Show Log Entry

Adventure Title
DDEX1-11 Dark Pyramid of Sorcerers Isle
Session
1
Date Played
2022-10-30 14:42:00 UTC
Levels Gained
GP +/-
430
Downtime +/-
10.0
Location Played
Online
DM Name
Allie Simpson
DM DCI Number
Notes
*Rorreth the red wizard's spell book* has the following spells in it that may be scribed into a character’s spellbook, using the rules in the Player’s Handbook. 1st level: false life, mage armor, magic missile, shield 2nd level: invisibility, misty step, web 3rd level: animate dead, fireball, remove curse 4th level: ice storm, stoneskin 5th level: cloudkill, hold monster The *Dragonborn mage’s spell book* has the following spells in it that may be scribed into a character’s spellbook, using the rules in the Player’s Handbook. 1st level: detect magic, mage armor, magic missile, shield 2nd level: invisibility, mirror image 3rd level: haste, fireball, fly 4th level: Evard's black tentacles, polymorph 5th level: cone of cold, Bigby's hand

Magic Items

Name Rarity Location Table Result Counts?
☐ Spell Scroll of Gaseous Form Uncommon DDEX1-11 Dark Pyramid of Sorcerers Isle true
☐ Dragonborn Mage Spellbook Rare DDEX1-11 Dark Pyramid of Sorcerers Isle true
The dragonborn mage’s spell book has the following spells in it that may be scribed into a character’s spellbook, using the rules in the Player’s Handbook. 1st level: detect magic, mage armor, magic missile, shield 2nd level: invisibility, mirror image 3rd level: haste, fireball, fly 4th level: Evard's black tentacles, polymorph 5th level: cone of cold, Bigby's hand
☐ Potion of Healing Uncommon DDEX1-11 Dark Pyramid of Sorcerers Isle true
☐ Vial of Acid Common DDEX1-11 Dark Pyramid of Sorcerers Isle true
☐ Horn of Blasting Rare DDEX1-11 Dark Pyramid of Sorcerers Isle true
Wondrous Item, rare You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
☐ Spell Scroll of Dispel Magic Uncommon DDEX1-11 Dark Pyramid of Sorcerers Isle true
☐ Rorreth the Red Wizard's spell book Rare DDEX1-11 Dark Pyramid of Sorcerers Isle true
Rorreth the red wizard's spell book has the following spells in it that may be scribed into a character’s spellbook, using the rules in the Player’s Handbook. 1st level: false life, mage armor, magic missile, shield 2nd level: invisibility, misty step, web 3rd level: animate dead, fireball, remove curse 4th level: ice storm, stoneskin 5th level: cloudkill, hold monster