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Adventure Title
Dungeon of the Mad Mage floor 16-17
Session
46
Date Played
2026-01-10 21:08:00 UTC
Levels Gained
GP +/-
4340
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
KK, Zenith aultsider, Becky Simira, Lyria FotD, Tiziano Len K, Mando, barbarian, minotaur in white shirt and greataxe 3 mindflayers that were saved. Looking for more? In space. A rod. A book. Cash. Tome of Clear Thought Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Manual of Gainful Exercise Wondrous item, very rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guide-lines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Back to earth and down the stairs to floor 17. Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar. This floor seems to have mind flayers up to something. Not part of His plans? The floor below has a situation with a dragon and cultists. She is planning to remove a lich on the 20th floor. Ezzat, apprentice. Aasathra was with a group of fairly pompous twats. Bahamut followers. Dragonborn. Hands over potion of surpreme healing. Lots of flumpfhs. Illithids nearby. They are lurking. Have made scary worm-thing to destroy githyanki. Keep to the left and don’t go through doors. There is the worm with a lot of teeth and tentacles. Z thinks it is a Neothelid. The worm is behind see-through walls that you can not walk through. Extremiton is the big brainy creature with tentacles. Z notice secret door. Brave flumph Klania will join us to open doors with tentacles. 2 chest from zirkwood and stonetable. Chests contains piles of platinum pieces. Crystal specta-cles. Potion. Tree-shaped token. Drow dagger, possibly magic? River of water passing through strange conductors at intervals, transferring energy to “some-thing”. Unnatural. Platform around the edge. Strange noises. Dome ceiling. Water coming from the circle on the east. Alcoves with scrawny creatures with two heads. Appears to be at least 4 of them. No loot. Watercrossing in centre. Water flowing in two directions. Going north. Some minds behind each door. Egg is not monetary, we still have a dragon egg in the bag of holding! potion of acid resistance, quaal's feather token (tree), and a drow-made dagger with silver web filigree. Quaal's Feather Token (Tree)

Magic Items

Name Rarity Location Table Result Counts?
Tome of Clear Thought (VR) Very Rare Dungeon of the Mad Mage floor 16-17 true
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Gainful Exercise (VR) Very Rare Dungeon of the Mad Mage floor 16-17 true
Wondrous item, very rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guide-lines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.