Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Potion of Superior Healing
rare
Purchase Log
Show
☐ Spell Scroll of Mage Armor x4
common
Purchase Log
Show
☐ Scimitar +2
rare
Trade Log
Show
☐ Enduring Spellbook
common
Created Enduring Spellbook
Show
Notes:
Wondrous Item, common
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
☐ Cloak of Displacement
rare
Service Hours Rewards Applied
Show
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
☐ Spell Scroll of Shadow Blade, x4
uncommon
Purchase Log
Show
☐ Rod of Absorption
very_rare
12b Service Hours Awarded_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
☐ Ring of Water Walking
common
BMG-MOON-ES-1 - A Drop in the Ocean
BMG-MOON-ES-1 - A Drop in the Ocean
Show
Notes:
Ring, uncommon
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”.
☐ Bag of Holding
uncommon
CCC-BMG-MOON-1-3 Heritage vs Kinship
CCC-BMG-MOON-1-3 Heritage vs Kinship
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Spell Scroll of Mass Cure Wounds
rare
CCC-HAL-02 Six Striking Swords
CCC-HAL-02 Six Striking Swords
Show
Notes:
Spell Scroll, rare
This item can be found in the Dungeon Master’s Guide.
☐ Potion of Greater Healing
uncommon
CCC-HAL-02 Six Striking Swords
CCC-HAL-02 Six Striking Swords
Show
Notes:
Potion, Uncommon
This item can be found in the Dungeon Master’s Guide.
☐ Dark Mother’s Ring of Spell Storing
rare
CCC-HAL-02 Six Striking Swords
CCC-HAL-02 Six Striking Swords
Show
Notes:
Wondrous Item, rare (Requires Attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character details or flaws.
This item can be found in the Dungeon Master’s Guide.
☐ Vial of Drow Poison
rare
CCC-HAL-03-Six_Swords_Unbound
CCC-HAL-03-Six_Swords_Unbound
Show
☐ Sixth Sword (Rapier +2 w/ +2 Initiative)
rare
CCC-HAL-03-Six_Swords_Unbound
CCC-HAL-03-Six_Swords_Unbound
Show
☐ Cloak of Underdark Protection
uncommon
CCC-HAL-05 House of Blades
CCC-HAL-05 House of Blades
Show
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide.
☐ Heward’s Handy Spice Pouch
common
CCC-HAL-05 House of Blades
CCC-HAL-05 House of Blades
Show
Notes:
Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
☐ Lantern of Revealing
uncommon
CCC-MALTH-001 Selûne's Tear
CCC-MALTH-001 Selûne's Tear
Show
☐ Half-plate +1
uncommon
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
☐ Cloak of Many Fashions
uncommon
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
☐ Gem of Brightness
uncommon
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
Notes:
Moonfire Globe
Gem of Brightness (Language minor property: Undercommon)
Wondrous Item, Uncommon
"This fist-sized crystalline globe looks like a minature moon. Enchanted by clerics of Elistraee, it has been imbued with a limited ability to manifest her moonfire. This functions as a Gem of Brightness. It also allows the bearer to speak and understand Undercommon."
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Superior Healing | rare | Purchase Log | Show | |||
| ☐ Spell Scroll of Mage Armor x4 | common | Purchase Log | Show | |||
| ☐ Scimitar +2 | rare | Trade Log | Show | |||
| ☐ Enduring Spellbook | common | Created Enduring Spellbook | Show | |||
|
Notes:
Wondrous Item, common |
||||||
| ☐ Cloak of Displacement | rare | Service Hours Rewards Applied | Show | |||
|
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
||||||
| ☐ Spell Scroll of Shadow Blade, x4 | uncommon | Purchase Log | Show | |||
| ☐ Rod of Absorption | very_rare | 12b Service Hours Awarded_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Rod, very rare (requires attunement) When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |
||||||
| ☐ Ring of Water Walking | common | BMG-MOON-ES-1 - A Drop in the Ocean | BMG-MOON-ES-1 - A Drop in the Ocean | Show | ||
|
Notes:
Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground. This ring is made of unadorned steel with an inscription on the inside: “Hindsight, remembering Oman”. |
||||||
| ☐ Bag of Holding | uncommon | CCC-BMG-MOON-1-3 Heritage vs Kinship | CCC-BMG-MOON-1-3 Heritage vs Kinship | Show | ||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| ☐ Spell Scroll of Mass Cure Wounds | rare | CCC-HAL-02 Six Striking Swords | CCC-HAL-02 Six Striking Swords | Show | ||
|
Notes:
Spell Scroll, rare |
||||||
| ☐ Potion of Greater Healing | uncommon | CCC-HAL-02 Six Striking Swords | CCC-HAL-02 Six Striking Swords | Show | ||
|
Notes:
Potion, Uncommon |
||||||
| ☐ Dark Mother’s Ring of Spell Storing | rare | CCC-HAL-02 Six Striking Swords | CCC-HAL-02 Six Striking Swords | Show | ||
|
Notes:
Wondrous Item, rare (Requires Attunement) |
||||||
| ☐ Vial of Drow Poison | rare | CCC-HAL-03-Six_Swords_Unbound | CCC-HAL-03-Six_Swords_Unbound | Show | ||
| ☐ Sixth Sword (Rapier +2 w/ +2 Initiative) | rare | CCC-HAL-03-Six_Swords_Unbound | CCC-HAL-03-Six_Swords_Unbound | Show | ||
| ☐ Cloak of Underdark Protection | uncommon | CCC-HAL-05 House of Blades | CCC-HAL-05 House of Blades | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this cloak, the bearer can speak and understand Undercommon. Otherwise, this cloak functions exactly like a Cloak of Protection, which can be found in the Dungeon Master’s Guide. |
||||||
| ☐ Heward’s Handy Spice Pouch | common | CCC-HAL-05 House of Blades | CCC-HAL-05 House of Blades | Show | ||
|
Notes:
Wondrous Item, common |
||||||
| ☐ Lantern of Revealing | uncommon | CCC-MALTH-001 Selûne's Tear | CCC-MALTH-001 Selûne's Tear | Show | ||
| ☐ Half-plate +1 | uncommon | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
| ☐ Cloak of Many Fashions | uncommon | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
| ☐ Gem of Brightness | uncommon | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
|
Notes:
Moonfire Globe |
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