Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Alchemy Jug uncommon DDEX3-8: The Malady of Elventree Show
Notes:

Wondrous item, uncommon

This jug is made of thin metal strips bolted together. It is covered in dwarven runes in the form of night sky constellations.

Amulet of the Devout +3 very_rare Trade Log Show
Notes:

Flavor: This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade.

Antgaladion, Harmonious Dancing Longsword (VR, A) very_rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign."

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Armor of the First Frost (Temperate Elven Chain) (R) rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility.

Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.

Arrow Catching Shield (Shield +2) rare CCC-Glip-02-01 Blue Scales Show
Bag of Holding uncommon CCC-GARY-05 - The Shadows of the Trees Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Belt of Hill Giant Strength rare Trade Log Show
Bloodwell Vial +3 very_rare Trade Log Show
Boots of Elvenkind uncommon DDAL-DRW-INT-03 A Red Day In Elventree Show
Boots of Speed (Familiar’s Boots) rare WBW-DC-ZODIAC-13 Familiars Feast Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

A pair of furry cat pawed boots that shift and displace periodically.

Guardian. The item meows warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated.

Boots of Striding and Springing uncommon Keys From the Golden Vault - Tockworth's Clockworks Show
Boots of Striding and Springing uncommon DDHC-TYP Chapter 4: White Plume Mountain Show
Boots of the Winterlands uncommon DC-PoA-DCAF01: Let It Goat Show
Brooch of Shielding uncommon SJ-DC-SUS-01: Startship Under Siege (playtest 1) Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item is found in the Dungeon Master’s Guide.

This brooch is shape like a little kobold wearing a fish suit, when pinned to the chest it allows its wearer to speak Draconic.

Brooch of Shielding w/ Minor Sentinel Property uncommon SJ-DC-PHP-02: Hey! Daydreamer (playtest) Show
Notes:

Minor Property:
Sentinel - This item glows faintly when beholder-kin are within 120 feet of it.

Carpet of Flying (3 ft. x 5 ft.) (Somersault Cloud) very_rare WBW-DC-ZODIAC-09 Monkey Magic Show
Notes:

A cloud-shaped magical item that follows the will of its bearer, letting them soar through the heavens.
Language. The bearer can speak and understand the Gith language while the item is on the bearer’s person.The bearer can also understand the language of apes, primates, and simians.

The archfey, the Stone Sage, imbues characters with a Carpet of Flying (3 ft. x 5 ft.) to use. The characters can keep the Carpet of Flying (3 ft. x 5 ft.) as part of a pact with an archfey.

Chainmail +1 uncommon DDHC-TYP Chapter 4: White Plume Mountain Show
Dagger of Venom (Dagger +1) rare DDAL05-17 Hartkiller's Horn Show
Notes:

Weapon (dagger), rare

Flavor: The pommel of this wicked looking dagger looks like a black viper with aforked blade worked to resemble the tongue.

Driftglobe common Keys From the Golden Vault - Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Driftwood Staff (Staff of Healing) rare CCC-DES-01-02 A Sanity Never Questioned Show
Notes:

Weapon, Rare
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids.
Its bearer has advantage on Strength (Athletic) checks to swim.