Show Log Entry

Adventure Title
WBW-DC-DCAF02 Harengon Harana
Session
3
Date Played
2022-09-15 19:30:00 UTC
Levels Gained
GP +/-
32
Downtime +/-
10.0
Location Played
Barangay
DM Name
Maricris Ricana
DM DCI Number
1320847951
Notes
Players: @Gin Kauxic - Choji Iimori, Life Cleric 4 @Plus | Red - Reginald Red, Harengon Arcane Trickster Rogue 4 @Jhustine - Amy F'lee Cottontail, Harengon Swashbuckler Rogue 4 @Dusky (Kuro) - Lycaon, Shifter Circle of the Land (Forest) Druid 2 @Based Lando - Salazere Khan, Yuan-ti Lore Bard 4 @Rych/Rygmorum - Peitre, Duke of Lys, Wild Magic Sorcerer 3/Bard 1 @Healing Damage - Mi'ra Hagia, Harengon Valor Bard 4 Rewards: Level Up Opportunity: yes, 1 Downtime: 10DT Gold: 225 gp total (32.14 gp each) DM table reward: (These rewards are only valid on my table, and possibly other OTO DM tables as well): ***Boon of Maykanta*** Your time in the Maykanta domain boosted your confidence! A guitar tattoo is marked on your body. You can get an advantage in your next performance skill checks. Once used three times, the tattoo fades away. Service Rewards: Runtime: 3hrs Dungeon Mastering: 3 hrs to DM & co-DM ( @Gin Kauxic) Mod Prep ( @Gon Prie): 5hrs Mentor DM ( @Rych): 3hrs Streamed Game DM: 3 hrs Streamed Game Producer ( @Healing Damage): 6hrs Streamed Game Players ( @Gin Kauxic @Plus | Red @Jhustine @Dusky (Kuro) @Based Lando @Rych/Rygmorum @Healing Damage ): 3hrs DM gets ( @DM Gon Prie ): 3+5+1+3 = 12 hours Co-DM ( @Gin Kauxic ) gets: 3+3 = 6 hours Mentor ( @Rych/Rygmorum ) gets: 3+3=6 hours Streamed game producer ( @Healing Damage) gets: 6+3 = 9 hours Players ( @Plus | Red @Jhustine @Dusky (Kuro) @Based Lando) gets: 3 hours

Magic Items

Name Rarity Location Table Result Counts?
Instrument of the Bards (Doss Lute) Uncommon true
Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument. Spells: Animal Friendship, Protection from Energy (fire only), Protection from Poison