Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Sentinel Shield (U) uncommon Dungeon of the Mad Mage floor 6 Dungeon of the Mad Mage floor 6 Show
Brooch of Shielding uncommon SJ-DC-SOS-01 Starship Under Siege/Bernie McKean/Priya Trade Log Show
Notes:

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Gauntlets of Ogre Power (U-A) uncommon Dungeon of the Mad Mage T3 s30 Dungeon of the Mad Mage T3 Show
Notes:

Gauntlets of Ogre Power

Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

Mithril Plate armor (U) uncommon DDHC-DMM Dungeon of the Mad Mage fl 10 DDHC-DMM Dungeon of the Mad Mage fl 10 Show
Notes:

18 AC

Wand of Magic Missiles (U) uncommon Forge of fury/trade w Frieda Trade Log Show
Notes:

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Driftglobe (U) uncommon DDAL04-10 The Artifact DDAL04-10 The Artifact Show
Notes:

Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Does not count as one of the magic items.

Wand of Conducting (C) common Dungeon of the Mad Mage T2 Dungeon of the Mad Mage T2 Show
Notes:

Wand of Conducting
Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.

Soul coin common DDAL09-11 Losing Fai DDAL09-11 Losing Fai Show
Nolzur's Marvelous Pigments (VR) common Dungeon of the Mad Mage floor 12-13 Dungeon of the Mad Mage floor 12-13 Show
Notes:

Nolzur's Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features-such as a door, a pit, flowers, trees, cells, rooms, or weapons-that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Orb of Gonging (C) common Dungeon of the Mad Mage floor 13, session 37 Show
Notes:

This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.