transformed Treant, Zombie, Warlock of the Fiend Level up: Cleric +1 = 6 new Features: Blessed Healer, Harness Divine Power (2) HP: +7 = 45
Seed: A Draconic Request played: 5.5 h Gold: +300 (Treasure) -5 (Donation) = +295 balance Consumables: +1 Spell Scroll of Guardian of Nature (Treasure) Guardian of Nature 4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast: Bestial fur covers your body, your facial features become feral, and you gain the following benefits: Your walking speed increases by 10 feet. You gain darkvision with a range of 120 feet. You make Strength-based attack rolls with advantage. Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree: Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: You gain 10 temporary hit points. You make Constitution saving throws with advantage. You make Dexterity- and Wisdom-based attack rolls with advantage. While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies. Party: * Aran Moon - Elf - Ranger 6 * Cemdon Brightshield- Human - Paladin 5 * Fengor - Half-Orc - Path of the Storm Herald Barbarian 5 * Rairaku - Tiefling Variant Winged - Babarian Ancestrial Guardian 5 Locations: The Forest Wealdath (Village, Wood Path, Dragon Lair, Bridge of Blätterbach, Karla's Tree-House, Druids' Lair) Encounters: social: Children, Guard, Half-Orc-Goliath, Blinwell, Haugen (Smith), Faerie Dragons, Oma Honig (dwarf), Karla (Hag) hostile: Corpse Flowers, Mimic, Dire Wolves. Druids, Knight, Assassin, Wraiths, Specters, Bodak Level up: Cleric +1 = 7 new Features: Blessed Healer, Harness Divine Power (2) HP: +7 = 52
Seed: A Host Spurned played: 6 h used: -1 Potion of Healing Gold: +1000 (Treasure) -1550 (Purchase, s. b.) = -550 (Balance) Consumables: +1 Spell Scroll of Stoneskin (Treasure) 4th-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth 100 gp, which the spell consumes) Duration: Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage. Purchase: + Plate Armor (-1500 GP) + Potion of Healing (-50 GP) + Potion of Greater Healing (-100 GP) - Splint Armor (+100 GP) Party: * Kassandra - V. Human - Rogue1 Warlock5 Ranger4 - Harper * Maria degli Angeli del Monte Celeste - Halb-Aasimar (TCL) - Swordsbard 8 / Hexblade 2 * Neve Elura - TCL (Tabaxi/Elf) - Beastmaster Ranger lvl 10 - none * Parzival - R Gnom - Artificer 6 Locations: Fablerise (Yarnspinner's Lair), Material Plane (Calim Desert Oasis, Mountains, Netherese Library) Encounters: social: Yarnspinner (Archfey), Bandit, Yrmin (Giant), Crawling Claws, Shadows, Zombies, Campestris, Will-o'-Wells, Demon, Demilich hostile: Purple Worm, Mummy Level up: Cleric +1 = 8 ASI: WIS +2 = 19 new Features: Blessed Strikes, Destroy Undead HP: +7 = 59
Magic Items Brought Limit T1: 3 uncommon+, 5 common, 10 consumable, 1 Event Award Uncommon+* * Hat of Disguise (A) * Amulet of the Devout +1 (A) Common 1. Orb of Time 2. Rope of Mending 3. Staff of Adornment Consumable 1. Potion of Healing 2. Potion of Greater Healing 3. Spell Scroll: Entangle 4. Spell Scroll: Fly 5. Spell Scroll: Faerie Fire 6. Spell Scroll: Blight 7. Spell Scroll: Guardian of Nature 8. Spell Scroll: Stoneskin Event Award * Harengon Spirit Club Spells Prepared Level 1 * Bless (Domain Spell) * Cure Wounds (Domain Spell) 1. Command 2. Detect Evil and Good 3. Healing Word 4. Sanctuary Level 2 * Lesser Restoration (Domain Spell) * Spiritual Weapon (Domain Spell) 5. Aid 6. Locate Object 7. Prayer of Healing Level 3 * Beacon of Hope (Domain Spell) * Revivify (Domain Spell) 8. Spirit Guardians 9. Fireball Level 4 * Death Ward (Domain Spell) * Guardian of Faith (Domain Spell) 10. Aura of Life 11. Locate Creature Cantrips Light Mending Toll the Dead Resistance