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Adventure Title
Dungeon of the Mad Mage floor 19
Session
52
Date Played
2026-05-02 23:03:00 UTC
Levels Gained
GP +/-
-748
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
KK, Cael, aasimar bard 14 Simira, Lyria, aasimar tempest cleric 13 FotD, Tiziano, tortle barbarian, 15 Bluehell, Deyrus, elven fighter arcane archer Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13 Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down. More dead orog pirates downstairs. And chests and boxes. Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines. Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets. Deyrus finds the galley. Another room with wall paintings of an elf and tentacles. Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship? Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted. Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing. Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze. Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down. Thousands of copper pieces for treasure. Cael did some healing. Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao. Jarûk. Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward. Will our heroes take the deal? What are the Dao's intentions? Is there even a Phylactory or Lich? Find out next time on Mad Mage! 1242 GP each, 6 vials of stardust (dream spell potion) Vial of Stardust Wondrous item, unique Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components. 4 blue pellets (potions of healing) Sending stones Small propeller helmet Bought potion of surpreme healing.

Magic Items

Name Rarity Location Table Result Counts?
Sending Stones (U) Uncommon Dungeon of the Mad Mage floor 19 true
Sending Stones Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Propeller Helm (U-A) Uncommon Dungeon of the Mad Mage floor 19 true
Propeller Helm Wondrous item, uncommon (requires attunement by a Small humanoid) While worn, the helm allows its wearer to cast the levitate spell, requiring no components. The helm's propeller spins and whirs loudly until the spell ends. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical.