Show Log Entry
Adventure Title
Dungeon of the Mad Mage floor 6
Dungeon of the Mad Mage floor 6
Session
19
19
Date Played
2024-07-28 20:38:00 UTC
2024-07-28 20:38:00 UTC
Levels Gained
GP +/-
143
143
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
Emil, Erik, dwarf, barb Martin, Tiziano, tortle barbarian Bona, Stone, sharad kai, bladesinger harper TaC, Ninlar, paladin avenger holy warrior, aasimar Simira, Lyria, tempest cleric Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to. Clan Ironeye 6th floor. Dragon 5th floor. Room, tapestry, dwarven kingdom mountain, ancient. We’re in the temple of Dumathoin. Looking for tomb of King Malair. This floor was once a dwarven kingdom. King Malair was the leader. After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage. Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical. Wide corridor south. Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out. Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market. Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails. South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning. Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal. Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels. Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner. Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south. Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities. Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria. Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.
Emil, Erik, dwarf, barb Martin, Tiziano, tortle barbarian Bona, Stone, sharad kai, bladesinger harper TaC, Ninlar, paladin avenger holy warrior, aasimar Simira, Lyria, tempest cleric Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to. Clan Ironeye 6th floor. Dragon 5th floor. Room, tapestry, dwarven kingdom mountain, ancient. We’re in the temple of Dumathoin. Looking for tomb of King Malair. This floor was once a dwarven kingdom. King Malair was the leader. After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage. Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical. Wide corridor south. Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out. Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market. Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails. South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning. Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal. Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels. Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner. Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south. Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities. Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria. Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Sentinel Shield (U) | Uncommon | Dungeon of the Mad Mage floor 6 | true |