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Adventure Title
WBW-DC-ZODIAC-13 Familiars Feast
WBW-DC-ZODIAC-13 Familiars Feast
Session
31
31
Date Played
2023-10-10 20:00:00 UTC
2023-10-10 20:00:00 UTC
Levels Gained
GP +/-
833
833
Downtime +/-
10.0
10.0
Location Played
Samsara
Samsara
DM Name
DM NiKki
DM NiKki
DM DCI Number
5320844562
5320844562
Notes
Treasures Gold: 5,000gp CONSUMABLE REWARDS 1. Keoghtom’s Ointment (5 Charges) x1 2. Potion of Advantage x1 3. Spell Scroll of Summon Catnap (3rd Level) x1 OTHER REWARDS (check if earned): ☑ Fortune Point Reward = 34 Rule of Fortune. Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. GREATER FEY PACT - MAGIC ITEM: ☑ Cloak of Displacement (Familiar’s Cloak) STORY AWARDS (check if earned): ☑ Pact of The Familiar Magical Gift: Training Notes A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Training. Characters gain a colorful tattoo of a Displacer Beast. The Familiar offers characters the gift to gain skill proficiency in Persuasion. Characters must spend ( ) days in the abode of the Familiar to learn the tool or skill. 100 downtime days, 100 gp. ☑ Feywild Kittens The Familiar asks to train the Displacer Beast Kittens. Each character can choose a kitten as a fey pet (use the Displacer Beast Kitten stat block). If the character has the find familiar spell, they can summon it as a familiar with the statistic of a Displacer Beast Kitten. ☑ Mask of the Zodiacs: Cat (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) Bearers of this title can be awarded by the archfey, The Familiar, which awards and blesses the intricate Cat Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded with a blessed Cat Mask. Gotta Mask Them All. Mask = Archfey Rat = The Piper Ox = The Herder Tiger = The Maharani Rabbit = The Jade Hare Cat = The Familiar Dragon = The Dragon Lord Serpent = The Pearl Horse = The Qilin Sheep = The Shepherd Monkey = The Stone Sage Chicken = The Egg Dog = The Guardian Pig = The Fool Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected they magically merge into one mask. Gaining the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey or this aspect of the story award stays dormant. ☑ Mark of the Nightmare King Characters gain a small dark mark on their body that pulses with necrotic magic. The Nightmare King has returned and has his eyes on you. This mark and story award may progress in future adventures in the ZODIAC series. Advance one level (if desired). End of each play session that completes an Adventurers League adventure or a part of an official D&D adventure grants 10 days downtime.
Treasures Gold: 5,000gp CONSUMABLE REWARDS 1. Keoghtom’s Ointment (5 Charges) x1 2. Potion of Advantage x1 3. Spell Scroll of Summon Catnap (3rd Level) x1 OTHER REWARDS (check if earned): ☑ Fortune Point Reward = 34 Rule of Fortune. Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. GREATER FEY PACT - MAGIC ITEM: ☑ Cloak of Displacement (Familiar’s Cloak) STORY AWARDS (check if earned): ☑ Pact of The Familiar Magical Gift: Training Notes A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. Training. Characters gain a colorful tattoo of a Displacer Beast. The Familiar offers characters the gift to gain skill proficiency in Persuasion. Characters must spend ( ) days in the abode of the Familiar to learn the tool or skill. 100 downtime days, 100 gp. ☑ Feywild Kittens The Familiar asks to train the Displacer Beast Kittens. Each character can choose a kitten as a fey pet (use the Displacer Beast Kitten stat block). If the character has the find familiar spell, they can summon it as a familiar with the statistic of a Displacer Beast Kitten. ☑ Mask of the Zodiacs: Cat (CAN ONLY BE USED IN THE WBW-DC-ZODIAC ADVENTURES) Bearers of this title can be awarded by the archfey, The Familiar, which awards and blesses the intricate Cat Mask that has been collected from WBW-DC-ZODIAC-00 Luna Park. Characters can collect these masks from the Luna Carnival or any archfey in the realm of Samsara. If the character does not have the mask, the character is awarded with a blessed Cat Mask. Gotta Mask Them All. Mask = Archfey Rat = The Piper Ox = The Herder Tiger = The Maharani Rabbit = The Jade Hare Cat = The Familiar Dragon = The Dragon Lord Serpent = The Pearl Horse = The Qilin Sheep = The Shepherd Monkey = The Stone Sage Chicken = The Egg Dog = The Guardian Pig = The Fool Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll in the domain of Samsara once per adventure. The thirteen archfey that rule the domain of Samsara, Zodiac XIII look more favorably on those with this story award. ZODIAC XIII. If all thirteen masks are collected they magically merge into one mask. Gaining the ability to change into all thirteen animals 1/day in the domain of Samsara. This requires each mask to be blessed by their corresponding archfey or this aspect of the story award stays dormant. ☑ Mark of the Nightmare King Characters gain a small dark mark on their body that pulses with necrotic magic. The Nightmare King has returned and has his eyes on you. This mark and story award may progress in future adventures in the ZODIAC series. Advance one level (if desired). End of each play session that completes an Adventurers League adventure or a part of an official D&D adventure grants 10 days downtime.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Speed (Familiar’s Boots) | Rare | true | |||
Wondrous Item, rare (requires attunement) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. A pair of furry cat pawed boots that shift and displace periodically. *Guardian.* The item meows warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated. | |||||
Exploding Bamboo (Wand of Pyrotechnics) | Common | true | |||
This red and gold wand is embossed with the thirteen symbols of the archfey of Samsara, taking the form of cute animals. *Beacon.* The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. | |||||
Familiar’s Cloak (Cloak of Displacement) | Very Rare | true | |||
An elegant cloak made from the fur of a displacer beast, and blessed by an archfey. The cloak shimmers and shifts between midnight blue and black. Four tendrils weave at the back of the cloak with magical sentience. Language. The bearer can speak and understand Sylvan language while the item is on the bearer’s person. The bearer can also understand the language of cats. The archfey, the Familiar, imbues characters with a Cloak of Displacement to use. The characters can keep the Cloak of Displacement as part of a pact with an archfey. |