Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
11
Total GP:
25790
Total Downtime:
279
Tag:
BAROVIA
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
24
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 220 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 1632 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 2040 10 Wand of Conducting (C) Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 1226 10 Rod of Rulership (R-A) Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.

2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 686 10 Headband of Intellect (U-A) Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 438 10 Mithril Plate armor (U), Piwafwi (Cloak of Elvenkind)(U-A) Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 4790 10 Gauntlets of Ogre Power (U-A) Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 276 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 800 10 Dagger of Venom (R) Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2023-02-03 23:04 DDAL09-10 Tipping the Scales 10 Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 10 Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 10 Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 10 Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.

2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 10 Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 10 Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 10 Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 220 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 1632 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 2040 10 Wand of Conducting (C) Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 1226 10 Rod of Rulership (R-A) Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.

2024-11-02 22:57 Dungeon of the Mad Mage T2 floor 8+9 26 686 10 Headband of Intellect (U-A) Show

DM snooze
Kknutzen, Cael, bard
Bona Fides, Stone, shadar kai,
TaC, Ninlar, cleric
Simira, Lyria, aasimar tempest cleric 10
LF, Baine, dwarf life cleric 9

Lyria: 2x augury
11 hrs damage reduction

Ninlar falls into the swamp
Baine goes down a slope in a bucket, rope snaps, falls down into the swamp on Ninlar.
We’re going to kill the bullywug slaad kind.
Going northeast. Spectral naga fighting yuan-ti. We are yuan-ti? Fighting Naga, Lyria coming to herself, naga dies. It was back in time, the bone naga that we killed earlier.
A mirror surrounded by interlocking gears in a dead end to the north. Another portal? There’s a rune within the portal. Rune means war?

Moving north. Lots of bullywug and frogs.
Slaad, short chat. Will not leave. Hydra comes in. Both died.
King has headband that is magical. Headband of intellect. Ninlar cast aid on Ninlar, Cael and Lyria 20 hp.
Platinum holy symbol snake with fang.
Lyria found hydra poo hole.
Return to bullywugs. Ungrateful, but gives us a jade thingy.
Akademy of wizards not far below. Nerds, they may have more knowledge of Vanrakdoom.
Ninlar tries to turn the ghost, she flies away.
Going south in circles looking for the naga. Found some undead, flesh golem and a raven on its shoulder.
Human nerd and minotaur skeleton appears. Knows about Vanrakdoom far down.
Naga tends to keep to the east.
23 floors. Vanrakdoom is not on floor 9. Below the 16th floor.
We borrow the raven to find the last naga, it’s in a hidden tunnel we avoided. Killed quickly. Statue makes a hissing noise, Stone touches it and gets to ask a question. He asks where the dragon is.
“Beyond where a mind can survive unprotected where you may face Waterdeep once more. “
We’re on LEVEL 9!
Lobby with alarm spell, waiting room. Notes on doors with “Wait here”, “W/C”. A floating arm, of Manshoon. People clean up in the bath. Halaster comes out and asks us to join the school. Stone joins. The rest are asked to clean up after a student that summoned a chain devil.
Ask for the way to Yarack.
Cael gets his scarf signed by Manshoon.
We move into the school and south, Cael gets hit by poison dart. Boy and half-ogre in a room, tells us to go further south to double doors.
Aid will last.
Session about 2 hrs.

2025-01-25 23:10 DDHC-DMM Dungeon of the Mad Mage fl 10 29 438 10 Mithril Plate armor (U), Piwafwi (Cloak of Elvenkind)(U-A) Show

Kknutzen, Cael, bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
Martin, Tiziano, tortle barb 11
TaC, Olucka, lvl 13

Don’t trust Ayrundar. Offer halfling slaves for killing scorpion guy Muriel.
Warning guy from house Freth. Free fellow spy before murdering the leader.
One fight done with undead and scorpion guy, scorpion guy ran away.
Floor 10
Lyria has 2 augury.

