Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Warrior's Passkey (Barthounar)
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Wondrous Item, rare (requires attunement)
Inscribed in the side of this silver key are Dethek Runes that say “Barthounar,” which is Dwarvish for “thunder slash.” When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud “knock” sound of the spell
This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key.
Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form.
If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form.
☐ Wand of Secrets
uncommon
CCC-YLRA-SDCC01-2 No Good Deed
CCC-YLRA-SDCC01-2 No Good Deed
Show
Notes:
Wand of secrets
Wand, uncommon
The intricate carvings along this wand of polished duskwood contain seemingly endless detail. A prominent emblem is carved on its base, which any adventurer from the region can recognize as the symbol of the Turning Key—a famous but long-defunct adventuring company of Tavilar.
While holding the wand, you (and only you) occasionally hear female voices whispering words of encouragement and support. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
☐ Wand of Pyrotechnics (“Lucius’ Incense.”)
common
DC-PoA-TDG01-05 Curse of Slaad
DC-PoA-TDG01-05 Curse of Slaad
Show
Notes:
Wondrous Item, common
This wand has 7 charges. While holding it,
you can use an action to expend 1 of its
charges and create a harmless burst of
multicolored light at a point you can see up
to 60 feet away. The burst of light is
accompanied by a crackling noise that can
be heard up to 300 feet away. The light is as
bright as a torch flame but lasts only a
second.
The wand regains 1d6 + 1 expended
charges daily at dawn. If you expend the
wand’s last charge, roll a d20. On a 1, the
wand erupts in a harmless pyrotechnic
display and is destroyed.
“A yellow-orange wand with a thin red
handle. The burst of multi-colored light is
accompanied by a crackling noise that can
be heard up to 300 feet away.”
☐ Wand of Magic Missles
uncommon
CCC-WWC-01 In the Face of Fear
CCC-WWC-01 In the Face of Fear
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Wand of Magic Missiles
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ Vial of Drow Poison
rare
CCC-HAL-03-Six_Swords_Unbound
CCC-HAL-03-Six_Swords_Unbound
Show
☐ Vial of Acid
common
DDEX1-11 Dark Pyramid of Sorcerers Isle
DDEX1-11 Dark Pyramid of Sorcerers Isle
Show
☐ Talking Doll
common
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
Notes:
Wondrous item, Common (req. attunement)
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase.
You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place.
Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property.
☐ Superior Healing Potion
rare
DDHC-KGV-12 - Party at Paliset Hall
DDHC-KGV-12 - Party at Paliset Hall
Show
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20
☐ Splint Mail +1
rare
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Spellwrought Tattoo of Locate Object
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
2nd Uncommon +3 13 +5
Locate Object
2nd level Divination
Casting Time: Action
Range: Self
Components: V S M (a forked twig)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Druid, Paladin, Ranger, Wizard
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
☐ Spellwrought Tattoo of Clairvoyance
common
PO-BMG-MOON-POB-04 - Something New
PO-BMG-MOON-POB-04 - Something New
Show
Notes:
Spellwrought Tattoo of Clairvoyance
Wondrous Item (tattoo), varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus
3rd Uncommon +4 15 +7
Clairvoyance
3rd level Divination
Casting Time: 10 minutes
Range: 1 mile
Components: V S M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, Up to 10 minutes
Classes: Bard, Cleric, Sorcerer, Wizard
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
☐ Spell Scroll: Speak with Plants (3rd)
uncommon
WBW-DC-LSN-03 That Nice Old Lady
WBW-DC-LSN-03 That Nice Old Lady
Show
☐ Spell Scroll of Warding Wind
uncommon
CCC-YLRA-SDCC01-2 No Good Deed
CCC-YLRA-SDCC01-2 No Good Deed
Show
☐ Spell Scroll of Shadow Blade, x4
uncommon
Purchase Log
Show
☐ Spell Scroll of Mass Cure Wounds
rare
CCC-HAL-02 Six Striking Swords
CCC-HAL-02 Six Striking Swords
Show
Notes:
Spell Scroll, rare
This item can be found in the Dungeon Master’s Guide.
☐ Spell Scroll of Mage Armor x4
common
Purchase Log
Show
☐ Spell Scroll of Gaseous Form
uncommon
DDEX1-11 Dark Pyramid of Sorcerers Isle
DDEX1-11 Dark Pyramid of Sorcerers Isle
Show
☐ Spell Scroll of Dispel Magic
uncommon
DDEX1-11 Dark Pyramid of Sorcerers Isle
DDEX1-11 Dark Pyramid of Sorcerers Isle
Show
☐ Spell Scroll: Dispel Magic
uncommon
DDEX1-13 Pool of Radiance Resurgent
DDEX1-13 Pool of Radiance Resurgent
Show
Notes:
Scroll, uncommon
A description of this item can be found in the Dungeon Master’s Guide, and the spell is found in the Player’s Handbook.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Warrior's Passkey (Barthounar) | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) Inscribed in the side of this silver key are Dethek Runes that say “Barthounar,” which is Dwarvish for “thunder slash.” When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud “knock” sound of the spell This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form. If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form. |
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| ☐ Wand of Secrets | uncommon | CCC-YLRA-SDCC01-2 No Good Deed | CCC-YLRA-SDCC01-2 No Good Deed | Show | ||
|
Notes:
Wand of secrets The intricate carvings along this wand of polished duskwood contain seemingly endless detail. A prominent emblem is carved on its base, which any adventurer from the region can recognize as the symbol of the Turning Key—a famous but long-defunct adventuring company of Tavilar. While holding the wand, you (and only you) occasionally hear female voices whispering words of encouragement and support. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
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| ☐ Wand of Pyrotechnics (“Lucius’ Incense.”) | common | DC-PoA-TDG01-05 Curse of Slaad | DC-PoA-TDG01-05 Curse of Slaad | Show | ||
|
Notes:
Wondrous Item, common |
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| ☐ Wand of Magic Missles | uncommon | CCC-WWC-01 In the Face of Fear | CCC-WWC-01 In the Face of Fear | Show | ||
|
Notes:
Wand, uncommon The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Wand of Magic Missiles | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| ☐ Vial of Drow Poison | rare | CCC-HAL-03-Six_Swords_Unbound | CCC-HAL-03-Six_Swords_Unbound | Show | ||
| ☐ Vial of Acid | common | DDEX1-11 Dark Pyramid of Sorcerers Isle | DDEX1-11 Dark Pyramid of Sorcerers Isle | Show | ||
| ☐ Talking Doll | common | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
|
Notes:
Wondrous item, Common (req. attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place. Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property. |
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| ☐ Superior Healing Potion | rare | DDHC-KGV-12 - Party at Paliset Hall | DDHC-KGV-12 - Party at Paliset Hall | Show | ||
|
Notes:
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained |
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| ☐ Splint Mail +1 | rare | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Spellwrought Tattoo of Locate Object | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Wondrous Item (tattoo), varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Locate Object Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object. |
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| ☐ Spellwrought Tattoo of Clairvoyance | common | PO-BMG-MOON-POB-04 - Something New | PO-BMG-MOON-POB-04 - Something New | Show | ||
|
Notes:
Spellwrought Tattoo of Clairvoyance Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. Spell Level Rarity Spellcasting Ability Mod. Save DC Attack Bonus Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration. When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing. A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist. |
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| ☐ Spell Scroll: Speak with Plants (3rd) | uncommon | WBW-DC-LSN-03 That Nice Old Lady | WBW-DC-LSN-03 That Nice Old Lady | Show | ||
| ☐ Spell Scroll of Warding Wind | uncommon | CCC-YLRA-SDCC01-2 No Good Deed | CCC-YLRA-SDCC01-2 No Good Deed | Show | ||
| ☐ Spell Scroll of Shadow Blade, x4 | uncommon | Purchase Log | Show | |||
| ☐ Spell Scroll of Mass Cure Wounds | rare | CCC-HAL-02 Six Striking Swords | CCC-HAL-02 Six Striking Swords | Show | ||
|
Notes:
Spell Scroll, rare |
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| ☐ Spell Scroll of Mage Armor x4 | common | Purchase Log | Show | |||
| ☐ Spell Scroll of Gaseous Form | uncommon | DDEX1-11 Dark Pyramid of Sorcerers Isle | DDEX1-11 Dark Pyramid of Sorcerers Isle | Show | ||
| ☐ Spell Scroll of Dispel Magic | uncommon | DDEX1-11 Dark Pyramid of Sorcerers Isle | DDEX1-11 Dark Pyramid of Sorcerers Isle | Show | ||
| ☐ Spell Scroll: Dispel Magic | uncommon | DDEX1-13 Pool of Radiance Resurgent | DDEX1-13 Pool of Radiance Resurgent | Show | ||
|
Notes:
Scroll, uncommon |
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