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Adventure Title
Dungeon of the Mad Mage floor 18
Session
49
Date Played
2026-03-07 23:11:00 UTC
Levels Gained
GP +/-
820
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
7.3.2026 DM snooze KK, Cael, aasimar bard 14 Fenris, Erik Simira, Lyria FotD, Tiziano Phated, Bobbert Lyria: 1 augury Erik: 2 augury and being gorgon Notes from dead cultists: “jian Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.” Hong is circled. Bobbert and Lyria hauls the treasure while Erik is chasing women. Mistress of the bat is to the southeast. Fighting cultists and vampires. Vision of man with blade. South, some pits, lots of doors. Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual. More cultists who turn into shadows and suck the strength out of barbarians. Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts. Cael cast prayer of healing. Scintilmorn and its original purpose: to destroy vampires and other creatures of the night. Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet. 820 gp each Silver rod with one end formed in the shape of a key

Magic Items

Name Rarity Location Table Result Counts?
Sun Blade (R-A) Rare Dungeon of the Mad Mage floor 18 true
Weapon (Longsword), Rare (Requires Attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade. You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage. Sunlight. The sword’s luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Mithral Chain Shirt (U) Uncommon Dungeon of the Mad Mage floor 18 true
Mithral is a light, flexible metal. A mithral chain shirt can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.