Adventure Logsheet
DM Martin Corgibutt, Sera, asimaar barbarian Dan W, Strri`Krr, fighter, Erling eKnight, sorc Psyche? Danny, Arekuuru Ken, firbold monk Simira, Lyria, h warlock
DM Martin Corgibutt, Sera, asimaar barbarian Dan W, Strri`Krr, fighter, Erling eKnight, sorc Psyche? Danny, Arekuuru Ken, firbold monk Simira, Lyria, h warlock
DM Martin Rolf, Duril, dwarf bard Dan W, Strri`Krr, fighter, Erling eKnight, wiz Io Danny, Arekuuru Ken, firbold monk Simira, Lyria, h warlock
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2x healing potions
DM Martin Rolf, Duril, dwarf bard Dan W, Strri`Krr, fighter, Erling eKnight, wiz Io Danny, Arekuuru Ken, firbold monk Simira, Lyria, h warlock
DM Martin Rolf, Duril, dwarf bard Dan W, Strri`Krr, fighter, Erling eKnight, wiz Io Danny, Arekuuru Ken, firbold monk Simira, Lyria, h warlock
Danny, Ken, druid Simira, Lyria, warlock Snorre, Oreon, druid Dan W, StriKrr, fighter Tsukuyomi, Shirou, ranger
Danny, Ken, druid Simira, Lyria, warlock Snorre, Oreon, druid Dan W, StriKrr, fighter Erling, Callisto
3 hrs Danny, Ken Erling, Calisto Dan, StrriKrr Snorre, Oreon Simira, Lyria
3h DM: Martin Danny Erling Dan Snorre Simira
Espen E, Tobriam, wizcle Danny, Ken, firbolg monk Dan W, StrriKrr, gith fighter Erling, Callisto, elf wiz Simira, Lyria, tempest cleric
Dan, StriKrr Danny, Ken Erling, Callisto Simira, Lyria Espen, Tobriam Potion of Cold resistance Potion of greater healing Potions of healing Antitoxin
Dan, StrriKrr Danny, Ken Espen, Tobriam Erling, Callisto Simira, Lyria Corgibutt, Deju Sei 2 potions of greatre healing bought
Erling, Callisto Simra, Lyria Dan, StrriKrr Corgi, Dejuu Sei Espen, Tobriam Buy potion of greater healing
Dan, StriKrr Danny, Ken Espen, Tobriam Erling, Callisto Simira, Lyria 768 cursed treasure
DanW Danny Erling Espen Simira
Espen, Tobriam Danny, Ken Erling, Callisto DanW, StrriKrr Simira, Lyria Spider woods, phase spiders, Gmerk Black flower hill, grave ruins, hands, old guy Polderswale, orcs, mound
Gemstone Necklace Trinket, common This gemstone at the center of this rather homely necklace glows as a light spell. This is the extent of its enchantment. Saved orc Larga from the yuan-ti. Ixaxa Purple cloak (Phlan) is held captive in the hills by the orcs? Orcs owe debt of honor. Bought 3 greater healing potions
Dan, Stri’Krr Corgi, DeejuSei Danny, Ken Espen, Tobriam Erling, Callisto Simira, Lyria Potion of Greater Healing Scroll of Alarm
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Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.
RIP Lyria DanW, StriKrr Danny, Ken Espen, Tobriam Erling, Callisto Simira, Lyria
Danny, Ken Dan, StrriKrr Espen, Tobriam Erling, Callisto Simira, Lyria
Corgi, Deeju Sei Erling, Callisto Danny, Ken Dan, StriKrr Espen, Tobriam Simira, Lyria Potion of Animal Friendship Potion, Uncommon Potion of Healing Potion, Common Potion of Greater Healing Potion, Uncommon Spell Scroll of Lesser Restoration Scroll, Uncommon
Martin K, Zherxiz, gnome Waterdhavian artificer Emil, Espen Hansen, goliath, Martin fotd, Tizian Simira, Lyria Robert, Lervathra
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This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. Wondrous item, rare This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Teacup, Locket, bard, Dan w, Flint, Wild magic barbarian Akupuff, Mousse, fairy mlouden, Blackwing, aaracockra ranger/rogue Simira, Lyria Efficient quiver Orb of Time Scroll Pass without Trace
Simira, Lyria MarkM, Jaymes, wiz Bryan, Lore, cleric Psiclops, Telvastine, pal Ian, Morgan, bard Apple/Potion of Resistance (Cold) Potion of Heroism Potion of fire breathing
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DDAL04-08 The Broken One Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.
