Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
11
Total GP:
25790
Total Downtime:
279
Tag:
BAROVIA
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
24
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 686 10 Headband of Intellect (U-A) Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2024-11-16 22:47 Dungeon of the Mad Mage T2 27 1 700 10 Show

Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
Emil, Erik, dwarf barb
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Eric, 1 augury
Lyria, 2 augury
Once within the next 10 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6
Going south in school.
Erik appears through a door, he’s walked for days from the Giants.
Stone get told off by Halaster and failed his exam.
Erik opens a door and talks to a mindflayer. He wants the brain of Spite Harrowdale, human male. He has information about financial values in exchange.
Double doors, se golem and woman and floating brains.
More double doors. Erik opens doors and it kreeks open. Quiet room, copper tubes, labelled: Turbulence, Violence, Karstis, Yarek, Spite, Skrianna, Vacant, Cephalossk, Vacant, Nylas, Halaster, Wormriddle, Guest Lecturer.
Double doors, another set of double doors, room w cells, down to the statue, turn right (west), open door, use eyes.
Lyria checks the dragonboen statue.
Inscription: Follow the rules. Obey your instructors. Don’t be this guy.
Cael cast greater restoration. Drakthar Steelclaw. Erik makes him free the goblins. They get the directions to outside.
He cast darkvision on Cael.
Found room with bloodied curtains and a body. False wall to the north, bone devil. Erik barters for a contract.
Kill devil, Halaster appears. He is in a good mood. Stone asks about the library.
Through south door, secret door, tunnell, secret door.
Return to professor and take the other exit, double doors on …
Leading us a long way around. Erik stays behind. Stone’s room for rest? Training room w statues. Keep in mind sometimes surrender should be an option. Kitchen. Corridoor to library, do not enter unaccompanied.
Cael conversation w Halaster about dreams. Vanrakdoom? Talk to the mindflayer?
Resting in Stone’s room. Cael sends a lovely map to Erik. Stone returns for a rest, finds a note. Note to Elan from little brother? Drow house House Tanor’thal.

Meet co-student on the way out. Spite Harrowdale. We tell about the mindflayer.
Professor Wyrmriddle does transmutation.
We go back to the dead body of Yarek, and open the south door.
Portal: A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone.
Cael also finds a secret door.
Volcano.
Reactivating the portal, new rune. Going through all of them. Moving on through secret doors and decide to descend the stairs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 438 10 Mithril Plate armor (U), Piwafwi (Cloak of Elvenkind)(U-A) Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 4790 10 Gauntlets of Ogre Power (U-A) Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 276 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 800 10 Dagger of Venom (R) Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!

2025-03-22 23:01 Dungeon of the Mad Mage T3 33 573 10 Show

Kknutzen, Zenith, tiefling rogue 11
Simira, Lyria, aasimar tempest cleric 11
Bluehell, Derus, elf, fighter/wizard evoker 11
Emil, Erik, dwarf barbarian 11
aultsider, Becky, human paladin 11,

Lyria: 2 augury
Erik: 1 augury
Erik and Becky falls in our laps.

Following tunnels east towards drow house Freth. Tearulai warns of troll up north. Encounter invisible troll, kill it. Two drow watch.
Talking and meet with Orl Telenna. House Ayvrundar are gathering for a last stance?
Main house Freth is on Floor below.
They can offer a potion of surpreme healing. Leader has some gloves that are valuable.
Coming from south west.
First encounter troll with abcesses that expelled insect swarms. Lots of drow combat below, Zress (sister or daughter of Erik’s sparring companion?). Some friendly drow, some chasme, hezrou, lots of unfriendly drow.
Long battle.
Some back and forth about letting Zress live or not, ending up keeping her alive. Erik gives her to the drow.
Potion of Surpreme healing.
Spidersilk gloves with bloodstones.
Erik got some poison, 20 doses shared within the party as a story item.
Drow Poison (Injury). This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
20 doses
bonus action to apply

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 10 Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2024-11-16 22:47 Dungeon of the Mad Mage T2 27 10 Show

Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
Emil, Erik, dwarf barb
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Eric, 1 augury
Lyria, 2 augury
Once within the next 10 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6
Going south in school.
Erik appears through a door, he’s walked for days from the Giants.
Stone get told off by Halaster and failed his exam.
Erik opens a door and talks to a mindflayer. He wants the brain of Spite Harrowdale, human male. He has information about financial values in exchange.
Double doors, se golem and woman and floating brains.
More double doors. Erik opens doors and it kreeks open. Quiet room, copper tubes, labelled: Turbulence, Violence, Karstis, Yarek, Spite, Skrianna, Vacant, Cephalossk, Vacant, Nylas, Halaster, Wormriddle, Guest Lecturer.
Double doors, another set of double doors, room w cells, down to the statue, turn right (west), open door, use eyes.
Lyria checks the dragonboen statue.
Inscription: Follow the rules. Obey your instructors. Don’t be this guy.
Cael cast greater restoration. Drakthar Steelclaw. Erik makes him free the goblins. They get the directions to outside.
He cast darkvision on Cael.
Found room with bloodied curtains and a body. False wall to the north, bone devil. Erik barters for a contract.
Kill devil, Halaster appears. He is in a good mood. Stone asks about the library.
Through south door, secret door, tunnell, secret door.
Return to professor and take the other exit, double doors on …
Leading us a long way around. Erik stays behind. Stone’s room for rest? Training room w statues. Keep in mind sometimes surrender should be an option. Kitchen. Corridoor to library, do not enter unaccompanied.
Cael conversation w Halaster about dreams. Vanrakdoom? Talk to the mindflayer?
Resting in Stone’s room. Cael sends a lovely map to Erik. Stone returns for a rest, finds a note. Note to Elan from little brother? Drow house House Tanor’thal.

