Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Potion of Superior Healing rare Purchase Log Show
☐ Spell Scroll of Mage Armor x4 common Purchase Log Show
☐ Scimitar +2 rare Trade Log Show
☐ Enduring Spellbook common Created Enduring Spellbook Show
Notes:

Wondrous Item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

☐ Cloak of Displacement rare Service Hours Rewards Applied Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

☐ Spell Scroll of Shadow Blade, x4 uncommon Purchase Log Show
☐ Rod of Absorption very_rare 12b Service Hours Awarded_Very Rare Service Hours Award_Very Rare Show
Notes:

Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

☐ Ring of Water Walking common BMG-MOON-ES-1 - A Drop in the Ocean BMG-MOON-ES-1 - A Drop in the Ocean Show
Notes:

Ring, uncommon

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”.

☐ Bag of Holding uncommon CCC-BMG-MOON-1-3 Heritage vs Kinship CCC-BMG-MOON-1-3 Heritage vs Kinship Show
Notes:

Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

☐ Spell Scroll of Mass Cure Wounds rare CCC-HAL-02 Six Striking Swords CCC-HAL-02 Six Striking Swords Show
Notes:

Spell Scroll, rare
This item can be found in the Dungeon Master’s Guide.

☐ Potion of Greater Healing uncommon CCC-HAL-02 Six Striking Swords CCC-HAL-02 Six Striking Swords Show
Notes:

Potion, Uncommon
This item can be found in the Dungeon Master’s Guide.

☐ Dark Mother’s Ring of Spell Storing rare CCC-HAL-02 Six Striking Swords CCC-HAL-02 Six Striking Swords Show
Notes:

Wondrous Item, rare (Requires Attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character details or flaws.
This item can be found in the Dungeon Master’s Guide.

☐ Vial of Drow Poison rare CCC-HAL-03-Six_Swords_Unbound CCC-HAL-03-Six_Swords_Unbound Show
☐ Sixth Sword (Rapier +2 w/ +2 Initiative) rare CCC-HAL-03-Six_Swords_Unbound CCC-HAL-03-Six_Swords_Unbound Show
☐ Cloak of Underdark Protection uncommon CCC-HAL-05 House of Blades CCC-HAL-05 House of Blades Show
Notes:

Wondrous Item, uncommon (requires attunement) While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide.

☐ Heward’s Handy Spice Pouch common CCC-HAL-05 House of Blades CCC-HAL-05 House of Blades Show
Notes:

Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

☐ Lantern of Revealing uncommon CCC-MALTH-001 Selûne's Tear CCC-MALTH-001 Selûne's Tear Show
☐ Half-plate +1 uncommon CCC-TRI-06 Haggard Heroes CCC-TRI-06 Haggard Heroes Show
☐ Cloak of Many Fashions uncommon CCC-TXLIFE-01 House of Masks CCC-TXLIFE-01 House of Masks Show
☐ Gem of Brightness uncommon CCC-TXLIFE-01 House of Masks CCC-TXLIFE-01 House of Masks Show
Notes:

Moonfire Globe
Gem of Brightness (Language minor property: Undercommon)
Wondrous Item, Uncommon
"This fist-sized crystalline globe looks like a minature moon. Enchanted by clerics of Elistraee, it has been imbued with a limited ability to manifest her moonfire. This functions as a Gem of Brightness. It also allows the bearer to speak and understand Undercommon."