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User: Martin DCI: 4319102791 Character: Maledict Name: Studded Leather Armor +1 Rarity: rare Location: Fai Chen
DM KKnutzen Espen, Vaec, they/them, changeling Ian, Cirric, Bryan, Rastan, barb Liam, Camilla Simira, Lyria 3 soul coin charges
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Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.
KK, Eljin, ranger Martin, Amestris, wiz? Fiddlersgreen, Kibble, Emil, Elwood, sorcerer Simira, Lyria, cleric
Emil, Espen Hansen, druid 10 aultsider, Ha, sorc 10 Psiclops/James, rogue/ranger 7 Simira, Lyria, cleric 10 Potion of greater healing, potion of water breathing Story Award: Jeny Owes Me a Tiny Favor You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result. This story award may have an effect in future D8 Summit modules. Story Award: Love Stronger than Death You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result. This story award may have an effect in future D8Summit modules. -300 GP diamond dust
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Bracers of Defense Wondrous Item, rare (requires attunement) These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.
Emil, Erik, dwarf, barb Martin, Tiziano, tortle barbarian Bona, Stone, sharad kai, bladesinger harper TaC, Ninlar, paladin avenger holy warrior, aasimar Simira, Lyria, tempest cleric Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to. Clan Ironeye 6th floor. Dragon 5th floor. Room, tapestry, dwarven kingdom mountain, ancient. We’re in the temple of Dumathoin. Looking for tomb of King Malair. This floor was once a dwarven kingdom. King Malair was the leader. After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage. Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical. Wide corridor south. Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out. Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market. Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails. South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning. Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal. Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels. Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner. Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south. Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities. Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria. Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.
Emil, Erik, dwarf, barb Martin, Tiziano, tortle barbarian Kknutzen, Cael, TaC, Olucka, dark gnome mix, Simira, Lyria, tempest cleric 3x augury in next 24h. Currently still on floor 6 Team found a sword in the head of a dragon. Crystal crown from cradle. Story-like item? Treasure chamber of green dragon, polymorphed. Looking for a bronze dragon galistae. Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor. Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6. Walked through east door, duergar south. Exploring unexplored room, finding tools and explotions, going back to duergar. Long tunnels to a slope, next floor. Floor 7. Umberhulk-dug tunnels. Throne with blue quartz stones. Noise from a tunnel, chiseling and humming. Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers. Exploring narrow tunnels, finding another exit upwards. Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top. Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle. Text: Knock knock. Trapdoor to next floor in the castle. Windows to courtyard, statue of plump wizard with helmet and sword. Rooms have coins in the doors. Throne room, someone passing. Going around. Armory. Metallic creature destroying furniture. Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside. Scroll of mass cure wounds Potion of invis
Martin, Tiziano, tortle barbarian Simira, Lyria, tempest cleric Kristian, Felix, tiefling Bona Fide, Stone, shadar kai Charlie, Jack, human fighter Looking for a bronze dragon galistae. Jack, Felix and Stone showed up through a portal. Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath. Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time. A corridor on the west side led to a stair going down. Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle. New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry. Maddgoth, a wizard lives here. Zartem comes with us. Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone. Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion. Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”. Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press. Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword? Invisible draconic creature (Stone see it). Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon. Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed. Running after invisible dragons. Giant fairydragon! (three) Jack kills it. Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots! Platinum coin door. Stained glass M. Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills. Tiziano’s sword critted. Stairs down, one each way, choosing left. First door silver coin, second no coin. Coin door, clean and boring storeroom. Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor. Locked door with no lock. Room in corridor with no coin. Hardwood cabinets. Metal creature. Left. Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix. Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it). Maddgoth's Helm (story item) Wondrous item, very rare (requires attunement by a humanoid) creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed. Potion of Fire Breath. 703 GP Pet mimic chest disappears after one hour. Lyria is devastated.
