Show Log Entry
Adventure Title
Dungeon of the Mad Mage floor 8 T2
Dungeon of the Mad Mage floor 8 T2
Session
Date Played
2024-10-19 23:05:00 UTC
2024-10-19 23:05:00 UTC
Levels Gained
GP +/-
1226
1226
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
Kknutzen, Cael, YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite FotD, Tizian, Bone Fides, Stone, shadar kai, Simira, Lyria, aasimar, tempest cleric 10 2 augury 1 damage reduction 12 hrs From floor 7 to floor 8 Galistae, bronze dragon went down to confront Vanrak, got corrupted. Precipice, marshy area. Humid. Ghost Yoastal. Shadowkeep? Favor to find rest. Snakes, nagas. Point southeast. Allies. Three? Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering. Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away. Talking to bullywugs. Their king is a Slaag. He is towards east.
Kknutzen, Cael, YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite FotD, Tizian, Bone Fides, Stone, shadar kai, Simira, Lyria, aasimar, tempest cleric 10 2 augury 1 damage reduction 12 hrs From floor 7 to floor 8 Galistae, bronze dragon went down to confront Vanrak, got corrupted. Precipice, marshy area. Humid. Ghost Yoastal. Shadowkeep? Favor to find rest. Snakes, nagas. Point southeast. Allies. Three? Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering. Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away. Talking to bullywugs. Their king is a Slaag. He is towards east.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of Rulership (R-A) | Rare | Dungeon of the Mad Mage floor 8 T2 | true | ||
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn. |