Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
☐ Pearl of Power uncommon WBW-DC-ROOK-1-2 Rise of the Everplume WBW-DC-ROOK-1-2 Rise of the Everplume Show
Notes:

Requires Attunement by a Spellcaster

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.

☐ Potion of Healing uncommon WBW-DC-ROOK-1-2 Rise of the Everplume WBW-DC-ROOK-1-2 Rise of the Everplume Show
☐ Spell Scroll of Warding Wind uncommon CCC-YLRA-SDCC01-2 No Good Deed CCC-YLRA-SDCC01-2 No Good Deed Show
☐ Wand of Secrets uncommon CCC-YLRA-SDCC01-2 No Good Deed CCC-YLRA-SDCC01-2 No Good Deed Show
Notes:

Wand of secrets
Wand, uncommon

The intricate carvings along this wand of polished duskwood contain seemingly endless detail. A prominent emblem is carved on its base, which any adventurer from the region can recognize as the symbol of the Turning Key—a famous but long-defunct adventuring company of Tavilar.

While holding the wand, you (and only you) occasionally hear female voices whispering words of encouragement and support. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

☐ Spell Scroll of Mage Armor x4 common Purchase Log Show
☐ Potion of Greater Healing uncommon WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
☐ Talking Doll common WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
Notes:

Wondrous item, Common (req. attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase.

You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Flavor: This doll a girl in an ornate red ball gown. The doll has a disproportionately large smile, made from 12 real teeth stitched into place.

Minor Property: Unbreakable. The item can’t be broken. Special means must be used to destroy it. If each of the doll’s teeth are removed and sold to 12 different buyers, the doll loses this property.

☐ Nature's Mantle uncommon WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
Notes:

Wondrous item, Uncommon (req. attunement from Druid or Ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.

Flavor: This particular cloak is made of layers of moss.

Minor Property: Sentinel. This item glows faintly when a dragon is within 120 feet of it.

☐ Spell Scroll: Speak with Plants (3rd) uncommon WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
☐ Potion of Resistance (Poison) uncommon WBW-DC-LSN-03 That Nice Old Lady WBW-DC-LSN-03 That Nice Old Lady Show
☐ Wand of Magic Missles uncommon CCC-WWC-01 In the Face of Fear CCC-WWC-01 In the Face of Fear Show
Notes:

Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Bag of Holding uncommon CCC-BMG-MOON-1-3 Heritage vs Kinship CCC-BMG-MOON-1-3 Heritage vs Kinship Show
Notes:

Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Mantle of Spell Resistance rare DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Wondrous item, rare (requires attunement)
This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect. A description of this item can be found in the Dungeon Master’s Guide.

☐ Potion of Gaseous Form rare DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Potion, rare
This potion’s container seems to hold fog that moves and pours like water. A description of this item can be found in the Dungeon Master’s Guide.

☐ Potion of Greater Healing uncommon DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Potion, uncommon
This potion’s red liquid glimmers when agitated. A description of this item can be found in the Dungeon Master’s Guide.

☐ Spell Scroll: Dispel Magic uncommon DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Scroll, uncommon
A description of this item can be found in the Dungeon Master’s Guide, and the spell is found in the Player’s Handbook.

☐ Moonsea Cults common DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Thailoss of Tyr wrote a book on various cults in the Moonsea region. The book can be sold for 20 gp, or a character can keep it. If a character keeps the book, and is able to reference it, the character gains advantage on Intelligence checks regarding cults of the Moonsea region.

☐ Potion of watchful rest (Lucius’ Vial #69.) common DC-PoA-TDG01-05 Curse of Slaad DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

Potion, common.
When you drink this potion, you gain the
following benefits for the next 8 hours:
magic can’t put you to sleep, and you can
remain awake during a long rest and still
gain its benefits. This sweet, amber-colored
brew has no effect on creatures that don’t
require sleep, such as elves.
“ On a small label on the vial reads. Possible
side effects include: Severe blisters and
peeling skin, shooting pain, numbness and
tingling, unusual urges, nightmares and vivid
dreams. ”

☐ Wand of Pyrotechnics (“Lucius’ Incense.”) common DC-PoA-TDG01-05 Curse of Slaad DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

Wondrous Item, common
This wand has 7 charges. While holding it,
you can use an action to expend 1 of its
charges and create a harmless burst of
multicolored light at a point you can see up
to 60 feet away. The burst of light is
accompanied by a crackling noise that can
be heard up to 300 feet away. The light is as
bright as a torch flame but lasts only a
second.
The wand regains 1d6 + 1 expended
charges daily at dawn. If you expend the
wand’s last charge, roll a d20. On a 1, the
wand erupts in a harmless pyrotechnic
display and is destroyed.
“A yellow-orange wand with a thin red
handle. The burst of multi-colored light is
accompanied by a crackling noise that can
be heard up to 300 feet away.”

☐ Headband of Intellect uncommon DDAL05-16 Parnast Under Siege DDAL05-16 Parnast Under Siege Show