Martin, Tiziano, tortle barbarian Simira, Lyria, tempest cleric Bona Fide, Stone, shadar kai Kknutzen, Cael, Emil, Erik 2x augury Reaction 10d6 damage reduce Maddgoth's Helm Wondrous item, very rare (requires attunement by a humanoid) A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Kknutzen, Cael, YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite FotD, Tizian, Bone Fides, Stone, shadar kai, Simira, Lyria, aasimar, tempest cleric 10 2 augury 1 damage reduction 12 hrs From floor 7 to floor 8 Galistae, bronze dragon went down to confront Vanrak, got corrupted. Precipice, marshy area. Humid. Ghost Yoastal. Shadowkeep? Favor to find rest. Snakes, nagas. Point southeast. Allies. Three? Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering. Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away. Talking to bullywugs. Their king is a Slaag. He is towards east.
DM snooze Kknutzen, Cael, bard Bona Fides, Stone, shadar kai, TaC, Ninlar, cleric Simira, Lyria, aasimar tempest cleric 10 LF, Baine, dwarf life cleric 9 Lyria: 2x augury 11 hrs damage reduction Ninlar falls into the swamp Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar. We’re going to kill the bullywug slaad kind. Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier. A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war? Moving north. Lots of bullywug and frogs. Slaad, short chat. Will not leave. Hydra comes in. Both died. King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp. Platinum holy symbol snake with fang. Lyria found hydra poo hole. Return to bullywugs. Ungrateful, but gives us a jade thingy. Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom. Ninlar tries to turn the ghost, she flies away. Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder. Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down. Naga tends to keep to the east. 23 floors. Vanrakdoom is not on floor 9. Below the 16th floor. We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is. “Beyond where a mind can survive unprotected where you may face Waterdeep once more. “ We’re on LEVEL 9! Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil. Ask for the way to Yarack. Cael gets his scarf signed by Manshoon. We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors. Aid will last. Session about 2 hrs.
Kknutzen, Cael, bard Bona Fides, Stone, shadar kai, Emil, Erik, dwarf barb Simira, Lyria, aasimar tempest cleric 10 LF, Baine, dwarf life cleric 9 Eric, 1 augury Lyria, 2 augury Once within the next 10 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6 Going south in school. Erik appears through a door, he’s walked for days from the Giants. Stone get told off by Halaster and failed his exam. Erik opens a door and talks to a mindflayer. He wants the brain of Spite Harrowdale, human male. He has information about financial values in exchange. Double doors, se golem and woman and floating brains. More double doors. Erik opens doors and it kreeks open. Quiet room, copper tubes, labelled: Turbulence, Violence, Karstis, Yarek, Spite, Skrianna, Vacant, Cephalossk, Vacant, Nylas, Halaster, Wormriddle, Guest Lecturer. Double doors, another set of double doors, room w cells, down to the statue, turn right (west), open door, use eyes. Lyria checks the dragonboen statue. Inscription: Follow the rules. Obey your instructors. Don’t be this guy. Cael cast greater restoration. Drakthar Steelclaw. Erik makes him free the goblins. They get the directions to outside. He cast darkvision on Cael. Found room with bloodied curtains and a body. False wall to the north, bone devil. Erik barters for a contract. Kill devil, Halaster appears. He is in a good mood. Stone asks about the library. Through south door, secret door, tunnell, secret door. Return to professor and take the other exit, double doors on … Leading us a long way around. Erik stays behind. Stone’s room for rest? Training room w statues. Keep in mind sometimes surrender should be an option. Kitchen. Corridoor to library, do not enter unaccompanied. Cael conversation w Halaster about dreams. Vanrakdoom? Talk to the mindflayer? Resting in Stone’s room. Cael sends a lovely map to Erik. Stone returns for a rest, finds a note. Note to Elan from little brother? Drow house House Tanor’thal. Meet co-student on the way out. Spite Harrowdale. We tell about the mindflayer. Professor Wyrmriddle does transmutation. We go back to the dead body of Yarek, and open the south door. Portal: A stone arch embedded in the middle of the southeast wall has the image of an open book carved into its keystone. Cael also finds a secret door. Volcano. Reactivating the portal, new rune. Going through all of them. Moving on through secret doors and decide to descend the stairs.
