Show Log Entry

Adventure Title
DDHC-DMM Dungeon of the Mad Mage fl 10
Session
29
Date Played
2025-01-25 23:10:00 UTC
Levels Gained
GP +/-
438
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
Kknutzen, Cael, bard 11 Emil, Erik, dwarf barb 11 Simira, Lyria, aasimar tempest cleric 11 Martin, Tiziano, tortle barb 11 TaC, Olucka, lvl 13 Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel. Warning guy from house Freth. Free fellow spy before murdering the leader. One fight done with undead and scorpion guy, scorpion guy ran away. Floor 10 Lyria has 2 augury. Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors. Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout) Next room is empty, Lyria finds a scroll case in the fireplace. Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter. (Drow matron name Vlonwelv) Purple drow Many Pink Giant winged spiders Blue drow (3 remaining, how many?) 3 pink non winged spiders Drow lady in white dress 3 Green regular drow 4 red Giant spiders 2 ally drow (Zaron and?) 1 scary spider with name More pink giant spiders climbing Szress, prone drow, murder drow 7 Purple drow 3 purple drow mages 5 purple lizards 2 yellow drow 3 red shooting drow (6 from start) Some was let to run. Locked in lieutenant and freed halfling slaves. Mithril plate armor from lieutenant. Scroll of Hold Person

Magic Items

Name Rarity Location Table Result Counts?
Mithril Plate armor (U) Uncommon DDHC-DMM Dungeon of the Mad Mage fl 10 true
18 AC
Piwafwi (Cloak of Elvenkind)(U-A) Uncommon DDHC-DMM Dungeon of the Mad Mage fl 10 true
Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.