Entering torture room with 3 drow and one spy drow prisoner, straight attack. Mage dimension doors.
Trobriand, previous apprentice of Halaster, is building an army of constructs, ring for controlling them and have crafted rings of lesser power for his apprentices. (see handout)
Next room is empty, Lyria finds a scroll case in the fireplace.
Moving down towards the main room where the leader is. Olucka strays off and encounters many spiders and drow. Erik moves down and sees some spiders. Double encounter.
(Drow matron name Vlonwelv)

Purple drow
Many Pink Giant winged spiders
Blue drow (3 remaining, how many?)
3 pink non winged spiders
Drow lady in white dress
3 Green regular drow
4 red Giant spiders
2 ally drow (Zaron and?)
1 scary spider with name
More pink giant spiders climbing
Szress, prone drow, murder drow
7 Purple drow
3 purple drow mages
5 purple lizards
2 yellow drow
3 red shooting drow (6 from start)

Some was let to run.

Locked in lieutenant and freed halfling slaves.
Mithril plate armor from lieutenant.
Scroll of Hold Person

2025-01-27 14:08 Trade Log -5 Piwafwi (Cloak of Elvenkind)(U-A) > Wand of Magic Missiles (U) Show Trade Log

Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

DDHC-DMM Dungeon of the Mad Mage fl 10, trade w Lyria

2025-01-27 14:13 Trade Log -5 Headband of Intellect (U-A) > Bag of Holding (U) Show Trade Log

Wondrous item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

2025-02-08 21:23 Dungeon of the Mad Mage T3 30 4790 10 Gauntlets of Ogre Power (U-A) Show

Kknutzen, Cael, aasimar bard 11
Emil, Erik, dwarf barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard

House Ayvrundar is eradicated.
Derus falls from the roof onto Erik.
Floor 10.
Lyria, 2 Augury
Erik 1 Augury
22 hrs Heroes Feast
6,5 hours oil of slipperiness
Drow of house Freth leaves.
Water fountain, statues of gods.
Troglodytes celebrating to the west.

Door to the south. Temple under restoration. Erik tries to deface a statue of Lolth and is paralyzed and fell down.
Through the next door is a hallway, and further a sick bay. We chase away the sick drow. Storage room next, with a tunnel up north. We go back to check the north door.
North door in hallway leads to council room-ish? Door to bed chamber, and spider room. Tunnel from here leads to some of a maze, one dead end, one tunnel to the storage room. Comes out in a gallery. A cold room with undead to the north, Lyria scares them away. Dead end w dead dwarf and magic gauntlets up north.
Tunnel back, turn further north. Empty Troglodyte lair? Come back round to where we were before, cleaning up a room of zombies eating dead bodies. Moving back further north looking for the “Apprentice” creature. (Muriel)
Long corridor with doors.
Door 1, Eilistrae altar. Hymn playing. The Hymn is the key. D-minor.
Door 2, room of darkness, Vhareun.
Door 3, bloodstained altar, Selvetarm
Door 4, Kieransalee, goddess of undeath
Door 5, oozes, Ghaunadaur, a god of subterranean horrors,
Altar, two hook horror statues beside the dais, mirror carved to look like Halaster. “Flattery will get you everywhere”. Erik flatters the mirror and a gate opens to a corridor. Erik steps in, and ends up in a shaft, falling 60 ft.
Exploring quarters to the north. Mirror gate with Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W.
North, end room with statue. Touch to teleport. Statues in love.
Big room with floor of skulls. Skulls crushing when walking on them. Investigating door to the south. Large room with pillars, and two large drow creatures. In the next room, a Statue of Eilistrae should be holding something. A sword?
Following corridor east and north. Circling around to the large skull room, there are lifelike statues of drow warriors.

The opposite door leads to a large exercise room with a large mirror (gate) to the north. Four dead dwarves in a half circle. Lump in the chest or one appears to be a big emerald with a small imperfection in it shaped like a spider. Worth a decent bit.
Erik not crying and begging for Greater Restoration to be able to heal after going through a gate.
4825gp
Gauntlets of Ogre Power.