3x VR potions (Surpreme Healing)
Kknutzen, Cael, bard 11 Emil, Erik, dwarf barb 11 Simira, Lyria, aasimar tempest cleric 11 Martin, Tiziano, tortle barb 11 TaC, Olucka, lvl 13 Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel. Warning guy from house Freth. Free fellow spy before murdering the leader. One fight done with undead and scorpion guy, scorpion guy ran away. Floor 10 Lyria has 2 augury. Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors. Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout) Next room is empty, Lyria finds a scroll case in the fireplace. Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter. (Drow matron name Vlonwelv) Purple drow Many Pink Giant winged spiders Blue drow (3 remaining, how many?) 3 pink non winged spiders Drow lady in white dress 3 Green regular drow 4 red Giant spiders 2 ally drow (Zaron and?) 1 scary spider with name More pink giant spiders climbing Szress, prone drow, murder drow 7 Purple drow 3 purple drow mages 5 purple lizards 2 yellow drow 3 red shooting drow (6 from start) Some was let to run. Locked in lieutenant and freed halfling slaves. Mithril plate armor from lieutenant. Scroll of Hold Person
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Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria
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Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Kknutzen, Cael, aasimar bard 11 Emil, Erik, dwarf barb 11 Simira, Lyria, aasimar tempest cleric 11 TaC, Olucka, duergar rogue lvl 13 Bluehell, Derus, elf, fighter/wizard House Ayvrundar is eradicated. Derus falls from the roof onto Erik. Floor 10. Lyria, 2 Augury Erik 1 Augury 22 hrs Heroes Feast 6,5 hours oil of slipperiness Drow of house Freth leaves. Water fountain, statues of gods. Troglodytes celebrating to the west. Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down. Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door. North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north. Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel) Long corridor with doors. Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor. Door 2, room of darkness, Vhareun. Door 3, bloodstained altar, Selvetarm Door 4, Kieransalee, goddess of undeath Door 5, oozes, Ghaunadaur, a god of subterranean horrors, Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft. Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W. North, end room with statue. Touch to teleport. Statues in love. Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword? Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors. The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit. Erik not crying and begging for Greater Restoration to be able to heal after going through a gate. 4825gp Gauntlets of Ogre Power. Retrieve a Runestone Fragment Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane. Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.
Kknutzen, Zenith, tiefling rogue 11 FotD, Tiziano, barb 11 Simira, Lyria, aasimar tempest cleric 11 TaC, Olucka, duergar rogue lvl 13 Bluehell, Derus, elf, fighter/wizard evoker Lyria 2x augury Stepping back from Waterdeep into the Skull Room. Looking for Muiral, spider creature. South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time. Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south. Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive. Halaster greets us. Sword from Muiral, regular. Checking rooms around. Potion of greater healing. 3rd room has mirror gate with blanket over it. Stone frame with skulls of adventurers. Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area. Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness. Total rewards: 276 GP each Potion of Greater Healing Oil of slipperiness
Kknutzen, Zenith, tiefling rogue 11 FotD, Tiziano, barb 11 Simira, Lyria, aasimar tempest cleric 11 TaC, Olucka, duergar rogue lvl 13 Bluehell, Derus, elf, fighter/wizard evoker Lyria: 2 augury Olucka vulnerable for another 22h. Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11. Elvish voices discussion having seen something, superiors. Drow fight. Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people). List of names/guard rota? Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching. Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical. Killed troll that killed troglodytes, grapplecreature escaped. Secret doors to temple, feels peaceful. Balhanoth? Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls. A muddy dagger of Venom found among guano and drow intestines. Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick? Dispel magic, grapple drow. Ol Thelena, House Freth. West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there. Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed. Olucka found monster in one of the side rooms. Lyria went down, greater healing potion by Derius. Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!
Kknutzen, Zenith, tiefling rogue 11 Simira, Lyria, aasimar tempest cleric 11 Bluehell, Derus, elf, fighter/wizard evoker 11 Emil, Erik, dwarf barbarian 11 aultsider, Becky, human paladin 11, Lyria: 2 augury Erik: 1 augury Erik and Becky falls in our laps. Following tunnels east towards drow house Freth. Tearulai warns of troll up north. Encounter invisible troll, kill it. Two drow watch. Talking and meet with Orl Telenna. House Ayvrundar are gathering for a last stance? Main house Freth is on Floor below. They can offer a potion of surpreme healing. Leader has some gloves that are valuable. Coming from south west. First encounter troll with abcesses that expelled insect swarms. Lots of drow combat below, Zress (sister or daughter of Erik’s sparring companion?). Some friendly drow, some chasme, hezrou, lots of unfriendly drow. Long battle. Some back and forth about letting Zress live or not, ending up keeping her alive. Erik gives her to the drow. Potion of Surpreme healing. Spidersilk gloves with bloodstones. Erik got some poison, 20 doses shared within the party as a story item. Drow Poison (Injury). This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. 20 doses bonus action to apply