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Adventure Title
Dungeon of the Mad Mage floor 13, session 37
Dungeon of the Mad Mage floor 13, session 37
Session
Date Played
2025-06-21 22:06:00 UTC
2025-06-21 22:06:00 UTC
Levels Gained
GP +/-
166
166
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
Bluehell, Deyrus Virran, fighter arcane archer Bona Fides, Stone, wizard Kknutzen, Cael, aultsider, Becky, Simira, Lyria The floor originally belonged to one of the apprentices. Person in the castle, short, big pointy ears. Zox, gnome. Warns against group names. The Group. Tells us hoboglins are stealing metal from him, we go to chase them away. South and east, or east and south to find them. Azers running forges in the south. Back to where we entered, past rustmonster, fighting transforming platform that did tons of platform. Lyria went down despite mass cure! Short rest. Found Orb of Gonging. Going back south, killed some metal wasps and found a Dodecahedron of Doom. Back to the hobgoblin fight place, further south. Cael tried diplomatic approach and was attacked. Killed hobgoblins and dogs. Worm came through without trouble. Exploring a bit to the south. Many killed beetles and myconids. Found stable myconids, Cael healed it. Offers Cael to potions. Shrink or undo aging? Will regrow the forest. Chanterella. About the next floor: Where hobgoblins came from. Also, likely firegiants. The retreat of Octyria, one of the most accomplished apprentices. She is a lich. Master of Transmutation. Descending to floor 14.Octaryacdoom? Potion of Diminution Potion of Longevity 166 GP
Bluehell, Deyrus Virran, fighter arcane archer Bona Fides, Stone, wizard Kknutzen, Cael, aultsider, Becky, Simira, Lyria The floor originally belonged to one of the apprentices. Person in the castle, short, big pointy ears. Zox, gnome. Warns against group names. The Group. Tells us hoboglins are stealing metal from him, we go to chase them away. South and east, or east and south to find them. Azers running forges in the south. Back to where we entered, past rustmonster, fighting transforming platform that did tons of platform. Lyria went down despite mass cure! Short rest. Found Orb of Gonging. Going back south, killed some metal wasps and found a Dodecahedron of Doom. Back to the hobgoblin fight place, further south. Cael tried diplomatic approach and was attacked. Killed hobgoblins and dogs. Worm came through without trouble. Exploring a bit to the south. Many killed beetles and myconids. Found stable myconids, Cael healed it. Offers Cael to potions. Shrink or undo aging? Will regrow the forest. Chanterella. About the next floor: Where hobgoblins came from. Also, likely firegiants. The retreat of Octyria, one of the most accomplished apprentices. She is a lich. Master of Transmutation. Descending to floor 14.Octaryacdoom? Potion of Diminution Potion of Longevity 166 GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dodecahedron of Doom (R) | Rare | Dungeon of the Mad Mage floor 13, session 37 | true | ||
Dodecahedron of Doom Wondrous item, rare A rare wondrous item, this twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: d12 Effect 1-2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. 3-4 The dodecahedron casts light on itself. The effect lasts until a creature touches the die. 5-6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack. 7-8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9-10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11-12 The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour. | |||||
Orb of Gonging (C) | Common | true | |||
This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet. |