Show Log Entry
Adventure Title
WBW-DC-ZODIAC-09 Monkey Magic
WBW-DC-ZODIAC-09 Monkey Magic
Session
27
27
Date Played
2023-08-30 20:00:00 UTC
2023-08-30 20:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Samsara
Samsara
DM Name
DM NiKki
DM NiKki
DM DCI Number
5320844562
5320844562
Notes
Players: @DM Paul Varone as Tenesy Wysky (Circle of the Shepherd 9, and Twilight Domain Cleric 1) @Bounty-Hunter as Danrion Phihorn (Rune Knight Fihjter 7, and Path of the Totem Warrior Barbarian 3) @Rankine as Blaise Larisse Vennaria (Oath of the Crown Paladin 6, Divine Soul Sorcerer 3, and The Hexblade Warlock 1) @Healing Damage as Mi'ra Hagia (College of Valor Bard 2, Fighter 2, and Paladin 2) @DM Mar Z (Hiatus) as Don A. Tello (Champion Fighter 10) Treasures Gold: 5,000gp (1,000gp each) CONSUMABLE REWARDS 1. Keoghtom's Ointment (5 Charges) x1 2. Potion of Advantage x1 3. Spell Scroll of See Invisibility (2nd Level) x1 OTHER REWARDS): Fortune Point Reward = 17 ***Rule of Fortune.*** Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. ***Greater Fey Pact*** Magic Item: Carpet of Flying (3 ft. x 5 ft.) (Somersault Cloud) ***Story Awards:*** ***Pact of The Stone Sage*** *Magical Gift: Training Notes* A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Daily Inspiration. Characters gain a tattoo of a Sage Monkey. The Stone Sage offers characters the gift of enlightenment. Characters must spend qd12 days in the abode of the archfey. 20 downtime days, 0gp. ***Path of the Asura*** Characters gain a monochromatic tattoo of a six armed demonic ape. You can spend 200 downtime days as an action to cast the spell simulacrum. This feature can only be used once; afterward, this storyaward is removed. ***Dharma Seed*** (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) The archfey enlightens you on the path of ascension. You create a spiritual Dharma Seed; this story award may connect to other adventures in the ZODIAC series. ***Shadow Monkey*** Characters can summon a Shadow Monkey from their own shadow once per dawn for 1d4 hours. The Shadow Monkey has the statistics of a flying monkey. They cannot attack, defend, distract, or otherwise play any role in combat. ***Mask of the Zodiacs: Monkey*** (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) Bearers of this title can be awarded by the archfey, The Stone Sage, which awards and blesses the intricate Monkey Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded with a blessed Monkey Mask. ***Gotta Mask Them All*** Mask = Archfey Rat = The Piper Ox = The Herder Tiger = The Maharani Rabbit = The Jade Hare Cat = The Familiar Dragon = The Dragon Lord Serpent = The Pearl Horse = The Qilin Sheep = The Shepherd Monkey = The Stone Sage Chicken = The Egg Dog = The Guardian Pig = The Fool Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected they magically merge into one mask. Gaining the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey or this aspect of the story award stays dormant. Advance one level (if desired) End of each play session that completes an Adventurers League adventure or a part of an official D&D adventure grants 10 days downtime.
Players: @DM Paul Varone as Tenesy Wysky (Circle of the Shepherd 9, and Twilight Domain Cleric 1) @Bounty-Hunter as Danrion Phihorn (Rune Knight Fihjter 7, and Path of the Totem Warrior Barbarian 3) @Rankine as Blaise Larisse Vennaria (Oath of the Crown Paladin 6, Divine Soul Sorcerer 3, and The Hexblade Warlock 1) @Healing Damage as Mi'ra Hagia (College of Valor Bard 2, Fighter 2, and Paladin 2) @DM Mar Z (Hiatus) as Don A. Tello (Champion Fighter 10) Treasures Gold: 5,000gp (1,000gp each) CONSUMABLE REWARDS 1. Keoghtom's Ointment (5 Charges) x1 2. Potion of Advantage x1 3. Spell Scroll of See Invisibility (2nd Level) x1 OTHER REWARDS): Fortune Point Reward = 17 ***Rule of Fortune.*** Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. ***Greater Fey Pact*** Magic Item: Carpet of Flying (3 ft. x 5 ft.) (Somersault Cloud) ***Story Awards:*** ***Pact of The Stone Sage*** *Magical Gift: Training Notes* A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Daily Inspiration. Characters gain a tattoo of a Sage Monkey. The Stone Sage offers characters the gift of enlightenment. Characters must spend qd12 days in the abode of the archfey. 20 downtime days, 0gp. ***Path of the Asura*** Characters gain a monochromatic tattoo of a six armed demonic ape. You can spend 200 downtime days as an action to cast the spell simulacrum. This feature can only be used once; afterward, this storyaward is removed. ***Dharma Seed*** (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) The archfey enlightens you on the path of ascension. You create a spiritual Dharma Seed; this story award may connect to other adventures in the ZODIAC series. ***Shadow Monkey*** Characters can summon a Shadow Monkey from their own shadow once per dawn for 1d4 hours. The Shadow Monkey has the statistics of a flying monkey. They cannot attack, defend, distract, or otherwise play any role in combat. ***Mask of the Zodiacs: Monkey*** (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) Bearers of this title can be awarded by the archfey, The Stone Sage, which awards and blesses the intricate Monkey Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded with a blessed Monkey Mask. ***Gotta Mask Them All*** Mask = Archfey Rat = The Piper Ox = The Herder Tiger = The Maharani Rabbit = The Jade Hare Cat = The Familiar Dragon = The Dragon Lord Serpent = The Pearl Horse = The Qilin Sheep = The Shepherd Monkey = The Stone Sage Chicken = The Egg Dog = The Guardian Pig = The Fool Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected they magically merge into one mask. Gaining the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey or this aspect of the story award stays dormant. Advance one level (if desired) End of each play session that completes an Adventurers League adventure or a part of an official D&D adventure grants 10 days downtime.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Carpet of Flying (3 ft. x 5 ft.) (Somersault Cloud) | Very Rare | true | |||
A cloud-shaped magical item that follows the will of its bearer, letting them soar through the heavens. Language. The bearer can speak and understand the Gith language while the item is on the bearer’s person.The bearer can also understand the language of apes, primates, and simians. The archfey, the Stone Sage, imbues characters with a Carpet of Flying (3 ft. x 5 ft.) to use. The characters can keep the Carpet of Flying (3 ft. x 5 ft.) as part of a pact with an archfey. | |||||
Khakkhara (Bell Branch with minro Guardian property) | Common | true | |||
Crafted from a branch of the immortal peach tree wood and infused with immortality elixir, the branch rattles with golden bells forged from the earth and fire of the Flower Fruit Mountain. Guardian. The item chatters and screeches a warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated. | |||||
Rúyì Jīngū Bàng (Pole of Collapsing with minor Conscientious property) | Common | true | |||
A pillar of black iron ringed with golden hoops at each end. It has the ability to shrink and collapse at the wielder's command. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |