Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Warrior's Passkey (Barthounar) common PO-BMG-MOON-POB-04 - Something New PO-BMG-MOON-POB-04 - Something New Show
Notes:

Wondrous Item, rare (requires attunement)

Inscribed in the side of this silver key are Dethek Runes that say “Barthounar,” which is Dwarvish for “thunder slash.” When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud “knock” sound of the spell

This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key.

Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form.

If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form.

☐ Wand of Secrets uncommon CCC-YLRA-SDCC01-2 No Good Deed CCC-YLRA-SDCC01-2 No Good Deed Show
Notes:

Wand of secrets
Wand, uncommon

The intricate carvings along this wand of polished duskwood contain seemingly endless detail. A prominent emblem is carved on its base, which any adventurer from the region can recognize as the symbol of the Turning Key—a famous but long-defunct adventuring company of Tavilar.

While holding the wand, you (and only you) occasionally hear female voices whispering words of encouragement and support. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

☐ Wand of Pyrotechnics (“Lucius’ Incense.”) common DC-PoA-TDG01-05 Curse of Slaad DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

Wondrous Item, common
This wand has 7 charges. While holding it,
you can use an action to expend 1 of its
charges and create a harmless burst of
multicolored light at a point you can see up
to 60 feet away. The burst of light is
accompanied by a crackling noise that can
be heard up to 300 feet away. The light is as
bright as a torch flame but lasts only a
second.
The wand regains 1d6 + 1 expended
charges daily at dawn. If you expend the
wand’s last charge, roll a d20. On a 1, the
wand erupts in a harmless pyrotechnic
display and is destroyed.
“A yellow-orange wand with a thin red
handle. The burst of multi-colored light is
accompanied by a crackling noise that can
be heard up to 300 feet away.”

☐ Wand of Magic Missles uncommon CCC-WWC-01 In the Face of Fear CCC-WWC-01 In the Face of Fear Show
Notes:

Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Wand of Magic Missiles uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Vial of Drow Poison rare CCC-HAL-03-Six_Swords_Unbound CCC-HAL-03-Six_Swords_Unbound Show
☐ Vial of Acid common DDEX1-11 Dark Pyramid of Sorcerers Isle DDEX1-11 Dark Pyramid of Sorcerers Isle Show
☐ Talking Doll common WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
Notes:

Wondrous item, Common (req. attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase.

You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place.

Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property.

☐ Superior Healing Potion rare DDHC-KGV-12 - Party at Paliset Hall DDHC-KGV-12 - Party at Paliset Hall Show
Notes:

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Splint Mail +1 rare DDAL05-4 In Dire Need DDAL05-4 In Dire Need Show
☐ Spellwrought Tattoo of Locate Object common PO-BMG-MOON-POB-04 - Something New PO-BMG-MOON-POB-04 - Something New Show
Notes:

Wondrous Item (tattoo), varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.

Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
2nd Uncommon +3 13 +5

Locate Object
2nd level Divination
Casting Time: Action
Range: Self
Components: V S M (a forked twig)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard

Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.

☐ Spellwrought Tattoo of Clairvoyance common PO-BMG-MOON-POB-04 - Something New PO-BMG-MOON-POB-04 - Something New Show
Notes:

Spellwrought Tattoo of Clairvoyance
Wondrous Item (tattoo), varies

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.

Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
3rd Uncommon +4 15 +7

Clairvoyance
3rd level Divination
Casting Time: 10 minutes
Range: 1 mile
Components: V S M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Sorcerer, Wizard

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.

When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.

A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.

☐ Spell Scroll: Speak with Plants (3rd) uncommon WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
☐ Spell Scroll of Warding Wind uncommon CCC-YLRA-SDCC01-2 No Good Deed CCC-YLRA-SDCC01-2 No Good Deed Show
☐ Spell Scroll of Shadow Blade, x4 uncommon Purchase Log Show
☐ Spell Scroll of Mass Cure Wounds rare CCC-HAL-02 Six Striking Swords CCC-HAL-02 Six Striking Swords Show
Notes:

Spell Scroll, rare
This item can be found in the Dungeon Master’s Guide.

☐ Spell Scroll of Mage Armor x4 common Purchase Log Show
☐ Spell Scroll of Gaseous Form uncommon DDEX1-11 Dark Pyramid of Sorcerers Isle DDEX1-11 Dark Pyramid of Sorcerers Isle Show
☐ Spell Scroll of Dispel Magic uncommon DDEX1-11 Dark Pyramid of Sorcerers Isle DDEX1-11 Dark Pyramid of Sorcerers Isle Show
☐ Spell Scroll: Dispel Magic uncommon DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Scroll, uncommon
A description of this item can be found in the Dungeon Master’s Guide, and the spell is found in the Player’s Handbook.