Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Ersatz Eye common Trade Log Show
Veteran's Cane common WBW-DC-NVM-01 Behind Masked Faces Show
Notes:

Wondrous item, common

When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

Flavor text: A cane made out of Ivory and embellished with golden filigree.

K9’s Veil (Cloak of Billowing) common WBW-DC-ZODIAC-11 The Curious Incident of the Blink Dog in the Feywilds Show
Staff of Birdcalls (Temperate) common WBW-DC-Death-01 In Defence of Dairy Show
Farmer’s Pipe (Pipe of Smoke Monsters) common WBW-DC-ZODIAC-12 Seven Hamurai Show
Notes:
  1. Pipe of Smoke Monsters (Farmer’s Pipe) This scrimshaw pipe is made from the tusk of a primeval boar, etched with an ancient orc lyric. Unbreakable. The item can’t be broken; special means must be used to destroy it.
Driftglobe common Keys From the Golden Vault - Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Pipe of Remembrance common SJ-DC-ERA-CCC-01 Cosmic Courier Catastrophe (Author's Run) Show
Rúyì Jīngū Bàng (Pole of Collapsing with minor Conscientious property) common WBW-DC-ZODIAC-09 Monkey Magic Show
Notes:

A pillar of black iron ringed with golden hoops at each end. It has the ability to shrink and collapse at the wielder's command.

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Exploding Bamboo (Wand of Pyrotechnics) common WBW-DC-ZODIAC-13 Familiars Feast Show
Notes:

This red and gold wand is embossed with the thirteen symbols of the archfey of Samsara, taking the form of cute animals.

Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Spellwrought Tattoo (Cantrip) Guidance common SJ-DC-PHP-02: Hey! Daydreamer (playtest) Show
Winning Pumpkin Ring common DDEX3-6 No Foolish Matter Show
Notes:

Winning pumpkin ring (Wondrous item, common)

It is made of polished silver, in the shape of your carved pumpkin. While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.

Wand of Smiles common Trade Log Show
Notes:

Wand, Common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.

Khakkhara (Bell Branch with minro Guardian property) common WBW-DC-ZODIAC-09 Monkey Magic Show
Notes:

Crafted from a branch of the immortal peach tree wood and infused with immortality elixir, the branch rattles with golden bells forged from the earth and fire of the Flower Fruit Mountain.

Guardian. The item chatters and screeches a warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated.

Shroud of Night (Linguistic Cloak of Billowing, Sylvan) common WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The dark fabric, hewn from the snight sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan.

While wearing this cloak, you can use a bonus action to make it billow dramatically.

Headband of Intellect uncommon DDEX1-6 The Scroll Thief (1st and 2nd Session) Show
Notes:

WONDEROUS ITEM, UNCOMMON

This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

Bag of Holding uncommon CCC-GARY-05 - The Shadows of the Trees Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

The Reaper's Companion (Figurine of Wondrous Power-Silver Raven) uncommon WBW-DC-NVM-01 Behind Masked Faces Show
Notes:

Wondrous Item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

Flavor text: A fragile figurine made out of onyx and obsidian material in the shape of raven.

Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10-feet, or to extinguish the light.

Brooch of Shielding w/ Minor Sentinel Property uncommon SJ-DC-PHP-02: Hey! Daydreamer (playtest) Show
Notes:

Minor Property:
Sentinel - This item glows faintly when beholder-kin are within 120 feet of it.

Instrument of the Bards (Doss Lute) uncommon WBW-DC-DCAF02 Harengon Harana Show
Notes:

Wondrous item, rarity varies (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument.

Spells: Animal Friendship, Protection from Energy (fire only), Protection from Poison

Boots of Elvenkind uncommon DDAL-DRW-INT-03 A Red Day In Elventree Show