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Adventure Title
SJ-DC-ERA-CCC-01 Cosmic Courier Catastrophe (Author's Run)
Session
25
Date Played
2023-08-24 00:30:00 UTC
Levels Gained
GP +/-
1014
Downtime +/-
10.0
Location Played
Sea of Stars
DM Name
DM Errah
DM DCI Number
9320836622
Notes
Runtime: 5hrs Streamed Game: Yes Players: @Healing Damage as Mi'ra Hagia, @NK as Mary Anna Ward, @Lowidex as Sol the Badguy, @DM Mar Z (Hiatus) as Aryyn Dorsalor, @DM Gon Prie as Major Arklius Rewards: Level up opportunity: Yes Downtime: 10DT Gold: 5000gp + 70gp (14gp and 100, 000cp each)<---wtf DM Consumables: Smokepowder packet (with bullets) (dropped by vampirates) Dust of sneezing and choking Potion of fire breath Mundane Items: Musket - Mi'ra Brewer;s Supplies (20 gp -converted to gold) Thieves Tools (25gp - converted to gold) Navigator's Tools (25gp - converted to gold) Story Awards: ***Nibbler's Friends*** Nibbler the Chwinga enjoyed your company so much during the long trip in the Astral Sea. He bestows upon each one of you the Charm of Air Bubbles. (Chwinga Astronaut Magical Gift) ***Zoidberg's Last Wish.*** Zoidberg, knowing that he will die, and seeing the brave adventurers risking their lives to rescue them, makes the ultimate sacrifice. He wanted the adventurers to have the chance to survive and in turn save the Professor. And so he wished for them to have Resistance to Bludgeoning damage in exchange for his own life. (Zodar Wish ability) Disclaimer on story awards - Even though I have researched and found nothing that prohibit these story awards for AL, it is always best to check with your DM in advance if they will honor these rewards.

Magic Items

Name Rarity Location Table Result Counts?
Gauntlets of Flaming Fury Rare true
Wondrous item, rare (requires attunement) While you wear both of these steel gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Pipe of Remembrance Common true