Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Bag of Holding uncommon CCC-BMG-MOON-1-3 Heritage vs Kinship CCC-BMG-MOON-1-3 Heritage vs Kinship Show
Notes:

Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Bloodwell Vial +2 rare DDHC-KGV-12 - Party at Paliset Hall DDHC-KGV-12 - Party at Paliset Hall Show
Notes:

Wondrous Item, varies (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial’s rarity.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Bloodwell Vial +2 rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
☐ Bloodwell Vial +3 very_rare WBW-DC-AUG-01 Last Hour WBW-DC-AUG-01 Last Hour Show
Notes:

GREATER FEY PACT: MAESTRO’S POWER
(+3 BLOODWELL VIAL)
Wondrous item, very rare (requires attunement by a sorcerer)
This crystal vial is filled with bright red liquid and can't be opened while your attunement to it lasts. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Owning this vial grants you a tiny portion of control as a
guardian of Sersa. The level of the red liquid inside indicates if all is well with Maestro’s guardianship.

☐ Boots of Speed with Waterborne Trait rare WBW-DC-AUG-01 Last Hour WBW-DC-AUG-01 Last Hour Show
Notes:

BOOTS OF SPEED
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long
rest.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

☐ Brooch of Shielding uncommon DDAL05-03 Uninvited Guests Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

☐ Chain Mail +1 rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Trade Log Show
☐ Cloak of Displacement rare Service Hours Rewards Applied Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

☐ Cloak of Many Fashions uncommon CCC-TXLIFE-01 House of Masks CCC-TXLIFE-01 House of Masks Show
☐ Cloak of the Manta Ray uncommon DC-PoA-TDG01-05 Curse of Slaad DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

“Lucius’ Scientist Robe.”
Wondrous Item, uncommon.
While wearing this cloak with its hood up,
you can breathe underwater, and you have
a swimming speed of 60 feet. Pulling the
hood up or down requires an action..
“These white robes will shift and disguise its
wearer as a sea creature when immersed in
water.”

☐ Cloak of Underdark Protection uncommon CCC-HAL-05 House of Blades CCC-HAL-05 House of Blades Show
Notes:

Wondrous Item, uncommon (requires attunement) While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide.

☐ Dark Mother’s Ring of Spell Storing rare CCC-HAL-02 Six Striking Swords CCC-HAL-02 Six Striking Swords Show
Notes:

Wondrous Item, rare (Requires Attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character details or flaws.
This item can be found in the Dungeon Master’s Guide.

☐ Dimensional Shackles common DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Dimensional Shackles Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

☐ Dragonborn Mage Spellbook rare DDEX1-11 Dark Pyramid of Sorcerers Isle DDEX1-11 Dark Pyramid of Sorcerers Isle Show
Notes:

The dragonborn mage’s spell book has the following spells in it that may be scribed into a character’s spellbook, using the rules in the Player’s Handbook.

1st level: detect magic, mage armor, magic missile, shield
2nd level: invisibility, mirror image
3rd level: haste, fireball, fly
4th level: Evard's black tentacles, polymorph
5th level: cone of cold, Bigby's hand

☐ Dragon Scale Mail (Red Dragon Scale Mail) very_rare The Iron Baron (DDEP05-01) - Tier 2 The Iron Baron (DDEP05-01) - Tier 2 Show
Notes:

Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold

☐ Dwarven Smoldering Armor (Plate) common PO-BMG-MOON-POB-04 - Something New PO-BMG-MOON-POB-04 - Something New Show
Notes:

Dwarven Smoldering Armor
Armor (Any Heavy, Medium, or Light), Common

This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.

Wisps of harmless, odorless smoke rise from this armor while it is worn.

☐ Enduring Spellbook common Created Enduring Spellbook Show
Notes:

Wondrous Item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

☐ Gauntlets of Ogre Power uncommon DDHC-KGV-12 - Party at Paliset Hall DDHC-KGV-12 - Party at Paliset Hall Show
Notes:

Wondrous Item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

☐ Gem of Brightness uncommon CCC-TXLIFE-01 House of Masks CCC-TXLIFE-01 House of Masks Show
Notes:

Moonfire Globe
Gem of Brightness (Language minor property: Undercommon)
Wondrous Item, Uncommon
"This fist-sized crystalline globe looks like a minature moon. Enchanted by clerics of Elistraee, it has been imbued with a limited ability to manifest her moonfire. This functions as a Gem of Brightness. It also allows the bearer to speak and understand Undercommon."

☐ Greatsword +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Silvered Greatsword +3 Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.