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Adventure Title
DDHC-KGV-12 - Party at Paliset Hall
DDHC-KGV-12 - Party at Paliset Hall
Session
1
1
Date Played
2024-10-08 18:02:00 UTC
2024-10-08 18:02:00 UTC
Levels Gained
0
0
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Scott Stephenson
Scott Stephenson
DM DCI Number
Notes
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Gauntlets of Ogre Power | Uncommon | DDHC-KGV-12 - Party at Paliset Hall | true | ||
| Wondrous Item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them. | |||||
| ☐ Superior Healing Potion | Rare | DDHC-KGV-12 - Party at Paliset Hall | true | ||
| You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20 | |||||
| ☐ Bloodwell Vial +2 | Rare | DDHC-KGV-12 - Party at Paliset Hall | true | ||
| Wondrous Item, varies (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial’s rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. RARITY BONUS Uncommon +1 Rare +2 Very Rare +3 | |||||