Meet co-student on the way out. Spite Harrowdale. We tell about the mindflayer.
Professor Wyrmriddle does transmutation.
We go back to the dead body of Yarek, and open the south door.
Portal: A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone.
Cael also finds a secret door.
Volcano.
Reactivating the portal, new rune. Going through all of them. Moving on through secret doors and decide to descend the stairs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 10 Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 10 Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!

2025-03-22 23:01 Dungeon of the Mad Mage T3 33 10 Show

Kknutzen, Zenith, tiefling rogue 11
Simira, Lyria, aasimar tempest cleric 11
Bluehell, Derus, elf, fighter/wizard evoker 11
Emil, Erik, dwarf barbarian 11
aultsider, Becky, human paladin 11,

Lyria: 2 augury
Erik: 1 augury
Erik and Becky falls in our laps.

Following tunnels east towards drow house Freth. Tearulai warns of troll up north. Encounter invisible troll, kill it. Two drow watch.
Talking and meet with Orl Telenna. House Ayvrundar are gathering for a last stance?
Main house Freth is on Floor below.
They can offer a potion of surpreme healing. Leader has some gloves that are valuable.
Coming from south west.
First encounter troll with abcesses that expelled insect swarms. Lots of drow combat below, Zress (sister or daughter of Erik’s sparring companion?). Some friendly drow, some chasme, hezrou, lots of unfriendly drow.
Long battle.
Some back and forth about letting Zress live or not, ending up keeping her alive. Erik gives her to the drow.
Potion of Surpreme healing.
Spidersilk gloves with bloodstones.
Erik got some poison, 20 doses shared within the party as a story item.
Drow Poison (Injury). This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
20 doses
bonus action to apply

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 686 10 Headband of Intellect (U-A) Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2024-11-16 22:47 Dungeon of the Mad Mage T2 27 700 10 Show

Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
Emil, Erik, dwarf barb
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Eric, 1 augury
Lyria, 2 augury
Once within the next 10 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6
Going south in school.
Erik appears through a door, he’s walked for days from the Giants.
Stone get told off by Halaster and failed his exam.
Erik opens a door and talks to a mindflayer. He wants the brain of Spite Harrowdale, human male. He has information about financial values in exchange.
Double doors, se golem and woman and floating brains.
More double doors. Erik opens doors and it kreeks open. Quiet room, copper tubes, labelled: Turbulence, Violence, Karstis, Yarek, Spite, Skrianna, Vacant, Cephalossk, Vacant, Nylas, Halaster, Wormriddle, Guest Lecturer.
Double doors, another set of double doors, room w cells, down to the statue, turn right (west), open door, use eyes.
Lyria checks the dragonboen statue.
Inscription: Follow the rules. Obey your instructors. Don’t be this guy.
Cael cast greater restoration. Drakthar Steelclaw. Erik makes him free the goblins. They get the directions to outside.
He cast darkvision on Cael.
Found room with bloodied curtains and a body. False wall to the north, bone devil. Erik barters for a contract.
Kill devil, Halaster appears. He is in a good mood. Stone asks about the library.
Through south door, secret door, tunnell, secret door.
Return to professor and take the other exit, double doors on …
Leading us a long way around. Erik stays behind. Stone’s room for rest? Training room w statues. Keep in mind sometimes surrender should be an option. Kitchen. Corridoor to library, do not enter unaccompanied.
Cael conversation w Halaster about dreams. Vanrakdoom? Talk to the mindflayer?
Resting in Stone’s room. Cael sends a lovely map to Erik. Stone returns for a rest, finds a note. Note to Elan from little brother? Drow house House Tanor’thal.

Meet co-student on the way out. Spite Harrowdale. We tell about the mindflayer.
Professor Wyrmriddle does transmutation.
We go back to the dead body of Yarek, and open the south door.
Portal: A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone.
Cael also finds a secret door.
Volcano.
Reactivating the portal, new rune. Going through all of them. Moving on through secret doors and decide to descend the stairs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 438 10 Mithril Plate armor (U), Piwafwi (Cloak of Elvenkind)(U-A) Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 4790 10 Gauntlets of Ogre Power (U-A) Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 276 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 800 10 Dagger of Venom (R) Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!

2025-03-22 23:01 Dungeon of the Mad Mage T3 33 573 10 Show

Kknutzen, Zenith, tiefling rogue 11
Simira, Lyria, aasimar tempest cleric 11
Bluehell, Derus, elf, fighter/wizard evoker 11
Emil, Erik, dwarf barbarian 11
aultsider, Becky, human paladin 11,

Lyria: 2 augury
Erik: 1 augury
Erik and Becky falls in our laps.

Following tunnels east towards drow house Freth. Tearulai warns of troll up north. Encounter invisible troll, kill it. Two drow watch.
Talking and meet with Orl Telenna. House Ayvrundar are gathering for a last stance?
Main house Freth is on Floor below.
They can offer a potion of surpreme healing. Leader has some gloves that are valuable.
Coming from south west.
First encounter troll with abcesses that expelled insect swarms. Lots of drow combat below, Zress (sister or daughter of Erik’s sparring companion?). Some friendly drow, some chasme, hezrou, lots of unfriendly drow.
Long battle.
Some back and forth about letting Zress live or not, ending up keeping her alive. Erik gives her to the drow.
Potion of Surpreme healing.
Spidersilk gloves with bloodstones.
Erik got some poison, 20 doses shared within the party as a story item.
Drow Poison (Injury). This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
20 doses
bonus action to apply