Retrieve a Runestone Fragment
Volothamp Geddarm introduces the characters to a friend of his: a young captain of the City Watch named Jalester Silvermane.
Jalester tells the characters that he wants a fragment of the Runestone saying its recovery will help to ensure Waterdeep’s security. He describes the Runestone as a large, glowing, disk-shaped gem with Halaster’s rune floating in it. It was created by Halasar and secreted away in the depths of Undermountain
He does not mention a monetary reward for delivering a Runestone fragment to him; instead, Jalester offers the characters his lasting friendship—which can bring many benefits, considering his position in the City Watch.

2024-12-31 16:35 Liars Night Bingo Show

3x VR potions (Surpreme Healing)

2025-02-22 23:00 Dungeon of the Mad Mage floor 10 31 276 10 Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria 2x augury

Stepping back from Waterdeep into the Skull Room.
Looking for Muiral, spider creature.
South from skull room – Z looked at statue and was stunned, worked as key for the double doors. Crashed parlor, purple lanterns hanging from the roof. Spider webs. Old room, not used in a long time.
Nothing of interest to be found. Unlocked double doors to the south. Large room with balcony. Alchoves with bones to the south.
Z flies up to check the balcony. Enormous statue of Lolth in half spider form. Something hiding? Bone piles start moving, combat. Invisible Muiral cast spells, statue comes alive.
Halaster greets us.
Sword from Muiral, regular.
Checking rooms around.
Potion of greater healing.
3rd room has mirror gate with blanket over it.
Stone frame with skulls of adventurers.
Arcane lock. Leads to stairs. Not floor stairs, leads to Troglodyte area.
Z climbed the chimney and found a cave with a chest. 100 PP, Thieves tools, oil of slipperiness.

Total rewards:
276 GP each
Potion of Greater Healing
Oil of slipperiness

2025-03-08 23:00 Dungeon of the Mad Mage T3 32 800 10 Dagger of Venom (R) Show

Kknutzen, Zenith, tiefling rogue 11
FotD, Tiziano, barb 11
Simira, Lyria, aasimar tempest cleric 11
TaC, Olucka, duergar rogue lvl 13
Bluehell, Derus, elf, fighter/wizard evoker

Lyria: 2 augury
Olucka vulnerable for another 22h.

Sneak past troglodytes, Derus loses his backpack with a lot of noise. Trogs are distracted and we sneak on into a corridor by the river that ends in a stairway downwards. We descend to floor 11.
Elvish voices discussion having seen something, superiors.
Drow fight.
Ventred, Obsidian scarab w symbol of house Ayvrundar (spider baby people).
List of names/guard rota?
Lots of tunnels. Troll head and limbs spread around. On closer inspection they start twitching.
Tiziano accidentally teleported into a tunnel during battle with troll limbs and troglodytes. Grappled by something mystical.
Killed troll that killed troglodytes, grapplecreature escaped.
Secret doors to temple, feels peaceful.
Balhanoth?
Altar with chest behind. There are tomes on the altar. Bottom filled with coins. Scrolls.
A muddy dagger of Venom found among guano and drow intestines.
Olucka sees a lot of drow up a tunnel, and a quicksand/swampy area. Illusions. Drow are undead, easily killed. One real drow got away w rope trick?
Dispel magic, grapple drow. Ol Thelena, House Freth.
West, false acid pool. Gateway to House Freth area, a lot of fighting there, creature does not pull a lot of people there.
Lyria asks shield about aberrations, and get directions southeast-ish. We go back to the cavern with pillars and altar. Secret door and statue of Laogzed.
Olucka found monster in one of the side rooms.
Lyria went down, greater healing potion by Derius.
Discussion about whether to move on, short rest or long rest. Tiziano wants wait in place for hours to long rest to save a healing potion. Lyria and Z are well and wants to move on. TDB next time!